Jump to content

ErikGen

+MODDER
  • Posts

    1,072
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by ErikGen

  1. Hai provato a impostare nelle opzioni RADAR DISPLAY su easy?
  2. 873 downloads

    The model of this mod is the earlier version without IRST sensor on the nose and without the two antennas in the belly rear. Installation: This aircraft is for WoV, WoE and WoI patched Oct2008b ... not tested with SFP1 but it should works; in WOI the aircraft works but you need to import Falcons missiles from WoE, Wov or a weapons pack in order to see them. 1) Copy the Object folder into your main game folder (\Wings Over ...\). 2) Copy the P&W J-57P.wav into your ...\sounds\ folder. 3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks and AIR-2A nuclear rocket (nuke effect not included ... use the one you like). The Med_res_textures folder contains 1024x1024 resolution textures for better fps. CREDITS: Dave : RCAF skin and decals, hangar and loading screens and various support and hel column5 : the fantastic FM mppd : 60th FIS skin and decals, fuel tank models , support for the Genie making and historical infos Spillone104 : J57 sound me : aircraft and pit models, CAF 416 Sqdn. skin and all other minor stuff. Thank you guys. </font>http://forum.combatace.com/index.php?showtopic=26131) Enrico "erikgen"</font></font>
  3. View File F-101B Voodoo (early version) V1.0 The model of this mod is the earlier version without IRST sensor on the nose and without the two antennas in the belly rear. Installation: This aircraft is for WoV, WoE and WoI patched Oct2008b ... not tested with SFP1 but it should works; in WOI the aircraft works but you need to import Falcons missiles from WoE, Wov or a weapons pack in order to see them. 1) Copy the Object folder into your main game folder (\Wings Over ...\). 2) Copy the P&W J-57P.wav into your ...\sounds\ folder. 3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks and AIR-2A nuclear rocket (nuke effect not included ... use the one you like). The Med_res_textures folder contains 1024x1024 resolution textures for better fps. CREDITS: Dave : RCAF skin and decals, hangar and loading screens and various support and hel column5 : the fantastic FM mppd : 60th FIS skin and decals, fuel tank models , support for the Genie making and historical infos Spillone104 : J57 sound me : aircraft and pit models, CAF 416 Sqdn. skin and all other minor stuff. Thank you guys. </font>http://forum.combatace.com/index.php?showtopic=26131) Enrico "erikgen"</font></font> Submitter ErikGen Submitted 01/18/2009 Category F-101 Voodoo
  4. Gear doors are part of the gear animation so YOU have to calculate the timinng. An animation have a max of 10 frame but you can start from frame 2 or 3 or 4 ... and end the animation before the 10th frame. Gear needs only 1 animation for gear down and the game use it for the retraction too (reversed of course) ... for the suspensions i use 3 separate animations , one for each wheel. Suspensions can be animated by data.ini if your landing gear have a linear movement only. 3DS Max animations should be used only for complex movements ... simple rotation OR linear movements can be performed by data.ini (ailerons, rudder, elevators, canopy, brakes, steerable wheels...).
  5. Frame 0 is the aircraft as in normal flight, animation 1 goes from frame 1 to frame 10 , animation 2 from 11 to 20, .... and so on till animation 10 from 91 to 100 --> 10 animation available. For the wrong animation you need to check pivots alignment and mesh hierarchy.
  6. Yes i did ... the Museum at Colindale near Hendon.
  7. You are welcome ... taking the photos i got so close to the missile that a guardian asked me what i was looking for.
  8. Bigal, i have some photos (with details) of a BloodHound that i took at RAF Museum (just out London) 3 years ago. Do you want them?
  9. That is fine ... although i have made my own. Never knew the Fiddler could carry other missiles than AA5-ASH.
  10. 788 downloads

