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Everything posted by serverandenforcer
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You might want to try making a transparent cylinder for the top part of the HUD, where you only see the edge of it (the side of the cylinder) and have the degrees textured on it. That way, you can put in a waypoint marker on the compass (like the markers that you see on the analog compasses on the cockpit dashboard) and you can now view the marker on the HUD instead of having to look down at the compass dial. Just don't make the cylinder too thin, or the degrees on the cylinder will be difficult to see.
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There is a key to select a new target. Sometimes when you un-lock a target and immediately lock up on the first thing on your radar, you'll re-aquire a lock on the guy that you just blasted. A big indicator that you have done this is do an "IFF" verification. If no name pops up, then you just re-locked the guy that you sent a missile through. If the aricraft model does pop-up when you do the IFF check, then you've locked onto a new target.
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Crazy Maneuvers
serverandenforcer replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You mean as a pre-requisite on what B.S. is? -
Crazy Maneuvers
serverandenforcer replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've seen weird cases of this before, but not to the extreme that you just mentioned. -
The rudder will yaw you all the way around, but it will take measurements of national borders for it to happen. Using the rudder alone is not an effective way of maneuvering unless you're just trying to point the nose a tad bit more to the left or right towards a target that you just can't seem to get the angle on via ailerons and elevators alone. Remember, the ruders are only on the dorsal side of the aircraft. You don't have rudders on the ventral side, nor do you have any main wings for lift that run from the dorsal side to the ventral side. That's why the rudder behaves the way it does. It's more effective at slower speeds. But at anything over 200 kias, makes the rudder pretty much useless unless your using it in the way that I mentioned above. Geez FC, you beat me to it by a minute... I was typing too much I guess.
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Never had that issue. All I did was change a value from TRUE to FALSE. That shouldn't cause a CTD. The load outs shouldn't cause a CTD either, since it's just information re-arranged in an order that it could be understood (and it doesn't matter what order it's in - all that matters is if lines are spelled correctly - and even if that didnt happen, the most you would get is no weapons popping up when you first go into the Loading Screen). The launcher that I added is an existing launcher (if you have the current weapons pack) with attachments re-assigned to properly load up AGMs so that you don't have missile bleeding into each other. And even if you didn't have the current weapons pack, all you should get at the most is again, no weapons in the Loadout Screen. CTD sounds like something else is going on other than the jet and the update.
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http://www.youtube.com/watch?v=zSimVE5NyMw...feature=related
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Make sure E.D.I. isn't on board.
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TrackIR 4 Pro
serverandenforcer replied to Liberty24's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can also make adjustments in the TIR menue on how fast your viewing pans, tilts, zooms, and slews left/right/up/down. Now, if I can get my hands on a head mounted display (visor) that wraps around towards the edge of my periphial vision, i would be set for the ultimate sim experience. -
http://news.yahoo.com/s/ap/20080730/ap_on_re_us/f15_crash
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It said that he was relieved of duty for sub-standard performance. More than likely he will be facing a court marshal
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I was able to confirm this. When the wing leveler is activated, and when i applied right rudder, the aircraft began yawing to the right. Now when the wing leveler is de-activated, the aircraft will role. Now if the vertical tails were straight up and down, and not slanted, then you won't get much of a roll to the opposite direction of where you would want to yaw. However, because of the slants in the vertical tails, air pressure being deflected off of that side of the tail will push the aircraft into a mild roll. Now, if this F/A-18F had the flight avionics that the real one has, you wouldn't be experiencing this roll. Remember what era this game is originally set for, and we're operating late 20th century/ early 21st century aircraft in it. It's not going to be as accurate as we would like them to be. Infact, it will probably make you appreciate the technology that we do have in our aircraft today.
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The same problem is present for the F/A-18A by the Mirage Factory. I checked the data file for both the A and the F and they're identical. I think the main aerodynamics properties in the data.ini file need to have the +/- values reversed or something. The problem could also be because of how the vertical tails are slanted. When I first stomp on the pedals while flying, the airplane does want to yaw to the direction that you want to go for the first 1/2 - 1 second of the input, but then it commits to a roll going to the opposite direction of where you would want to go. The solution to this problem is beyond my skill level. All I did was make a simple change between TRUE and FALSE in the rudder control section of the data.ini file.
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1,448 downloads
First and most importantly, all credits go to 101tfs and Erwi_hans for original work. They gave us the Super Hornet and should be applauded for doing so. Nice work guys. So, this is what this update includes.... Changes in the DATA.ini file are the attachment position for the z-axis for stations 17,18,19,and 20. Previously, ordinances were resting a little bit too high into the pylon. I've also corrected the animation for the ailerons and the rudders so that they're not reversed anymore. LOADOUT.INI file explains how the loadouts work incase it was confusing for any of you. I also changed the loadout packages with different weapons. But you can change that to your own likeing. I've also added a launcher (see ReadMe) for AGMs. I think you'll like it. - serverandenforcer. -
F/A-18F Update View File First and most importantly, all credits go to 101tfs and Erwi_hans for original work. They gave us the Super Hornet and should be applauded for doing so. Nice work guys. So, this is what this update includes.... Changes in the DATA.ini file are the attachment position for the z-axis for stations 17,18,19,and 20. Previously, ordinances were resting a little bit too high into the pylon. I've also corrected the animation for the ailerons and the rudders so that they're not reversed anymore. LOADOUT.INI file explains how the loadouts work incase it was confusing for any of you. I also changed the loadout packages with different weapons. But you can change that to your own likeing. I've also added a launcher (see ReadMe) for AGMs. I think you'll like it. - serverandenforcer. Submitter serverandenforcer Submitted 08/01/2008 Category F/A-18 Hornet
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Actually, I just figured out what the issue is. It's the terrains. I tried different terrains and the load-outs work on the ones where i can fly those missions on. The strange thins is that I also found out that some terrains use the Recon loadout for CAS and Armed Recon. Only the stock Israel terrain in WOI utilizes all the loadouts. Really weird stuff I must say, but at least I learned something new here.