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Everything posted by malibu43
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I tried that one already, and it didn't work... *edit* - Problem solved, kinda... I was doing all my testing on the Range terrain. I know there aren't any ground battles set up in the movement.ini for CAS, but I didn't think that would effect the loadout. Anyway, plane loads out fine on the VietnamSEA map.
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Can anyone tell me why I get a full loadout for stike missions in the F-111A, but empty stations for CAS? // Station 1 = Left Wing Outboard Station // Station 2 = Right Wing Outboard Station // Station 3 = Left Wing Inboard Station // Station 4 = Right Wing Inboard Station // Station 5 = BombBay* // Station 8 = Rear ECM Station // Station 10 = RIGHT BOMBBAY ECM Station* // Station 11 = Gun Bay* // * these cannot be used together Loadout[01].WeaponType=M117R Loadout[01].Quantity=6 Loadout[01].RackType=BRU3A Loadout[02].WeaponType=M117R Loadout[02].Quantity=6 Loadout[02].RackType=BRU3A Loadout[03].WeaponType=M117R Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=M117R Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[10].WeaponType=QRC-160-1 Loadout[10].Quantity=1 [Attack] Loadout[01].WeaponType=M117R Loadout[01].Quantity=6 Loadout[01].RackType=BRU3A Loadout[02].WeaponType=M117R Loadout[02].Quantity=6 Loadout[02].RackType=BRU3A Loadout[03].WeaponType=M117R Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=M117R Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[10].WeaponType=QRC-160-1 Loadout[10].Quantity=1 They look the same to me... I don't get it. This is in WOV with the latest patch. I can load the CAS loadout manually, but no matter what I do, I can't get anything to show up automatically...
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Yeah... I'll post the .rar file in the next couple of days. Wrench - I don't know what the ETA is for the updated Korea Mod. Will it be worth while for me to post the corrected ground objects, campaign_data, etc... in the downloads section, or should I continue to shell it out on an as needed basis?
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Day Attack...?
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I agree with Fubar512 - it must have been AAA. You usually can't see them from the cockpit unless you know they're there and you are very close. As for it not happening since, maybe you haven't had to go to the same target area from the same base and the other routes you've flown just happen to have less AAA...?
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No such thing in a stock install. Sorry.
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Anyone know if/where there's a SEA camo 450 gal tank for the F-105, other than the one in bunyap's pack (which appears to be the same as the ones that come with the 105 at C5). The one in bunyap's pack has a different model than the stock one, and it sits too high on the pylon and interferes with the flaps. I don't know of anyway to fix that other than creating separate wing stations just for the SEA camo tanks, and I don't want to do that... Thanks! *edit* - I using the stock WOV F-105, btw.
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Just to update on this, I started swapping out different sections of the data.ini to see where the issue is. I got the 08 patch thud to hit speeds comperable to the pre-patch version by pasting in the pre-patch FM parameters for the fueselage. that seems to have fixed it.
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OK, I've got another question. Pre-patch, an F-105 fully loaded with 6 m117's and fuel tanks will hit 815 kts indicated at sea level. Post patch, a clean 105 tops out about 605 kts indicated at sea level. Fully loaded is a little lower around 580 or so. So, different on-line resources I looked at said the F-105 topped out at about 830 kts at sea level, which seems pretty close to the pre-patch number. Given that the pre-patch number is with a full strike loadout, the in game performance may be a little better than real life. However, I find it hard to believe that the post-patch number is a little lower than it should be (can't go supersonic at sea level in a clean jet). Anyone more knowledgable on the subject want to confirm or deny this? Is the new f-105 more realistic, or is it porked now? This is the stock F-105, btw. I haven't checked this with any other aircraft. *edit* - FWIW, I dropped the old F-105 into my install with the latest patch and got the same results as I did in the pre-patch install, so it seems to be an issue with some of the new/different values in the 08 patch F-105. I did some level sea level cruising in the A-6A and got values that seem pretty close to what I got with the old patch, so it's not an issue with all aircraft, but the F-105 for sure. Any FM gurus know what numbers need to be tweaked to get faster performance?
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So does the default value of '0' placed by the weps editor make for a bunch of super weapons?
