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Everything posted by RAVEN
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Just had another thought. If your using a single pixel tga. And the the added sections are mapped different, the texture stretch will be lighter or darker depending on the amount of stretching of the tga. I'm Not 100% on this. The only way I fixed it was to remove the texture from the mesh and the texture library, Max will inport textures with imported meshes. That's why some of Geo's ground objects are missing textures. Their textured in max, but not textured with the same "Library" texture when exported. I ran into it doing the Hurricane's swapping meshes with the same texture names. I hope this makes sense.
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Hum! If it was really cutting edge, and viable, you'd think a big corporation would back it 100% and not need my lunch money. Seems fishey, I think I'll hide and wait.
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LOD Viewer
RAVEN replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I thinks this is getting off track! Mue you made a very nice and much needed lod viewer. I'm content to use it as intended, to view lod's only. Thank you for making it. -
LOD Viewer
RAVEN replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Object rotations: I can't get it to rotate the direction I want, Maybe I'm I too used to 3dmax, or it might be my mouse. Still, it's a very nice tool. Question: what mesh 'Piviot Point' dose it use? And is it selectable? -
LOD Viewer
RAVEN replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I dropped a lod and the textures in a temp folder, no ini and it's very clear and clean. The lines show much better then in max. Searching for misspelled mesh names in multiple lod's is eseyer then scanning out files. I Like it! -
LOD Viewer
RAVEN replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I downloaded the executive by mistake and Norten fogged a Trojan, but got a cleane Zip. This tool is awesome, I've been looking for a cockpit mesh name for years to remove a part, found it in ten seconds with this tool. Hopping the. View rotation gets a refinement, also I can't select a texture folder? Everyone give mue a beer. -
Too funny, ya gotta love it.
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I forgot, in max, transparency has to be Enabled for that to work, sorry. What if you used the Fakepilot.lod instead of the m55, you'll need the mesh name for it instead of Hull and remove the Turret statement from the .ini I use Simi-transparent boxes all the time as ground objects for size testing. The game don't care what the .lod shape is, just the 'Pivot Point'.
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did i waste $100 on these?
RAVEN replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If the USB's will work, then a program called 'Xpadder' will let you program the stick. Not sure of the pedals though. I use it to run a XBox Stick and throttle in XP. The program claims it will run any game controller. -
Man, I've had a horrible digital collapse last month. First the PC Desktop HardDrive crashed, then the Lap Top Fan decided it didn't like me anymore. My nices PC got a Trojan an took a dump, (New almost everything now.) New 1TB drives Cloned to both my laptops and PC. (Have fun cloning a drive in a Laptop without a DVD, Aspire One) Finely have everything fixed,BackedUp and ready to jump back into 3d Max. Screw it, I'm going to have Beer! Venting complete!
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P-39D Air Pylon
RAVEN replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fake pilot method center pylon. You'll have to find a pylon. There are several in the sf1 downloads, might be in a weapons pack. Search Fake Pilot. -
Any ETA on the Mobile version? Just wounding. Typo should be "Wondering."
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Didn't TK Relase a free SF gold? I thought I saw it on the net. Also I'm not sure the O-1 Birddog comes with it.
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Key settings unassigned
RAVEN replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Right click on the .ini and set the attributes to read only. I save my settings to a file called Hotas_01.ini and just leave the Default.ini alone. It's set to read only also. -
Key settings unassigned
RAVEN replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've had that happend a few times, besidies a backup, I set mine to 'Read Only'' so the game won't rewright them. -
I'll bet the drivers girlfriend is really impressed now. Or is that depressed. :)
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Distance LOD`s
RAVEN replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just saw your wing question. On my -003 to -005 lod's the wings are one low poly mesh. With the mesh name matching whatever _001 mesh name that's linked to the Fuselage. So if the first mesh is named Left_Inner_Wing then the combined low poly mesh in the next lod must be the same and the pivot point must match. -
Distance LOD`s
RAVEN replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A child mesh can be removed without effecting anything except what's rendered at its distance setting. On all the ones I do for example, the .004 .005 lod's have no landing gear at all, you never see it. One thing that must be maintained is "mesh pivot points. Or the mesh will move when switching from one lod to another. For example: _001 nose mesh is high poly, _002 Nose mesh is a lower poly by removing say the air scoop. Changing its pivot point, if it's not set to the same location in both .lod's it will appear to flicker at the distance threshold as the mesh moves. Also the "Reset XForm" must match also through the range of .lod's, if not, the texture will flip. This happens mostly on pre-mapped and textured mirrored meshes. I've forgotten to do it on a mirrored horizontal stabilizer, in Max it looks fine, but in game the texture will flip. On a last note, an easy way to check the ,lod's is to lower the distance setting in the Aircraft.ini, the settings I use are 10, 25, 50, 80, 8000, with 5 lod's Zoom out only renders to 100, unless your in Free Camara mode in game. I hope this helps.
