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Piecemeal

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Everything posted by Piecemeal

  1. I concur. 99% of the time my gaming problems (whenever they happen) are terrain related. At 80% the system freezes and after about a minute or so I've gotta exit the game via the task manager. The usual suspect - the SF2V Ground War expansion pack with Green Hell 2. It's a f**king beauty when it works ok though
  2. Does anybody know the node name for this (I'm guessing) ECM fairing on the vertical tail of the SF2 A-7E? I'm working on using the Fist Of The Fleet A-7 skins in SF2. The decal itself is positioned perfectly but as you can see, the fairing is blocking some of the tailcode. If I knew the node name of it I might be able to solve the problem.
  3. Cheers bud.Hope ye like them

  4. I had a little time on my hands over the last few days so I downloaded some A-4 skins from the Fist Of The Fleet website. Din't even know the site was still active! Anyway; it took a lot of copy and paste as well as paint work to bring these old SF1 skins up to SF2 standard. They're not perfect but they're not bad either, even considering that the skins are only 512 X 512 pixels resulotion. I don't even know who created these skins so I couldn't even think of uploading them without permission
  5. Here ya go, fellers. This'll fix the issue of the parked aircraft on the runway. Just unzip and throw the INI file into the terrain folder. BLUE_AIRFIELD6.rar
  6. Sorry about that guys. At the last minute I noticed on that airfield that in the blastshield parking areas there were mobile generators in the bays but no parked aircraft. So about fifteen minutes before I uploaded I added the aircraft to the same bays. Will fix that now. Thanks for that folks. I'll place a modded airfield INI here in a few minutes
  7. Clan meeting Snake attack Battle steeds
  8. I don't think so Kev, O wise one. This is the kind of productivity that comes from somebody who's currently on long term illness benefit, has too much time on his hands and has to put up with pretty bad ass weather at the moment.
  9. Hope you enjoy it lads By the way; I don't know if anybody noticed it but there's missing texture BMPs for the tool boxes in the cover screenshot that I gave with this. Ignore it. I accidentally erased the BMP yesterday when I was clearing out unnecessary objects, files and such from the mod folder. That screenshot was taken last night and I replaced the missing bitmap before I uploaded it earlier.
  10. View File Piecemeal's Airfield Mod For Stary's 'Green Hell 3' This mod is something to complement Stary's Green Hell3 mod for SF2V. All airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects that were used in my Desert3 terrain and updated airfields for the Four Seasons mod. Airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a friendly 'vietnamSEA_airfield4' will now be 'BLUE_AIRFIELD4' and a North Vietnamese 'vietnamSEA_airfield4_NV' will now be 'RED_AIRFIELD4'. The amount of ground objects and buildings on all airfields are on a MUCH bigger scale than before, though I haven't really noticed much of a drop in FPS performance - although the mod's performance on your PC does depend on your own system and specs. ---------------------------------- INSTALLATION (PLEASE READ CAREFULLY): * First, save a copy of your existing 'VietnamSEA' terrain (in case for some strange reason you might not be happy with this mod!). * Secondly, unzip this pack and allow the folders within to merge with your SF2V installation. If asked whether you want to replace files, allow them to be overwritten (you saved a copy of your original terrain, yeah?). You should be good to go then! Important Note: If you don't already have this, you should download it from the SF1 downloads section, otherwise North Vietnamese airfields will be missing a LOT of trucks: * Kesselbrut's 'Soviet Transport Mod', which can be found here: http://combatace.com/files/file/3667-soviet-transport-pack/ CREDITS: *SF/WoV Runway Upgrade tiles by Polak *Hi-Res Runway texture tiles by JSF Aggie *Factory Target Area, Tactical Control Centre, HeadquartersR1, Gas Station and Tower H1 by Wingwiner *Enhanced Top Cloud Layer BMPs by Fubar512 *Radar Facility by Grumpapotamus *Generic Hangars pack by Stary *South Vietnamese, American and SEATO flag by Wrench *Thai flag by pureblue *Borrowed Objects from Wrench's Libya Terrain : Round Tents Barbed Wire Fences Camonet *Borrowed Objects from Wrench's DBS Terrain : HotDog Stand 'Deuces Bar & Grill' sign *Borrowed Objects From Falklands Mod : Stanley Tower Comm Building *Borrowed Objects From Desert Storm Mod : Satellite and Radio Antennas Sandbag walls Ammo boxes *Borrowed Objects From SF2 Range Terrain : Forklift and ShelterZU by Amokfloo Firetrucks by Ravenclaw FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue Static Chinook model by Banidos Team Tools by Polak Thanks to the creators of all the above mods. Special thanks to all at CA for the fantastic mods that have been created over the years. And of course a very special thanks to TK for creating this unique mod series. NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve! Have fun; Piecemeal 6th Jan 2011 Submitter Piecemeal Submitted 01/06/2011 Category Base Mods
  11. Lady Jessie rides again! Just uploaded the airfields mod for Green Hell 3. Awaiting approval. Over to you guys ........
  12. 1,091 downloads