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Something no one else has mentioned that I usually do - remove the game from the Add/Remove programs list... see below. Install the game, then rename the game folder temporarily (so windows can't find it...). The go to Add/Remove programs and "uninstall" the game from the add/remove programs tool. Since you've renamed the folder, it won't actually delete anything, but it will remove the program from the list and the computer will no longer think the game's installed. Then you can go back and rename your folder whatever you want and it will work fine. Then, if you want to do another install, temporarily rename (or move) the folder again (or permanently, if you want - ie "WOE_modded" or "WOV_clean_patched" or however you want it labeled). Then install the game again. It won't find the program listed in Add/Remove Programs and the correctly named folder won't be found in the default location, and it will let you install. Repeat these steps for as many installs as you like.
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Hmmm... what's CEP?
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Does anyone know if there are plans for a new, SP5, WOE/WOV MF weps pack?
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Anyone think this sim will have a remote chance of running with an integrated graphics chip? (I think I already know the answer... ) I know there's supposed to be a demo, so I'll probably give that a try when it comes out.
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Question about Nodes...
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
If I get a chance, I'll give it a try. Thanks! -
It is the MF FA-18A with .ini edits to make it function as a C. Should be easy to integrate once the real one is released.
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Question about Nodes...
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Hmmm... when I set it up like that, I can't ever get any offensives. For example with these nodes and ground units, no one ever moves: [GroundUnit001] GroundObjectType=US_Squad UnitName=1/13 Marine Regiment ForceID=1 Nation=USMC BaseArea=Quang Tri RandomChance=100 StartObjects=100 MaxObjects=100 Experience=80 Morale=70 Supply=100 Intelligence=100 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [GroundUnit002] GroundObjectType=VC_Squad UnitName=2nd VC Infantry Division ForceID=2 Nation=NVietnam BaseArea=Dong Hoi RandomChance=100 StartObjects=100 MaxObjects=100 Experience=50 Morale=40 Supply=100 Intelligence=20 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [GroundUnit003] GroundObjectType=NVA_Squad UnitName=1st NVA Infantry Division ForceID=2 Nation=NVietnam BaseArea=DMZ South West RandomChance=100 StartObjects=100 MaxObjects=100 Experience=50 Morale=40 Supply=100 Intelligence=20 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [GroundUnit004] GroundObjectType=VC_Squad UnitName=3nd VC Infantry Division ForceID=2 Nation=NVietnam BaseArea=DMZ South RandomChance=100 StartObjects=100 MaxObjects=100 Experience=50 Morale=40 Supply=100 Intelligence=20 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [GroundUnit005] GroundObjectType=US_Squad UnitName=1/3 Marine Regiment ForceID=1 Nation=USMC BaseArea=Hue RandomChance=100 StartObjects=100 MaxObjects=100 Experience=80 Morale=70 Supply=100 Intelligence=100 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [strategicNode001] Area=Dong Hoi ConnectTo[001].Target=DMZ South West [strategicNode002] Area=DMZ South West ConnectTo[001].Target=DMZ South [strategicNode003] Area=DMZ South ConnectTo[001].Target=Quang Tri [strategicNode004] Area=Quang Tri ConnectTo[001].Target=Hue [strategicNode005] Area=Hue ConnectTo[001].Target=Quang Tri [strategicNode006] Area=Quang Tri ConnectTo[001].Target=DMZ South [strategicNode007] Area=DMZ South ConnectTo[001].Target=DMZ South West However, if I use the nodes in the other campaign files I posted in the other thread (which are similar to the one at the start of this thread), I get an offensive that works. However, sometimes, some of the nodes get skipped if they are not in the most direct path to the other side's homebase. I should also point out that the other sides home base doesn't have to be defined as a node if I do it this way, and then the campaign won't ever end due to one ground offensive capturing the other sides home base. There are some things I definitely don't understand about it, but it seems to be working the way I've done it. The way you explained it makes more sense, but I can't seem to get it to work for me. Also, since there are mulitpble threads discussing the same thing, let's close this thread and continue the conversation here: http://forum.combatace.com/index.php?showt...iew=getlastpost -
Did you use the modified movement.ini with a new frontline? I think that might help keep strikes from being scheduled on friendly bases.
