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Everything posted by X RAY
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Enrico,buone vacanze a me aspettano ancora 2 settimane campali,poi me ne sto a casa e vedo di fare qualcosa di buono,ps ho overcloccato il quad a 3ghz e sembra tenere,adesso Woi in unlimited va decisamente meglio,i risultati migliori li ho con Lomac,e' tutto a fondo scala con 8XAA e 16XAniso da scheda. Ps Divertiti a Praga eh! ,vai in solitaria?
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I remember somebody working,months ago but there aren't news of the possible state of the wip!
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It's soo good!planned to do the single seater E version????
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And Bobrock did great skins for Tornadoes involved in locusta!
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any possibility to do some sukhoi's su-33,su-37 terminator,and su-34???
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CA you strike again! only just one thing about the nuke mushroom cloud the smoke column from ground to mushroom cloud moves verticallty but don't join them mushroom and ground smoke seems separate and the column like an elevator in a skyscraper,is there a way to fix it?
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Hi I'm new to this trade mark,before was ati i want to know flying woe maxed which are the best nvidia panel settings to do! using xp sp2 and 2 9600gt sli,for ex the sli is better enabled or disabled in tw games,or pre rendered frames...completely new terms for me,can you suggest something or post your cfgs? thanks!
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I know! but it works well!everitime I zoom on hud firing to a plane with standard gsh mine will drpo fps,with the 30m tweak is much better!
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[GunData133] TypeName=23MM_GSH623 FullName=23mm GSh-6-23 Cannon Caliber=30.000000 ROF=3000.000000 MuzzleVel=870.000000 AmmoWt=0.390000 WarheadWt=0.040000 Reliability=95.000000 Accuracy=66.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE this is my gundata,works fine now!
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works fine!just re edit the gsh-23-6 cause I don't know,but i had fps drop when it fires,maybe are the 23mm fire effect,now i've got it with the gsh30 parameters and effects and vulcan sound and fps are stabilized!Thanks Kevin! Nvidia user.
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View File MiG-31 Foxhound "Guardians of the North" Skins for the InSky's MiG-31BM mod. All credits allowed in the Read me file. Happy flyings! X-Ray Submitter X RAY Submitted 07/13/2008 Category Soviet Air Force/Navy Skins
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Thanks!Notice the red 08 is updated!I've repainted the black dielectric panel to fuselage colour,to match photos!when you download you'll get the right one!
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Red 08 "Boris Safonov" 174th Safonov GvIAP, 6th OA Blue 74 Moscow air defence 786th IAP Hope you like 'em!
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OMG it's one of the best addon ever!I hope that comes with both woe and woi install!
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great artwork again Dave!Voodoo is one of the most missed ac ever! But falling on the pilot again:is the stock woi????it seems the Florian 70's type!
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wheels and tires work good in mine!
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Nice skins Dave!!!!!Wich kind of pilot do you use in it?
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For Kukulino and everybody,I've do it last evening to get a normal payload configuration most seen on photos: Replace these entries an data ini: // Weapon Stations --------------------------------------------------------- [station1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.051,-1.653,-0.126 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=SAHM,IRM,ASM,2IR AttachmentType=WP,SOVIET ModelNodeName=AAM_Pylon_Left PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName=LeftRail01 [station2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -3.051,-1.653,-0.126 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=SAHM,IRM,ASM,2IR AttachmentType=WP,SOVIET ModelNodeName=AAM_Pylon_Right PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName=RightRail01 [station3] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -4.214,-2.503,-0.126 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2100 AllowedWeaponClass=SAHM,IRM,ASM,FT AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 FuelTankName=Tank600_Su7 [station4] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 4.214,-2.503,-0.126 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2100 AllowedWeaponClass=SAHM,IRM,ASM,FT AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 FuelTankName=Tank600_Su7 [station5] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.433,2.241,-0.564 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=900 AllowedWeaponClass=AHM,IRM,ASM AttachmentType=WP,SOVIET ModelNodeName=Station5 PylonMass=20.18 PylonDragArea=0.01 [station6] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.433,2.241,-0.564 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=900 