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ErikGen

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Everything posted by ErikGen

  1. View File RF-101G Voodoo V1.0 McDonnell RF-101G Voodoo v1.0 The USAF modified 29 F-101A fighters into RF-101G recon aircraft, and 31 F-101C fighters into RF-101H recon aircraft for use by three units of the Air National Guard starting in 1967. Installation: This aircraft is for WoV, WoE and WoI patched Oct2008b ... not tested with SFP1 . 1) Copy the Object folder into your main game folder (\Wings Over ...\). 2) Copy the P&W J-57P.wav into your ...\sounds\ folder. 3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks The Med_res_textures folder contains 1024x1024 resolution textures for better fps. CREDITS: Dave : various support and help column5 : FM mppd : ANG skin , fuel tank models and historical info Spillone104 : J57 sound me : remaining stuff Thank you guys. Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself. http://forum.combatace.com/index.php?showtopic=26131 Enrico "erikgen" Submitter ErikGen Submitted 01/31/2009 Category F-101 Voodoo
  2. ErikGen

    I nostri

    Vi tratta male? ... sapessi noi ... ma paghi pure il canone per vedere la RAI li?
  3. Auguri Veltro , che tu possa esaudire i tuoi desideri.
  4. ErikGen

    I nostri

    E dai che è un sacco ... ma da quando un commento (+ o meno sarcastico) è politicamente scorretto ... io non vedo manifesti in giro per questo topic. Se invece vi riferite ad altri topic allora ditelo chiaramente perchè altrimenti non ci capiamo. Piccola nota per Veltro ... pensi che il tuo commento su Celentano non sia fare politica? ... O la tua interpretazione di "non fare politica" equivale a "non dire niente che vada contro la politica del governo attuale" ... il tuo o il nostro ... scegli tu che è lo stesso.
  5. ErikGen

    I nostri

    Il buon Veltro ci mostra un aereo con i colori dell'Alitalia e giusto in questo periodo è accaduto quel che è accaduto ... più correlato di così. E poi mi pare di vedere solo un commento, non siamo in presenza di un OT degenerante ... anzi ... forse OT ci stiamo andando proprio tu con al tua filippica ed io con la risposta. Spazio al lavoro di Veltro.
  6. ErikGen

    I nostri

    Ma continuerà a chiamarsi Alitalia o diventerà ... Alitalì?
  7. Tutti? No ... solo la maggioranza .
  8. Heeeeee ... hai voglia ... ovviamente chi le dice non riesce ad andare oltre (difetto di neuroni) e passa a raccontarti l'ultima puntata di "amici" o "l'isola dei famosi" o <<spazio libero, metteteci il titolo di una qalsiasi trasmissione pirla>>. Io ancora aspetto che sparino Emilio Fido sul satellite ... ma mi hanno detto che comunque non lo farebbero fisicamente ... peccato.
  9. E la cosa più ridicola è che senti pure chi dice: "per fortuna che c'è il Silvio ... se era per Prodi" ... a me poi stanno entrambi selvaggiamente sui grandi cogli.
  10. WoV first and WoI second, because real history is much more interesting than "what if" ... i dont like FE too much ... i think that TW system is better designed for '60-70 era airplane.
  11. Thanks Siverbolt, is there some video of your "Esquadrilha de Fumaça" too?
  12. Ciao esule ... sempre estremo ... e mai banale ... . Ascoltate bimbi, che c'è da imparare.
  13. Hai provato a impostare nelle opzioni RADAR DISPLAY su easy?
  14. 874 downloads