    This mod is something to complement Stary's Green Hell3 mod for SF2V. All airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects that were used in my Desert3 terrain and updated airfields for the Four Seasons mod. Airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a friendly 'vietnamSEA_airfield4' will now be 'BLUE_AIRFIELD4' and a North Vietnamese 'vietnamSEA_airfield4_NV' will now be 'RED_AIRFIELD4'. The amount of ground objects and buildings on all airfields are on a MUCH bigger scale than before, though I haven't really noticed much of a drop in FPS performance - although the mod's performance on your PC does depend on your own system and specs. ---------------------------------- INSTALLATION (PLEASE READ CAREFULLY): * First, save a copy of your existing 'VietnamSEA' terrain (in case for some strange reason you might not be happy with this mod!). * Secondly, unzip this pack and allow the folders within to merge with your SF2V installation. If asked whether you want to replace files, allow them to be overwritten (you saved a copy of your original terrain, yeah?). You should be good to go then! Important Note: If you don't already have this, you should download it from the SF1 downloads section, otherwise North Vietnamese airfields will be missing a LOT of trucks: * Kesselbrut's 'Soviet Transport Mod', which can be found here: http://combatace.com/files/file/3667-soviet-transport-pack/ CREDITS: *SF/WoV Runway Upgrade tiles by Polak *Hi-Res Runway texture tiles by JSF Aggie *Factory Target Area, Tactical Control Centre, HeadquartersR1, Gas Station and Tower H1 by Wingwiner *Enhanced Top Cloud Layer BMPs by Fubar512 *Radar Facility by Grumpapotamus *Generic Hangars pack by Stary *South Vietnamese, American and SEATO flag by Wrench *Thai flag by pureblue *Borrowed Objects from Wrench's Libya Terrain : Round Tents Barbed Wire Fences Camonet *Borrowed Objects from Wrench's DBS Terrain : HotDog Stand 'Deuces Bar & Grill' sign *Borrowed Objects From Falklands Mod : Stanley Tower Comm Building *Borrowed Objects From Desert Storm Mod : Satellite and Radio Antennas Sandbag walls Ammo boxes *Borrowed Objects From SF2 Range Terrain : Forklift and ShelterZU by Amokfloo Firetrucks by Ravenclaw FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue Static Chinook model by Banidos Team Tools by Polak Thanks to the creators of all the above mods. Special thanks to all at CA for the fantastic mods that have been created over the years. And of course a very special thanks to TK for creating this unique mod series. NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve! Have fun; Piecemeal 6th Jan 2011
  13. It's a little confusing really (not on your part) when you google the subject. It appears that the northern, central and southern regions have different dry and wet seasons: http://www.discoveryindochina.com/weather/index.htm BTW, it wasn't what you had on the INI file that had me confused, I just didn't look at it closely enough. The fact that the U.S. use a different dating system threw me off a little bit
  14. Stary; I don't know if this is a mistake but, which one is the 'really dry' season?? - [season001] Directory=dry StartDate=01/01 EndDate=03/20 ScatteredChance=20 BrokenChance=40 OvercastChance=30 InclementChance=10 [season002] Directory=dry StartDate=10/21 EndDate=12/31 ScatteredChance=20 BrokenChance=30 OvercastChance=30 InclementChance=10 EDIT - Cancel that request. I've just figured it out On a lighter note - I've finished the airfield update and I'll be uploading it probably tomorrow morning. Just waiting for a groundobject delivery from a fellow modder
  15. Not much longer Eric, my good fellow. I'm just finishing off re-arranging some of the furniture in some parts of the airfields. Wass looking around as well for extra groundobject stuff that would fit into that SEA period for the flightlines. No such joy. Another 24hrs methinks, brothers
  16. On a cold and frosty morning near Dresden Auf wiedersehen pet
  17. Thanks for the tip Dave. What you're seeing is just the groundwork. Now that the new airfields are down this is where the fiddling about and moving stuff around happens. If you know of anywhere I can get one of those blue trucks (other than from YAP) I'd be happy to use it. While I'm at it, anybody know where I can get my hands on a Thai flag?
  18. Hi guys. I don't mean to sound like I'm 'passing the buck', but I've had these problems long before I modded the airfields. Like yourselves, I've had this problem on various airfields and the only thing I could do was go into freelook (Ctrl+F12) and calculate how far the airfield had to be moved. Peenemunde was a good example, where I had to move the airfield around a bit to get the trees out of the way. I've come across a few like that but I guess the only thing you can do is to reposition them as you encounter them, either that or using the mission editor to start single missions from every airfield - Blue and Red - individually. I suppose that can be achieved if you've got a LOT of time on your hands EDIT: Just checked out Wildenrath and it looks fine here This is just a shot in the dark, but are you using the stock tiles?
  19. Your Green Hell 3 ain't lookin too bad either. Looking forward to spreading all those modded airfields onto it. :yes:
  20. Ath bhliain faoi mhaise
  21. Next update on my airfield update list ............... SF2V Green Hell perhaps? I believe this current mod has already got some of the NF community talking about doing it. Not a bad idea
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