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tn_prvteye

JAGDSTAFFEL 11
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Everything posted by tn_prvteye

  1. Hey, very cool....thanks for posting this. I was wondering just the other day (after looking in the CAT files) why more people didn't mess with the FX files. I don't have the know-how, but I'm glad someone else is up to it!
  2. Thanks, I'll kill the shadows and re-adjust my sliders. So I assume that the fewer cycles the CPU spends on graphics, it can spend on the AI? So in my case (with a slower CPU): less pretty = smarter bad guys?
  3. I've returned to OFF after a long absence. Just got HITR and I'm all patched up. I'm having an issue with the AI. I seem to remember that the slider settings can effect the AI. I've tried both the new and the old AI settings in the Workshop, but the AI seems to be rather...uh...lacking. For instance, I was flying a new Campaign with RFC 48 in the Brisfit in May '17. My flight sneaks up on a few German two-seaters and proceeds to lay into them. The Germans sit there and don't evade, while my wingies sit right on their six and pump rounds into them. I seem to remember that the AI would at least weave and dodge a bit. In another mission I was up against a few Alb3s and they kept doing that "pull up and stall" maneuver every time...letting me totally hammer them. This was on the "aggressive" AI setting. I'm running a quad core @ 2.66. Would lowering the sliders help make the AI better? Or would raising them? I'm running 5-5-4-4-3-2 right now. Frames are good, though. I hate to nitpick, but I'm hoping that it's something that I'm missing.
  4. Updated Default SF2 Terrain by Piecemeal: http://combatace.com/files/file/10681-updated-default-sf2-terrain-by-piecemeal-v-12/
  5. Don't forget Deus Ex...should run fine on that machine.
  6. Glad you got it sorted...gotta love the INI dance...
  7. Are you using any modded menu inis? Is this happening across the board (i.e. in SF2, SF2V, etc)?
  8. NATIONS.INI maybe? Which country were you flying for?
  9. Someone mentioned that if you set your flight number to just one, it'll start you on the ramp. Every time I try, I'm sitting in the middle of the Runway slightly askew. Can anyone confirm Ramp Starts as a solo flight work?
  10. Here's Korea and Iceland...tested OK. Iceland02_Water.7z Korea_Water.7z
  11. Can you post the BMP you used, I'd like to test on my DBS, too. Maybe my colors are off?
  12. I did, still no go. Here's the BMP I'm using (converted to JPG for web viewing) 8-bit 512 X 512. I just used the terrain editor to export to BMP then re-colored it to match the stock BMPs.
  13. Just adding the WATER.BMP doesn't work for me. I created one for Iceland, and the ships still don't show up in the Selection. I made sure the "cursor" was over water, but it only gave me ground vehicles as an option. I think there's some more magic somewhere. I was going to ask TK at the offical forums, but I figured he's got his hands full with bug reports...besides, the man could use a break!
  14. That's what I thought, until I made a water.bmp file for the Iceland terrain...still no go. I can place Carriers and such on the default terrains, but any 3rd party stuff needs some magic. :) Still a great add-on...sure TK will get it all straightened out. He always does.
  15. And for those that are curious... The new A2A rockets have this added in their INI file: AirToAir=TRUE
  16. I checked the A2A load-outs on the early Lightnings, and they all were setup for missiles. Can anyone point me to an INI file that might have new entries regarding the AI and A2A rocket use? I can't seem to find any. Might be hard-coded I guess.
  17. Does the AI use rockets as an a2a weapon now? Before rockets were only selectable as an a2g weapon.
  18. Um...anybody else missing the trees? Or is it just me?
  19. Ah...I was trying to set up an enemy AI flight to launch cruise missiles...that explains why they weren't doing anything. Thanks, now I can stop pulling my hair out.
  20. Does the AI still only use bombs for terrain ground targets (i.e. Hangars)? I can't seem to get them to engage with missiles of any type.
  21. None so far...slight boost in performance for me. I'm running the latest Betas and everything seems to running just fine. Tested a few other sims (LOMAC, Rise of Flight, Il-2) and have had no problems. Nice card.
  22. Thanks JediMaster, I went with the 460. I'm up and running again!
  23. Well, now everything crashes when the GPU is used. Thanks for the help, gents...looks like I'm in the market for a new vid-card. Any suggestions for a reliable card under $200?
  24. I also noticed that both the VRAM (all of the 756megs used) and the GPU (100% usage) are maxed out when I run SF2. I haven't tested other sims yet, but I'm wondering if this is normal.
  25. Yep, that works, but why would it start giving me trouble now? I've been running SF2 at Unlimited since it came out with no problems. It does make me think the vid-card is about to die.
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