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Everything posted by RAVEN
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P-51s
RAVEN replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks Wrench, I haven't look at data yet, I'm still collecting research material , detail drawing and pic's and showing vertex's around, Oh and reloading the backup Max file a lot :) -
P-51s
RAVEN replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
They got shot down maybe? Just kidding, I'm going to try Baffmeister's P-51D DATA.ini on my A-36A when I get to 'Beta' with the model, Not sure what to set the amount of drag for Dive Brakes yet. -
I just had a thought, Could this work to make the wings of a large aircraft felx in a bank? Time for new wings on my 'Testbead Aircraft' :)
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Try This. Controlers set to 'TCB', Key Filters set to 'Modifiers' and here is a max file of the Antenna. DATA: SystemName[010]=Ant_Bend [Ant_Bend] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=40.0 Setting[1].DeployValue=50.0 Setting[1].RetractValue=00.0 MaxDeflection=40.0 MinDeflection=0.0 ControlRate=2.0 ModelNodeName=Ant ReverseModelOrientation=TRUE AnimationID=7 ANT Test.zip
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WW2 WIPs Thread
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Wrench. I'm shouting,! Thanks. -
WW2 WIPs Thread
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
A-36A. I started making this for a refrence model to check collision points with the TW P-51D data.ini , It has only 27, my Hurricanes had 72 (updated with new points), each point uses memory, so less points, faster game. Well no sense in wasting a good pony Apache. A/B Pit??? -
WW2 WIPs Thread
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
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"A piece of rock just six miles wide changed all that, it's happend before, it will happen agin" Charlton Heston. I'm waiting for the reenactment .
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Viggen Project
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sad news. I’m sorry to say that I have to discontinue my part of ‘Project Viggen’. I have spent many hours trying to rework the .obj file that JonathanRL gave me and the amount of work to take it apart and separate the meshes is just too Hipoly and too time consuming, it would much easier ( and faster)to just start over from scratch. The model that russouk2004 gave me I can’t open with Max9 Centurion-1 is well into his model and most likely be finished well ahead of anything that I start from scratch at this time. Sorry folk's, I gave it a shot. -
Hurricane Mk.I
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I updated the file with the decal fix. V1.2 up soon as Aproved. -
Hurricane Mk.I
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Always the little things :) Thanks Wrench. I never even noticed they were not showing. -
View File Hurricane Mk.I V1.4 Hurricane Mk.I For SF1 06 Patch Level Installs 2 Blade "Watts" Propeller and Fabric wings. . To Install: UnZip and drop the Hurricane_Mk1 folder into the Aircraft folder,Sound in the Sound folder. Adding Guns: You need to use the SF1 Gun editor to add guns. You should have the "303CAL_Browning" already. Destroyed model: _Dest.lod and Dest.bmp go in the Aircraft folder ----------------------------------------------------------------------------------------------------------- Canopy opens with the 0 key. -------------------------------------------------------------------------------------------------------- Dirt: I left the paint mostly cleen. If you want it dirty, Go for it. -------------------------------------------------------------------------------------------------------- Pilot Note: The PilotHurricane.lod is too wide for the cockipt. I modded and repainted one that fit for myself that I cannot upload. ------------------------------------------------------------------------------------------------------------ Decals: The Seriel numbers and code letters are Simi-fictional. ------------------------------------------------------------------------------------------------------------ Note: Many of the Meshes are from the Mk.II models I did first, so they are not 100% correct for the Mk.I ---------------------------------------------------------------------------------------------------- Change Log: V 1.3 --------------- Reworked and Reduced number of Collision Points, from 72 to 28 Added .Out Files Fixed Tire Rotation V 1.2 --------------- Corrected Mesh Name: Decals.ini 'AftFuse' ------------------------------------------------------------------ Creidts: Cockpit, Myself. TW AC 3D Model,Textures Myself. Light Fix,code letters Wrench Sound File ? This Mod is Freewear and not to be sold! Raven 06/01/14 Submitter RAVEN Submitted 05/14/2014 Category Allied Fighters
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Version V1.4
195 downloads
V1.4 Hurricane Mk.I For SF1 06 Patch Level Installs 2 Blade "Watts" Propeller and Fabric wings. . To Install: UnZip and drop the Hurricane_Mk1 folder into the Aircraft folder,Sound in the Sound folder. Adding Guns: You need to use the SF1 Gun editor to add guns. You should have the "303CAL_Browning" already. Destroyed model: _Dest.lod and Dest.bmp go in the Aircraft folder ----------------------------------------------------------------------------------------------------------- Canopy opens with the 0 key. -------------------------------------------------------------------------------------------------------- Dirt: I left the paint mostly cleen. If you want it dirty, Go for it. -------------------------------------------------------------------------------------------------------- Pilot Note: The PilotHurricane.lod is too wide for the cockipt. I modded and repainted one that fit for myself that I cannot upload. ------------------------------------------------------------------------------------------------------------ Decals: The Seriel numbers and code letters are Simi-fictional. ------------------------------------------------------------------------------------------------------------ Note: Many of the Meshes are from the Mk.II models I did first, so they are not 100% correct for the Mk.I ---------------------------------------------------------------------------------------------------- Change Log: V 1.3 --------------- Reworked and Reduced number of Collision Points, from 72 to 28 Added .Out Files Fixed Tire Rotation V 1.2 --------------- Corrected Mesh Name: Decals.ini 'AftFuse' ------------------------------------------------------------------ Creidts: Cockpit, Myself. TW AC 3D Model,Textures Myself. Light Fix,code letters Wrench Sound File ? This Mod is Freewear and not to be sold! Raven 06/01/14 -
SAAB Viggen
RAVEN replied to Wil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We need to move this project to a closed forum! -
SAAB Viggen
RAVEN replied to Wil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Flogger, I may have need of your skill's ,wheels are turning. -
SAAB Viggen
RAVEN replied to Wil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'd be starting from scratch. In my limited free time, I don't have time for a pit also,right now my list is full so? -
WW2 WIPs Thread
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
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SAAB Viggen
RAVEN replied to Wil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just to stick my 2 cents in, I've wanted the Viggen you years, Been thinking of just making one. Do we have a useable pit? -
Hurricane Update FYI
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Reworked Firewall section, much smoother now, I'll just have to weld it in. Test Flight, Much cleaner. -
Hurricane Update FYI
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Now you did it, opened a can of eel's! That part of the plane I've never been happy with, so I'm fixing it, I'll have to remap the Nose and Fuselage , but I write down the mapping XYZ , so no texture changes, I have to fix them all anyway. When the Hurries are done, I'll look at the P-40's, -
Radiation Missiles
RAVEN replied to zmatt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You have to 'designate' the ground radar as a ground target, Unless I'm reading your post wrong? Are you getting a Lock before you shoot? -
WIP Mega THREAD!
RAVEN replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just awsome!! -
Hurricane Update FYI
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I found the wheels and tires were linked wrong and the. Right was never 'reset XForm', so now I can just port them (Merge) over to the others with the rest of the fixes and the updated damage. -
While updating the Mk.IIc SeaHurricane I found a large number of mistakes that unfortunately are in every model, (it was the first plane I built) . So I've just finished going compleately over the Mk.1a, fixing nodes, updating and correcting meshes. One good thing, no texture changes. So with that said the Mk.1a will get its last upload in a few days (to make sure nothing else needs fixing). The rest will follow as time permits. If anyone is currently waiting for an Mk to be updated let me know and I'll get to it first, the Mk1 2 blade prop is dead last sorry. Thanks everyone. Raven