    RF-101A v1.0 Installation: This aircraft is for WoV, WoE and WoI patched Oct2008b. 1) Copy the Object folder into your main game folder (\Wings Over ...\). 2) Copy the P&W J-57P.wav into your ...\sounds\ folder. 3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks (two version of metal, grey and green finiture). The screen in the center of the main panel is the viewfinder of reconnaissance cameras , in order to switch it on use your radar keys. The Med_res_textures folder contains 1024x1024 resolution texture for better fps. Credits: - Column5 for the FM - Spillone104 for the J57 sound - Dave decals and ROCAF skin and various support and help - mppd for the new fuel tank models (thank you Mike) Thank you very much guys. Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself. If you find problems with this aircraft , PM me or post at CombatAce in the proper section. Have fun. Enrico "erikgen" Gennari
  11. View File RF-101A Voodoo V1.0 RF-101A v1.0 Installation: This aircraft is for WoV, WoE and WoI patched Oct2008b. 1) Copy the Object folder into your main game folder (\Wings Over ...\). 2) Copy the P&W J-57P.wav into your ...\sounds\ folder. 3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks (two version of metal, grey and green finiture). The screen in the center of the main panel is the viewfinder of reconnaissance cameras , in order to switch it on use your radar keys. The Med_res_textures folder contains 1024x1024 resolution texture for better fps. Credits: - Column5 for the FM - Spillone104 for the J57 sound - Dave decals and ROCAF skin and various support and help - mppd for the new fuel tank models (thank you Mike) Thank you very much guys. Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself. If you find problems with this aircraft , PM me or post at CombatAce in the proper section. Have fun. Enrico "erikgen" Gennari Submitter ErikGen Submitted 01/04/2009 Category F-101 Voodoo
  12. My Tu-128 is almost done ... it needs FM adaptations and a pit ... may be , when Voodoo series is complete, i'll put my hands on it again.
  13. Hi, Jug! Happy New Year! In the Voodoo data.ini i have added the line "SpecificStationCode=AIM4" so in your weaponsdata.ini you should have your Falcons set with the code "AIM4" in order to have them available. Use the last weaponeditor for this ... when you open the Falcon missile data the "station code" entry is on the right below the "attachment type" list. Another way is to erase the "SpecificStationCode=AIM4" entry in the Voodoo data.ini for both stations.
  14. Thank you Rollan, really i am not very interested in this kind of things , save them for peoples who can appreciate this stuff much more than me. Thanks again for the offer.
  15. The Voodoo without IRST is a stand alone version... i will release it soon as "Early F-101B".
  16. About the radar range of early versions ... i have read that the improvements done on the MG-13 FCR had doubled its search and lock capability ... so it is reasonable to think that early Voodoo-B had a max range of about 30 miles ... have someone something to say about?
  17. Let me understand ... you have no clue about the real radar ranges of the Voodoo-B ... but you are sure that the ranges i have set in the avionics.ini are wrong !? However ... coming soon ...
  18. ErikGen

    Immagine 1.jpg

    From the album: F-101B/F

  19. If your weaponsdata.dat is not corrupted ... well ... I dont know how to help you ... sorry.
  20. No bomb are allowed for the VoodooB ... i think you are doing some error setting the weapon type. Return to my original data.ini ... if Falcon doesn't appear, you can try removing the "SpecificStationCode=AIM4" entry in the data.ini stations section (or adding the AIM4 code for all Falcon missiles in your weapondata.ini). When you say "no missiles" i hope you means that only Falcons does not appear but fuel tanks and Genie rocket are available.
  21. With some more information i could try to focus the problem. What Game are you playing with? Is it up to date with last patch? Have you installed the weapons in the correct way? What kind of ini edit you did?
  22. You need to add the code to your SuperFalcon data in order to load it on the Voodoo. In the image you have posted the code box is empty.
  23. Mha ... io resto sempre basito di fronte a queste cose ... non sarebbe più furbo per TK se ce lo desse direttamente lui il programmino adatto? L'unico motivo per cui questo gioco sopravvive è per la sua architettura aperta ma sembra che il giallonese faccia di tutto per complicare le cose.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..