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Everything posted by Piecemeal
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Tears as last Harrier jets leave Ark Royal
Piecemeal replied to MigBuster's topic in Military and General Aviation
Retards indeed. Look where that decision left them when they scrapped the old (R09) Ark Royal and decommisioned the RN Phantom squadrons. -
Maybe if all the Pubs were Irish? Not meaning to blow my own trumpet, but I can tell you from experience that Irish pub owners tend to be VERY flexible when it comes to lock-ins However - I most certainly wouldn't recommend employing any Irish people to run banks
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Thanks for the reply lads. Yeah, I was thinking of buying IL2 1946, as I heard it's got all the previous versions as well. As regards autorun, I'm assuming like with other XP orientated games the trick is to install it via the desktop explorer and to double click on set-up. After checking out some clips on YouTube I guess this is one sim I'll be placing on my Xmas wishlist
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I've been thinking about purchasing this prop sim that I've heard so much about; but I'm not sure if it's compatible with Windows7 and the info I've seen so far on other sites suggests that it isn't. Does anybody know if it is?
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It's great to be back in my PC chair after 8 weeks reposing on my side. Time to start getting that a*se groove back into the chair padding, methinks. Lucky Not so lucky Pharaoh's curse
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A noble gesture Dave, et al. I think this kind of attitude puts the likes of the YAP team to shame. Keep up the good work, folks. This is starting to look like the best mod that's ever been made for the Third Wire series
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Another f**king nutjob. I'm ashamed to admit she's Irish as well. Only problem there is TK would have to knock up an Ireland map for that bombing mission
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Sign me up, JM. My ex-wife forced me to listen to that wailing psycho for four years
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A credit to their parents, my good fellow. At least you don't have retarded twins like we do in this country at the moment: http://www.youtube.com/watch?v=XU63HT1bkQQ&p=7B05FE404E4CEB43&playnext=1&index=100
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Ramstein on a murky winters day (I've been experimenting with my Desert terrain airfield mod in the Four Seasons terrain - tricky adding it on but so far so good) Bruggen on a not so murky winters day
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I wonder if that loiter time feature will cure that little headache of having your wingmen hang around the target area even after you depart and order them to regroup.
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Checked out the AA-3's LOD file. Seems the skin bitmap was named wrongly, a problem I rectified straight away
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Everything's the way it should be in my weapons folder but I seem to be experiencing the same problem. Example:
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There were. They decided not to shoot at me this time for some reason. Camera shy?
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A great idea with the likes of the ZSU-57 but with single barreled guns I think I'll create two versions using different ammunition types, for example there'll be the bog standard KS-60 using time fuzed rounds and a KS-60T version using tracer.
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Been doing some experimentation with my Gundata settings and I'm finding it hard to decide which to stick with; flying over AAA with either time fuzed rounds or tracer. Both are pretty deadly to be sure. I've flown through flak clouds and had damage from flak explosion shrapnel - but I also had my left wing blown off earlier by a 100mm KS-19 using tracer rounds. They're also both spectacular to look at and really add to the combat environment, so since I can't use both simultaneously I'd just like to know the preferences of other members ...........
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This guy doesn't seem to sure ......... http://www.telegraph.co.uk/sport/horseracing/7965262/Horse-race-tongue-twister-My-Wife-Knows-Everything-vs-The-Wife-Doesnt-Know.html
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I know it was going the long way round it but after altering the add-on 'FlakEffect' files I was able to get rid of the gunsmoke effect when firing. Also made changes to the 'ParticleSystem' and 'BulletObject' files to keep the add-on flak effect that I wanted to keep. Check them out for yourself; they work exactly the way I want them to: Edited_Files.rar I suppose one way of looking at the way I went round it is that it was a slow but bloody good way of learning to edit effects. That debris firing effect can always be deleted from the FlakEffect file, just like I did with the gunsmoke effect
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OK; got just about that problem sorted - the flak airburst settings I want without the over-realistic gun smoke effect. Thanks for you advice and help, Fubar. It took me a few hours and more than a few swear words to get it right eventually. Just one more query though (I can hear the groans from here!); Is there a way I can lessen the intesity and size of the debris when the AAA fires?