    The model of this mod is the earlier version without IRST sensor on the nose and without the two antennas in the belly rear. Installation: This aircraft is for WoV, WoE and WoI patched Oct2008b ... not tested with SFP1 but it should works; in WOI the aircraft works but you need to import Falcons missiles from WoE, Wov or a weapons pack in order to see them. 1) Copy the Object folder into your main game folder (\Wings Over ...\). 2) Copy the P&W J-57P.wav into your ...\sounds\ folder. 3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks and AIR-2A nuclear rocket (nuke effect not included ... use the one you like). The Med_res_textures folder contains 1024x1024 resolution textures for better fps. CREDITS: Dave : RCAF skin and decals, hangar and loading screens and various support and hel column5 : the fantastic FM mppd : 60th FIS skin and decals, fuel tank models , support for the Genie making and historical infos Spillone104 : J57 sound me : aircraft and pit models, CAF 416 Sqdn. skin and all other minor stuff. Thank you guys. </font>http://forum.combatace.com/index.php?showtopic=26131) Enrico "erikgen"</font></font>
  15. View File F-101B Voodoo (early version) V1.0 The model of this mod is the earlier version without IRST sensor on the nose and without the two antennas in the belly rear. Installation: This aircraft is for WoV, WoE and WoI patched Oct2008b ... not tested with SFP1 but it should works; in WOI the aircraft works but you need to import Falcons missiles from WoE, Wov or a weapons pack in order to see them. 1) Copy the Object folder into your main game folder (\Wings Over ...\). 2) Copy the P&W J-57P.wav into your ...\sounds\ folder. 3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks and AIR-2A nuclear rocket (nuke effect not included ... use the one you like). The Med_res_textures folder contains 1024x1024 resolution textures for better fps. CREDITS: Dave : RCAF skin and decals, hangar and loading screens and various support and hel column5 : the fantastic FM mppd : 60th FIS skin and decals, fuel tank models , support for the Genie making and historical infos Spillone104 : J57 sound me : aircraft and pit models, CAF 416 Sqdn. skin and all other minor stuff. Thank you guys. </font>http://forum.combatace.com/index.php?showtopic=26131) Enrico "erikgen"</font></font> Submitter ErikGen Submitted 01/18/2009 Category F-101 Voodoo
  16. Gear doors are part of the gear animation so YOU have to calculate the timinng. An animation have a max of 10 frame but you can start from frame 2 or 3 or 4 ... and end the animation before the 10th frame. Gear needs only 1 animation for gear down and the game use it for the retraction too (reversed of course) ... for the suspensions i use 3 separate animations , one for each wheel. Suspensions can be animated by data.ini if your landing gear have a linear movement only. 3DS Max animations should be used only for complex movements ... simple rotation OR linear movements can be performed by data.ini (ailerons, rudder, elevators, canopy, brakes, steerable wheels...).
  17. Frame 0 is the aircraft as in normal flight, animation 1 goes from frame 1 to frame 10 , animation 2 from 11 to 20, .... and so on till animation 10 from 91 to 100 --> 10 animation available. For the wrong animation you need to check pivots alignment and mesh hierarchy.
  18. Yes i did ... the Museum at Colindale near Hendon.
  19. You are welcome ... taking the photos i got so close to the missile that a guardian asked me what i was looking for.
  20. Bigal, i have some photos (with details) of a BloodHound that i took at RAF Museum (just out London) 3 years ago. Do you want them?
  21. That is fine ... although i have made my own. Never knew the Fiddler could carry other missiles than AA5-ASH.
  22. 788 downloads

    RF-101A v1.0 Installation: This aircraft is for WoV, WoE and WoI patched Oct2008b. 1) Copy the Object folder into your main game folder (\Wings Over ...\). 2) Copy the P&W J-57P.wav into your ...\sounds\ folder. 3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks (two version of metal, grey and green finiture). The screen in the center of the main panel is the viewfinder of reconnaissance cameras , in order to switch it on use your radar keys. The Med_res_textures folder contains 1024x1024 resolution texture for better fps. Credits: - Column5 for the FM - Spillone104 for the J57 sound - Dave decals and ROCAF skin and various support and help - mppd for the new fuel tank models (thank you Mike) Thank you very much guys. Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself. If you find problems with this aircraft , PM me or post at CombatAce in the proper section. Have fun. Enrico "erikgen" Gennari
  23. View File RF-101A Voodoo V1.0 RF-101A v1.0 Installation: This aircraft is for WoV, WoE and WoI patched Oct2008b. 1) Copy the Object folder into your main game folder (\Wings Over ...\). 2) Copy the P&W J-57P.wav into your ...\sounds\ folder. 3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks (two version of metal, grey and green finiture). The screen in the center of the main panel is the viewfinder of reconnaissance cameras , in order to switch it on use your radar keys. The Med_res_textures folder contains 1024x1024 resolution texture for better fps. Credits: - Column5 for the FM - Spillone104 for the J57 sound - Dave decals and ROCAF skin and various support and help - mppd for the new fuel tank models (thank you Mike) Thank you very much guys. Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself. If you find problems with this aircraft , PM me or post at CombatAce in the proper section. Have fun. Enrico "erikgen" Gennari Submitter ErikGen Submitted 01/04/2009 Category F-101 Voodoo
  24. My Tu-128 is almost done ... it needs FM adaptations and a pit ... may be , when Voodoo series is complete, i'll put my hands on it again.
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