So I've been on this kick the last couple of days trying to get some decent looking clouds back into the game at the current patch level.
I noticed that the broken cloud layer when flying over the SF2 Range, is actually close to where it should be. About 5000'. However, in the same install, when I fly in Vietnam, the cloud base is up closer to 10,000' and looks pretty silly.
The only thing I can think of here is that the cloud base altitude is restricted to MSL altitudes, so a terrain that's higher above sea level will have clouds at a lower AGL altitude.
So here's my question - is there a way to trick the game into thinking a terrain is higher above MSL than it really is? I looked through .ini files for the terrains and couldn't find any references to altitudes. Is this something that is controlled via the HFD or TFD file?
I don't really know much about terrain editing, so I'm looking for someone more experienced to step in and comment on if there are any possibilities here or not. If it was easy, someone probably would have done it already, I know. But I just thought I'd ask...
Thanks!