tn_prvteye
JAGDSTAFFEL 11-
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Everything posted by tn_prvteye
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I've installed Wide Sky and the new Sept patch to WOE. This is what I get when it's overcast: The pics are with the new Black Sea Terrain, but it does it on all terrains. Any ideas? Anyone else seeing this, or did I screw something up somewhere along the way? I re-read the read-me (say that 3 times fast), and it did mention clipping issues, but I don't remember them being this bad pre-patch.
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A-6's DIANE
tn_prvteye replied to hide86's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Read "Intruders"...it picks up right after Vietnam ended. Great read...better than "Final Flight" IMHO. -
Funny incident...
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They use the same style pods or wing pods? I ask because I'd like to represent them on my model. -
Funny incident...
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool, thanks for the info. I'm building a 1/72 model of one right now...are they using the twin Adens then? -
F-35A Lightning II
tn_prvteye replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm stuck at work...can't play yet...PICS PLEASE!!! ;) -
Funny incident...
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wait, I though the British Harriers never had them? You mean they've got Cannons now? -
I was testing out the new patch with WOE. I decided to take up Bongodriver's magnificent Typhoon to fly a little Air to Air. After getting 2 kills with missiles, and missing with the rest I was down to guns. Or so I thought. I was in a furious dogfight with an Su-27...couldn't get a good bead on him (damn the new AI is harsh). Finally I good a perfect shot. I pull the trigger and... Nothing. Pull again...zip...nada...zilch. My immediate thought was, "Oh my God, this model is so accurate, Bongodriver even removed the guns!!!" I then checked the DATA file and realized I hadn't added the gun to the GUNDATA file. Oops. But let this be a lesson to the MoD...FIGHTERS NEED GUNS!!!!!
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I noticed that the FARPS have landing strips. That is completely awesome! I hope that whoever is working on the campaign remembers us Harrier drivers <hint hint>. I've been tinkering with a small one myself, but my modding skills are lacking. I also noticed the slots for both a US and a Russian Carrier Group. You thought of everything... :) Amazing terrain!
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Back at it...
tn_prvteye replied to Victory103's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't forget the sweet AV-8B+ from bobrock...goes well with the Highway Strip mod. Lookin' forward to his Gr.7, too. -
Yup BOB and BOB2 are wonderfully immersive sims. I remember rushing to the store to buy the first (back when you could still buy sims in retail stores). Been playing it and the sequel ever since. The new AI is un-freakin-believable. And the campaigns have to be seen to be believed. The huge number of aircraft in a raid is staggering. You really get that "holy crap am I gonna get through this alive?" feeling. Nothing quite like flying into hundreds of bombers plinking at everything with a black cross on it, hoping to get out in one piece. And quite often, you won't. You can't really compare BOB2 and Il-2. BOB has the better FM and AI, but Il-2 has the entire war to fight in. BOB is obviously limited to, well, the BoB! Graphics wise, it's a toss-up. BOB's clouds are much better IMHO, but I like the landscape in Il-2 better. That's just a personal opinion as the landscape in BOB is very detailed. I like both, really...for different reasons.
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NATF again
tn_prvteye replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ahhhh, what could have been... -
As I type this, I'm 100 yards from the arena where they are playing (I work at the country music hall of fame). I mistakenly decided to eat out for lunch. It took me 2 frickin' hours to get damn sandwich. And no, I'm not a hockey fan... I just wanted to complain about the crowds...
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Ha! That's pretty neat...
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"You call this archeology!?"
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Is the second one also on parole?
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Not to get off subject, but where did they get the F-4Es? Or are they Fs for the Germans that were just painted in SEA for this occasion. Or maybe drones? Whichever, cool to see them! Okay, looked at the full-size images...they're drones (I think).
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A nice little cross-over from flight sims and model building... I use the BMP files from the Strike Fighters sims as masking templates. Find a scale drawing of the aircraft you're building and overlay the skins in photoshop till they are the same size. Now print them out on paper that is sticky on one side (called frisket paper I think), and cut them out. Stick 'em on the model and BAM instant mask. Sometimes this doesn't work depending on where the skins lie on the 3D model, but for wings and tails it generally works fine. I also use the aircraft decal TGAs as real decals...just scale them and print them out in clear (or white, depending) decal paper. I work in 1/72, so in larger scales, small decal files my show jaggies if you scale them up.
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Proximity Fuses?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks again...when I get home, I'll mess around with it. -
Proximity Fuses?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AHHHH...so I can set the Sidewinders fuse for 9m (I think that's what I read it was set to...time to do some research). Thanks again. Now...do a2a missiles have shrapnel damage? I'm at work and can't mess with the weapon editor right now. -
Proximity Fuses?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How is the ArmingTime different from the FusingDistance variable? Does fusing distance mean distance to target or from launching aircraft? Thanks for the help...I haven't messed with weapons much. -
I've heard that the "fusing distance" parameter in the weapon INIs is the distance until the weapon arms itself. Is there a way to simulate a proximity fuse? I've been reading about the AIM-9 in Vietnam, and how it would explode when the prox fuse went off. I've never seen this in WOV, so I was wondering if it was possible.
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EF-2000 Progress
tn_prvteye replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now all we need is a Norwegian terrain and Campaign! -
EF-2000 Progress
tn_prvteye replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Everyone's too busy flying your wonderful Typhoon to respond! It's downright amazing, my man! You can go to bed now. -
Awesome work...always liked the VF-111 markings.
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Low altitude bombing?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, I've been extending the IP point and doing exactly what you recommend. I was just wondering if I could get the AI flights to do it. And I'll have to check out the Combat Lancer missions...didn't know about 'em...sounds cool.
