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orsin

RED DEVILS
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Everything posted by orsin

  1. I have not created a proper map before because i know the existing terrain creater is already terrible. Too many bugs and no autosave. Exit anytime without even a hint. I was hoping LOD based terrain can by pass the entire nightmare. Now it looks like so but travel sideway. I believe this max based terrain can be slowly achieved by steps such as follows 1. create a pure water map 2. create a map with water and sqared land 3. create a map with flat land 4. create a map with water and one curved hill 5. more hills 6. more hills and trees 7. etc
  2. sadly the terrain editor only works for the old hfd format. we may never see a day when it support new terrain.
  3. then where is the shader issue and lod difficulty come from??? are you implying people have been able to make NA style terrain since long, and not willing to because of TW's intention?
  4. I have made some progress in reserching the file. by using hex editor (the ones that can read and modify memory directly, like game cheaters, for example WinHex). I manage to dump the memory when SF2CatExtractor read the IcelandNA.cat file. it is obvious the CAT extractor is well aware of the lod and fx files that it is hiding. In the meantime, the memory dump seemingly to indicate that the CAT extractor is also aware of the actual locations for those lod and fx files. in a section of its memory, there is a list of file each headed which a hex value, which is likely the file pointer of the CAT file.
  5. Hi Stary, Can you explain futher? why do you need 1) and 2) ? My understanding is the new lod based map should use similar texural method like aircrafts. Is there a direct connection between the lod and the texture, which bypass the data.ini setting after all? By creating a brand new lod for terrain, there is no need for 1) and 2)?
  6. I spent sometime today to check the map file for SF2NA. There are a few findings. 1. all trees are 3d objects like other buildings, unfortunately they are placed using the similar 3D coordinates. meaning large quantity of trees is difficult to achieve, unless the height of particular terrain area is well studied. that may also imply significant impact of performance on woods. As they are all identified as objects now. 2. File structure is similar however encrypted. the encrypted part is the header of the CAT file where it list out all contained files and pointers. However it may be possible to dump out from the memory once the .exe is running ( no sure whether that is allowed in this forum though ) 3. texture files are not encrypted however joined together in the CAT file. By using a 16 bit editor, each file can be extracted for editing purpose. meanwhile the tile name may be found on the tile section of the _data.ini section, which is fortunately not encrypted, However the file-section correspondence is unknown as the file name for each section of terrain textures were encrypted at the header of the file, implying many test-fail cycles before it eventually get figure out.
  7. orsin

    MI-24P Beta

    did you see possible source where it was ripped from??
  8. Interesting comparison, the front view actually shows pilot kind of big for the pit. Anyway for the time being the focus is in the pit because there are so many unfinished parts. and i want to make the optical gunsight in front pit working. When that is done we may come back and revisit the external model.
  9. orsin

    Mi-24P Public Beta

    Thank you Marc.
  10. inevitably the photo is affected by the length of focus. How far did the photographer took that shoot?
  11. please ensure you have "hard" setting in flight simulation

  12. I vote for detailing of existing ships. Those made in rush has less details and makes contrast when they placed together with stock products, which are only of moderate level of details.
  13. In General, this flight model was, is and will be developed for "hard" mode only. Please ensure your settings.
  14. View File Mi-24P Public Beta Please note: The default Flight Model is designed for "Hard" setting only, and takes off vertically. If you are using "Normal" or "Easy" settings there is no guarantee that it would work. Use "H" Key to switch between front and back seats Package has included an optional flight model from Marcfighter for try out. Mi-24P public beta proudly present to you by YEYEYE. This is a highly detailed model with proper cockpits and LOD files. This model has no relevance to A-team's work. Model/FM/Weapon/Cockpit - YEYEYE FM and beta test - Honeyfox, Orsin Optional FM: Marcfighter, Floran Commercial use of Mi-24P and all its parts are strictly prohibited. All rights reserved. This is a public beta released as-is, please use on your own discretion. The authors and CombatAce do not take any responsibility should damages occur to your property. Modifications/Improvements to the Data/INI/Texture are all welcome. No consent from the author required. Submitter orsin Submitted 04/29/2012 Category Mi-24
  15. a public beta is released. However there are still a lot of work left to make it a good halo. We are seeking for a modeller to further improve the cockpit MAX
  16. Version 0.91

    2,511 downloads

    Please note: The default Flight Model is designed for "Hard" setting only, and takes off vertically. If you are using "Normal" or "Easy" settings there is no guarantee that it would work. Use "H" Key to switch between front and back seats Package has included an optional flight model from Marcfighter for try out. Mi-24P public beta proudly present to you by YEYEYE. This is a highly detailed model with proper cockpits and LOD files. This model has no relevance to A-team's work. Model/FM/Weapon/Cockpit - YEYEYE FM and beta test - Honeyfox, Orsin Optional FM: Marcfighter, Floran Commercial use of Mi-24P and all its parts are strictly prohibited. All rights reserved. This is a public beta released as-is, please use on your own discretion. The authors and CombatAce do not take any responsibility should damages occur to your property. Modifications/Improvements to the Data/INI/Texture are all welcome. No consent from the author required.
  17. <p>for Los details or even the original Max file of udaloy and Slava class please refer to YEYEYE. If you have difficulty I may be able to help.<br><br></p><p><br><br> <br></p><p>I haven't got time to try NA's new naval system. Does it support multiple types of missile on one ship now? Can sandbox and sa-n-6 coexist?</p>
  18. yes it is about the time to update this old pit. the bird has been imporved much over the past 2 years.
  19. What do you use to release the high lift device? Does SF2 engine support Automatic_G_Force release or similar?
  20. The solution is simple. You can add MaxG= xxxx parameter to individual structure components. It will override the overall settings. Simply increasing structuralFactor will not help prevent the damage. Basically all structure in the game have their own "HP" or "blood". When you overG to 1.5 times of the defined MaxG. the structural damage starts. Your structure starts bleeding until the strength reaches 0. Then it falls off. By definining StructuralFactor you increase the "blood" but it does not stop the overG damage.
  21. beta version has been released to a few testers today.
  22. PM YEYEYE is the best way.
  23. it is actually implemented with a dummy engine. The only drawback is it works 360 degrees...
  24. Hi Centurion-1, I find a lot of mig-23 cockpit photo here http://igor113.livejournal.com/102515.html
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