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No change log, but there isn't that much. Yeah, you're updated targets and types is really what motivated and enabled me to do all this! Any tips or suggestions you have for enhancing the ground war portion of it are more than welcome! *edit* - PS - Do you happen to know the answer to my question above regarding ground unit replacement? Also, since there are mulitpble threads discussing the same thing, let's close this thread and continue the conversation here: http://forum.combatace.com/index.php?showt...iew=getlastpost
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Totally not with the theme...
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1,203 downloads
Thanks for downloading my Linebacker III campaign. This is release (v1.1). If you are installing this over the beta release or v1.0, the change log at the bottom should let you know which files need to be overwritten. This is a completely fictional campaign senario created to allow folks to fly some of the 80's/90's era aircraft in a campiagn situation. It's set up to be fun, and not an accurate representation of what would have happened had there been a conflict in Vietnam in the 90's. I would recommend a dedicated install for this campaign to prevent corrupting something, but it doesn't need it. See the installation instructions for more details. They aren't required downloads or listed in the install instructions, but I would also highly recommend the "Green Hell 2" mod for the terrain and the "wide sky" mod as well to get the most fun out of this campaign. If you want an extra challenge, add the soviet SAMs pack available at CA, and keep an eye out for those SA-19's... ----------------------------------------------------------------- Included in the zip file: -Vietnam Targets.ini, movement.ini and types.ini -LBIII campaign folder -F-16C and F-18C -Tornado SEA camo -Weapon data to be added -Menu Screen -Ground Object updates -Aircraft Data.ini and loadout.ini updates for use with SP5 --------------------------------------------------------------- All the required downloads are availabe at Combat Ace. However, if you can't find something here, try Column5.us. Required Downloads (sorry there's a lot...): -Bunyaps Weps Pack -Latest 3rd wire weps editor -LAU-88_AGM_65D by KingAlbert -Infantry Pack by Kesselbrut -US Armor Pack (labeled 'US 70's to Now Pack' in downloads) -BMP-1 by Rebel Ryder -F-15C (recommend the MSIP F-15C/D for an updated HUD) -AV-8B+ -A-6E_TRAM -A-7E_Late_MF (from the MF A-7E pack) -F-14A -F-16A_BLK10_NDC (only pilot and fx are needed for F-16C_BLK50) -Tornado GR1 from Tornado Pack -LHA-1 USS Tarawa -Soviet Artillery Pack -SU-27 (available at http://marcfighters.combatace.com -MIG-29C -B-52H (requires files from B-52G) -F-14D -SU-17 -MIG-25P --------------------------------------------------------------- Installation: 1. Recommended: Start with a clean, patched copy of WOE and Add entire VietnamSEA terrain folder from WOV. or If you don't want a separate install for the campaign, you can just follow the rest of the steps and add everything to your existing WOE (w/WOV terrain) or WOE/WOV Merged install. Most of the files you're installing shouldn't interfere with anything else, but I can't promise that. I would recommend a seperate install. 2. Add the included vietnamSEA_targets.ini, vietnamsea_movement.ini and vietnamsea_types.ini into the terrain folder (allow to overwrite) 3. Drop the LineBackerIII campaign folder into the campaigns folder. 4. Add the F-16C_BLK40 and FA-18C folders into the aircraft folder. Also run the installer for the F-16A_BLK10_NDC into a temporary folder, and copy all the pilot and extra files (effects, etc.) from the temporary directory into the appropriate directory in your Linebacker III (or WOE) installation. 