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Piecemeal

+MODDER
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Everything posted by Piecemeal

  1. Problem solved. I restored my PC to the last time I installed something four days ago. The sounds are back to the way they should be :yes: Eraser; you should try the same if this is something that happened to your PC recently. Just don't forget to back up any files or folders that you've modified since then
  2. Check the volume levels in Windows - Done. No changes there and on the sound software for the sound chipset if you have any - I honestly wouldn't know were to start looking for that also check the sound level sliders in the SF2 options - no changes were made there. They're still at the same level they were before If you select the Aero theme you used to use (right click on the desktop, go to Personalize and change the theme to something else) are the issues still there? - Spent the last two days messing about with these themes. I'm not sure what theme it was at before this happened but the scheme seems to be the way it was I was just thinking thereif I did a system restore to say, four days ago when I did a system update, would it restore my schemes to the way they were; sounds included?
  3. Lately I've been getting pop-up messages when starting up SF2 stating that my current colour scheme is using up a lot of memory, then asking if I wanted to switch my scheme to Windows 7 Basic. I always clicked on the option to not switch but to be reminded if this happened again. Eventually I got sick of getting these pop up messages so I clicked on the option to switch to Windows 7 Basic. THAT'S when my sound problems started. Not only did it change my colour scheme but it screwed up my sounds big time; all of a sudden my PC sounded like a Windows 95 job. What it also did was screwed up the sounds in all my SF2 titles. Engines, afterburners, flaps and landing gear sounds are now at best at around 25% of their original volume. Funny thing is that all other sounds, including windloops, are perfect I eventually got my Windows sounds back to the way they were, BUT, I still have these sound problems in my SF2 games. Ideas anybody?
  4. This sheep's head's not bad, Jamal. Pass me that tabasco sauce .................
  5. F**k it - I'll save this headache for another time. At the moment I'd prefer to try and get my Desert terrain update finished as much as possible before I've got the whole house to paint later this week ( ). After that's done, I'll start testing the update before it's released.
  6. Span new desktop, only only six months old. Here's the specs: Windows 7 Home Premium (64-bit) AMD Phenom 9650 Quad Core processor 4GB RAM ATI Radeon HD4350 card Thanks for your patience so far btw
  7. I really don't know. Sound recording/editing is a completely new thing to me.
  8. Cheers bud. Will try em out
  9. Good work, Ace. This should give the lower end users a little more action and a little less stutter
  10. OK, I've converted the file to mono and it's now 342mb in size. Still won't play in the game though. I'm using the NCH Wavepad Sound Editor. Anybody got any ideas as to how I can sort this out? I'm pretty new to this side of things and any help at all would be appreciated.
  11. The sound is PCM, 16 bit stereo, 44.1khz I've checked the properies of the WAV file and it's not even displaying the bit rate. If I could find a way of re-sampling it to a different frequency I could maybe sort out the frequency The file is pretty big alright - about 650mb
  12. I'm hoping can someone point me in the right direction here. I've created a windloop sound that won't play. It's already been saved as WAV file. I think I should also add that the sound itself is an airborne conversation which lasts about an hour. Is there a bitrate margin for the sound to be playable or is it simply just too long?
  13. I've just been looking through Craig Baker's fabulous F-105 site again this morning and I've just been wondering if anybody knows of a similarly awesome site for the F-4 Phantom?
  14. Reminds me very much of the cover from the Depeche Mode album 'A Broken Frame'
  15. Glad to be of service my friend Actually you might be interested to know that I'm working on an update for this terrain as I speak. Keep an eye open for it over the next month or so Regards, Piecemeal Enda Curtin
  16. That's strange, since the tree.lod is included in the terrain file. Just to be sure; here's the tree object file: TREES.rar Unzip this and throw the contents of the 'TREES' folder into the 'DESERT3' terrain.
  17. :lol: What?!! ANOTHER enforcement vehicle?!! You slip one and there's another one lying in wait just around the corner. The enforcer, eh?
  18. Just applied the same changes to the C-5 / C-141 DATA.ini files. Whether it was needed or not I don't know, but I also created USERLIST.ini files for them as well. Everything's finally looking busy again at the Updated Desert Terrain airfields :yes:
  19. Cool video. But it doesn't advertise anything positive about the Super Etendard's safety record
  20. Well I've had some luck with the RAF Hercs. They're now appearing most of the time after I made these changes: [MissionData] NationName=RAF ServiceStartYear=1970 ServiceEndYear=2010 AircraftRole=TRANSPORT AircraftCapability=DAY_AND_NIGHT Availability=VERY_COMMON Exported=TRUE <- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - changed this to 'TRUE' ExportStartYear=1970 <- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - added these two lines ExportAvailability=COMMON PrimaryRoles=TRANSPORT,AIR_ASSAULT SecondaryRoles= NormalMissionRadius=1121 MaxMissionRadius=1824 Ceiling=12588.2 MinBaseSize=SMALL Still no luck with the C-5 or C-141 but that's probably because they've not been edited for use in SF2.
  21. Sweet as a nut, Spinners. Well done bud
  22. Yessss pleeeezz!!!! You've just made my country's 'flying club' look almost like a proper air force
  23. Minimum airfield sizes are OK; C-5s and C-141s are set for 'LARGE' and the C-123s and C-130s are set to 'SMALL'. Userlists are sound as well. Peculiar - most peculiar
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