AllowedWeaponClass=AHM,IRM,ASM AttachmentType=WP,SOVIET ModelNodeName=Station6 PylonMass=20.18 PylonDragArea=0.01 [station7] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.433,-2.152,-0.6345 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=900 AllowedWeaponClass=AHM,IRM,ASM AttachmentType=WP,SOVIET ModelNodeName=Station7 PylonMass=20.18 PylonDragArea=0.01 [station8] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.433,-2.152,-0.6345 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=900 AllowedWeaponClass=AHM,IRM,ASM AttachmentType=WP,SOVIET ModelNodeName=Station8 PylonMass=20.18 PylonDragArea=0.01 [DecoyDispenser1] SystemType=DECOY_DISPENSER EjectPosition=-1.13,1.40,-0.88 EjectVelocity=-2.00,0.00,-8.00 NumChaff=120 NumFlare=60 [DecoyDispenser2] SystemType=DECOY_DISPENSER EjectPosition=1.13,1.40,-0.88 EjectVelocity=2.00,0.00,-8.00 NumChaff=120 NumFlare=60 [ECM] SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=70.0 Than the Loadout ini: // Station 1 = Left Wing Station Outboard // Station 2 = Right Wing Station Outboard // Station 3 = Left Wing Station Inboard // Station 4 = Right Wing Station Inboard [AirToAir] Loadout[01].WeaponType=R-60T Loadout[01].Quantity=2 Loadout[01].RackType=APU-62L Loadout[02].WeaponType=R-60T Loadout[02].Quantity=2 Loadout[02].RackType=APU-62R Loadout[03].WeaponType=Tank600_Su7 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank600_Su7 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-9 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-9 Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-9 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-9 Loadout[08].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-40T Loadout[01].Quantity=1 Loadout[02].WeaponType=R-40T Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank600_Su7 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank600_Su7 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-9 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-9 Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-9 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-9 Loadout[08].Quantity=1 [Recon] Loadout[01].WeaponType=R-60T Loadout[01].Quantity=2 Loadout[01].RackType=APU-62L Loadout[02].WeaponType=R-60T Loadout[02].Quantity=2 Loadout[02].RackType=APU-62R Loadout[03].WeaponType=Tank600_Su7 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank600_Su7 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-9 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-9 Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-9 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-9 Loadout[08].Quantity=1
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woe e' ancora il primo della lista!!!!!
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un po meglio settato in high con ombre in medium e tutto on,ma il terreno scatta leggermente,ma e' giocabile... si ma devo tenere antialias a 4x e anisotropico a 16x!per avere lo stesso livello di dettaglio di woe!!!! grazie ragazzi! per Pato,antivirus tolto! Comunque chei e' che ha provato i settaggi in sli delle schede video,c'e' da perdersi!
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Calcola che il mostro non l'ho preso per sboronerie,ma per andare avanti con i progetti che ho per dare un servizio alla comunita'! provo a togliere effetti,ma boh...lomac gira bene e che lomac e' un succhione di fps,e questo gira male...mah Woi (Weird over Israel)! l'altra idea e di trasferire tutto in un'applicazione d sf nuova,pero' dove si deve intervenire sui down grade esempi cockpit del 16,avionics,cosa bisogna togliere? objects idem come sopra-mi piacerebbe tenere le basi con gli aerei in parcheggio- terrain-userei l'israel2 mod con i tiles di polak-che e' gia' un bel vedere! a propoito il kurnass MF messo coisi' nudo e crudo su woe..va che e' una scheggia!
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Enrico,gia provato,semmai provo a occare il processore e portarlo a 3,0 ghz pieni,e che gia di suo dei impostarlo a 4x di aa e 16x di aniso per vedere come in woe in high mode,altrimenti e' una chiavica alata! E vogliono fare la patch per portare il resto dei TW a questo standard?????spero proprio di no,rinuncio volentieri all'avionica e allo sterzo,ma all'eye candy ..e ultimamente si son fatti passi moolto avanti .no a quello no!
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Ciao ragazzi,ho aspettato il pc nuovo per godermi woi e.....niente da fare,scatta e va veramente male.. e' un peccato,ho postato sull'internazionale,ma non ho ricevuto isposte degne di nota sper in voi! glia ltri vari woe(moddato),wov(Yap) e sf(korea) vanno come siluri in assenza di gravita',idem cod 4 o giochi impegnativi,ma woi non ne vuole sapere!Toh sugli altri giusto l'overcast di cellinsky a volte rompe,ma pe una frazione di sec. woi ha la patch,uso xp sp2 il pc e': intel core 2quad q6700 2.66ghz asus p5n-d 2 invidia 9600gt 512mb in sli 4 gb ram kingston alimentatore 600w stabili HD seagate 7200 rpm 1tera driver aggiornati,e mistero,oooh quanto mistero! ad esempio l'f4e kurnass mirage factory messo su woe viaggia come un signore messo su woi(suo ambiente naturale) va come un biplano dalla scarsa manovrabilita' da cosa puo' dipendere? e su effetti tipo overcast c'e qualche trucco per guadagnare frames? spero in una risposta! Massimo