5. Install Bunyap's weps pack. 6. Overwrite the TER_CBU entry and the HTS_POD entry in the weapondata.ini file with the included weapon data and add the data for the ALQ-126. You will need to overwrite the exsisting entries, not just add the data at the bottom. The only difference is the attachment points have been adjusted to allow only the outer and bottom attachment points to be used (for the F-16). The HTS_Pod active year has been changed to 1991 which seems to be more accurate. Make sure to open the weapon in the weapon editor afterwards so it shows up. 7. Copy all the data.ini files from in the ground object update folder into their appropriate folders in the groundobject folder. This updates all the SAM's, AAA, and vehicles so they show up after the 80's. 8. Install all of the required downloads. Drop the included F-111F_data.ini file into the F-111F aircraft folder and allow it to replace. Do the same for the inlcuded files for the Tornado GR. 9. If your doing a separate install, place mainscreen.BMP and mainscreen_alt.BMP in your menu folder. I have included two different mainscreens, and you can switch between the two by simply naming whichever one you want to use mainscreen.bmp and changing the name of the other one to something else. There is also an icon you can use. I would also reccommend saving a copy of one of you favorite 90's rock songs in .wav format and renaming it mainscreen.wav and dropping that in the menu folder. I chose "Welcome to the Jungle" by Guns 'n Roses. Really sets the mood! ----------------------------------------------------------------- Credits: vietnamSEA_targets.ini, _movement.ini, and _types.ini by TeTeT Modified LBII campaign by TeTeT F-16C created using the F-16C_BLK10_NDC by Mirage Factory F-18C created using the FA-18A from Mirage Factory and the FA-18ba from the checksix megapack. Big thank you to these folks for the work they did and for allowing me to use it!!! ----------------------------------------------------------------- Changes from 1.0: AV-8B's moved from carrier to deal with SP5 issues Changes from the Beta Release: Fixed squadrons with missing aircraft Updated some of the weapons in the campaigns Changed the quantities of SU-27's and Mig-29's Added the F-14D, SU-17, and Mig-25 Updated the F-111F data to accomodate the GBU-15 Changed the F-16blk40 to a blk50 Updated the HTS_Pod data to allow it to be used in the campaign Added SEA camo for Tornado GR1 -
View File Line Backer III v1.1 Thanks for downloading my Linebacker III campaign. This is release (v1.1). If you are installing this over the beta release or v1.0, the change log at the bottom should let you know which files need to be overwritten. This is a completely fictional campaign senario created to allow folks to fly some of the 80's/90's era aircraft in a campiagn situation. It's set up to be fun, and not an accurate representation of what would have happened had there been a conflict in Vietnam in the 90's. I would recommend a dedicated install for this campaign to prevent corrupting something, but it doesn't need it. See the installation instructions for more details. They aren't required downloads or listed in the install instructions, but I would also highly recommend the "Green Hell 2" mod for the terrain and the "wide sky" mod as well to get the most fun out of this campaign. If you want an extra challenge, add the soviet SAMs pack available at CA, and keep an eye out for those SA-19's... ----------------------------------------------------------------- Included in the zip file: -Vietnam Targets.ini, movement.ini and types.ini -LBIII campaign folder -F-16C and F-18C -Tornado SEA camo -Weapon data to be added -Menu Screen -Ground Object updates -Aircraft Data.ini and loadout.ini updates for use with SP5 --------------------------------------------------------------- All the required downloads are availabe at Combat Ace. However, if you can't find something here, try Column5.us. Required Downloads (sorry there's a lot...): -Bunyaps Weps Pack -Latest 3rd wire weps editor -LAU-88_AGM_65D by KingAlbert -Infantry Pack by Kesselbrut -US Armor Pack (labeled 'US 70's to Now Pack' in downloads) -BMP-1 by Rebel Ryder -F-15C (recommend the MSIP F-15C/D for an updated HUD) -AV-8B+ -A-6E_TRAM -A-7E_Late_MF (from the MF A-7E pack) -F-14A -F-16A_BLK10_NDC (only pilot and fx are needed for F-16C_BLK50) -Tornado GR1 from Tornado Pack -LHA-1 USS Tarawa -Soviet Artillery Pack -SU-27 (available at http://marcfighters.combatace.com -MIG-29C -B-52H (requires files from B-52G) -F-14D -SU-17 -MIG-25P --------------------------------------------------------------- Installation: 1. Recommended: Start with a clean, patched copy of WOE and Add entire VietnamSEA terrain folder from WOV. or If you don't want a separate install for the campaign, you can just follow the rest of the steps and add everything to your existing WOE (w/WOV terrain) or WOE/WOV Merged install. Most of the files you're installing shouldn't interfere with anything else, but I can't promise that. I would recommend a seperate install. 