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Everything posted by Piecemeal
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	  Adjustable TurbulencePiecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion Thanks for the info, bud. Much appreciated
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	  Adjustable TurbulencePiecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion Maybe I didn't explain my query properly. I'm on about the 'shaking' effect in (for example) Paladrin's add-on MiG-21MF cockpit. It's pretty noticable in that cockpit and I was wondering if it was possible to apply the same to other cockpits, including stock ones by maybe making changes to an INI file. BTW, you probably did explain it properly, it's just that technical avation lingo isn't one of my strong points.
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	  Adjustable TurbulencePiecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion Can it be adjusted?
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	I know exactly how you feel, bud. A couple of years back I found an abandoned female shihtzu in the nearby Industrial Estate while working in a Security job. I phoned my partner and she came up to take it home. After taking her to the vet the next day we discovered that she was dumped for no other reason than because she was old. We took her home, christened her 'Lady' and got her cleaned up. About a year later when she started passing blood we found out that she had bowel cancer. For the sake of saving her any more continued pain the vet suggested putting her to sleep there and then which I reluctantly agreed on. I was surprised how quickly I got attached to her, and it's only when she passed away in my arms I discovered that. At least my partner and I gave her all the TLC she deserved before she went. Here's to Mack and Lady
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	  Water Effect AdjustmentPiecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion I think that's a little bit out of my depth, bud. The last time I tried making new tiles it was a disaster on my part Maybe I'll just stick with having the water settings at 'Medium'. Thanks for your help anyway lads.
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	  Water Effect AdjustmentPiecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion Followed your instructions, Fubar. Seas are still a wee bit on the 'choppy' side at Muthala harbour ...... BTW, would the fact that I'm using Polaks 'Desert2' terrain have any effect on this?
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	Can anyone give me advice as to what adjustments to make in my TERRAIN_DATA.INI file? Here are the settings in the TERRAIN_DATA.INI file: [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE Thanks in advance
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	  Very Very Sad NewsPiecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion Here's hoping he's having fun in the great flight sim in the sky
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	  Screenshot ThreadPiecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion 
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	What way do my AI wingmen work as regards using their ECM? When I switch my ECM on do they automatically switch theirs on; do they individually switch theirs on upon being 'painted' by enemy SAM radars; or are the ECM pods on their aircraft just for the hell of it? It'd be great if there was a key command where I could order my entire flight to 'start their music'
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	I've already got SF2/SF2V/SF2E and they're all merged and heavily modded. I also remember how much of a f**king headache it was trying to save my ever growing collection of modded files before downloading a patch or a new addition to the series. I'm sure that, like me, we've all got itchy joystick trigger fingers waiting for SF2I to be released. So before it does I'd like to create the much mentioned 'MOD' folder I've heard some people mention. But: 1. Where do I place it? 2. Whats the folder structure? (for example, THIRDWIRE/STRIKEFIGHTERS2/OBJECTS/ETC........) I'd just rather avoid having to go through the agony (again) of saving modded INI files before installing a new addition to my merged installs. Thanks in advance, bros ........
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	  What game are you playing?Piecemeal replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion It usually varies from month to month, but at the moment, SF2 is my drug of choice.
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	  Screenshot ThreadPiecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion Just one more screenshot before I hit my bunk. I guess we're all a little more than hungry for SF2I at this stage, so to stave off my impatience I decided to do some 'experimentation'; this is the stock WOI Mirage IIICJ with the SF2 Libyan Mirage 5D skin. With some minor modifications to the skin, it's rather fetching to the eye don't you think?
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	  Sf2 Israel is iminentPiecemeal replied to guyran's topic in Thirdwire: Strike Fighters 1 Series - General Discussion I can't wait to at least see the aircraft list. I'm personally hoping that the Mirage IIICJ2 will be in the aircraft list. Maybe there'll be an Egyptian skin for the Mirage 5 also.
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	  Screenshot ThreadPiecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion 
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	  Screenshot ThreadPiecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion Was this too close for comfort or what?!! I suppose (in this case anyway) it's just as well the TW proximity fuses don't work as well as they should, eh?!
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	  An Apology Guys and GalsPiecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion These guys have obviously had very unhappy childhoods.
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	I THINK I seem to have cracked the case. I started by comparing all the objects listed in the DESERT3_TYPES.INI with the contents of the Terrain and GROUNDOBJECT folder and discovered that there were a lot of items listed in DESERT3_TYPES that weren't present in either the DESERT3 or GROUNDOBJECTS folders. I started fresh by extracting a default DESERT_TYPES.ini folder, renaming it DESERT3_TYPES, then adding the groundobject listings individually as required. So far so good.... BTW, no prizes for guessing where I got a lot of the groundobjects from, but I've borrowed from a LOT of add-on terrains and if this is going to be released there's going to have to be a lot of requesting for usage first
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	I've been using this terrain for the past week or so. So 'Desert 3' has always been automatically there in the Single Mission drop down menu. At the moment I've copied a DESERT_TYPES.INI file from the default Desert terrain, I've begun adding objects to it slowly and will test it as I go along. Let's see how that goes ................

 
         
                     
                     
                     
                     
                     
                     
                     
                     
                     
                    