2. Add the included vietnamSEA_targets.ini, vietnamsea_movement.ini and vietnamsea_types.ini into the terrain folder (allow to overwrite) 3. Drop the LineBackerIII campaign folder into the campaigns folder. 4. Add the F-16C_BLK40 and FA-18C folders into the aircraft folder. Also run the installer for the F-16A_BLK10_NDC into a temporary folder, and copy all the pilot and extra files (effects, etc.) from the temporary directory into the appropriate directory in your Linebacker III (or WOE) installation. 5. Install Bunyap's weps pack. 6. Overwrite the TER_CBU entry and the HTS_POD entry in the weapondata.ini file with the included weapon data and add the data for the ALQ-126. You will need to overwrite the exsisting entries, not just add the data at the bottom. The only difference is the attachment points have been adjusted to allow only the outer and bottom attachment points to be used (for the F-16). The HTS_Pod active year has been changed to 1991 which seems to be more accurate. Make sure to open the weapon in the weapon editor afterwards so it shows up. 7. Copy all the data.ini files from in the ground object update folder into their appropriate folders in the groundobject folder. This updates all the SAM's, AAA, and vehicles so they show up after the 80's. 8. Install all of the required downloads. Drop the included F-111F_data.ini file into the F-111F aircraft folder and allow it to replace. Do the same for the inlcuded files for the Tornado GR. 9. If your doing a separate install, place mainscreen.BMP and mainscreen_alt.BMP in your menu folder. I have included two different mainscreens, and you can switch between the two by simply naming whichever one you want to use mainscreen.bmp and changing the name of the other one to something else. There is also an icon you can use. I would also reccommend saving a copy of one of you favorite 90's rock songs in .wav format and renaming it mainscreen.wav and dropping that in the menu folder. I chose "Welcome to the Jungle" by Guns 'n Roses. Really sets the mood! ----------------------------------------------------------------- Credits: vietnamSEA_targets.ini, _movement.ini, and _types.ini by TeTeT Modified LBII campaign by TeTeT F-16C created using the F-16C_BLK10_NDC by Mirage Factory F-18C created using the FA-18A from Mirage Factory and the FA-18ba from the checksix megapack. Big thank you to these folks for the work they did and for allowing me to use it!!! ----------------------------------------------------------------- Changes from 1.0: AV-8B's moved from carrier to deal with SP5 issues Changes from the Beta Release: Fixed squadrons with missing aircraft Updated some of the weapons in the campaigns Changed the quantities of SU-27's and Mig-29's Added the F-14D, SU-17, and Mig-25 Updated the F-111F data to accomodate the GBU-15 Changed the F-16blk40 to a blk50 Updated the HTS_Pod data to allow it to be used in the campaign Added SEA camo for Tornado GR1 Submitter malibu43 Submitted 10/17/2008 Category User Made Campaigns
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How about this... Here are the modified targets.ini, types.ini, movement.ini, and RTcampaigndata.ini (you have to rename them as .ini): VIETNAMSEA_MOVEMENT.txt VIETNAMSEA_TARGETS.txt VIETNAMSEA_TYPES.txt WOVCAMPRT_DATA.txt Of course BACK UP YOUR ORIGINALS FIRST! Then drop movment, targets, and types into the vietnamSEA terrain folder. Place WOVCAMPRT_data.ini in the Rolling Thunder campaign folder. You'll need to download and install the soviet artillery pack http://forum.combatace.com/index.php?autoc...p;showfile=6043 and the infantry pack http://forum.combatace.com/index.php?autoc...p;showfile=5350 Consider these a beta. Everything should work, however, I have no idea if/when ground units will be "replenished". There is a possibility that after the first offensive from each side, all the NVietnamese squads will be destroyed (if you're doing your job) and they may never come back. I think there will be an Offensive around Da Nang, then a little later one up by the DMZ, then one down by Pleiku. Hopefully we'll get some recurring battles in these areas, and not just the initial fight between the initial units. Feel free to play with the GroundUnitReplacementTime and GroundUnitReplacement values for the NVietnamese in the campaign data.ini file to see if you can get ground units to be replenished sooner rather than later. Let me know how it goes!
