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Everything posted by PureBlue
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New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I bet at least not till the patch work is done... But why the quick judgement.. It's only day one since the monkeys are out of their cages -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Check here please: http://combatace.com...other-terrains/ Migbuster: The folded wings.. CAT TOOLS.... Oh the exciment!! -
I'll open this topic, not to crowd the other Extractor discoveries thread. First, this will only work for SF2NA installs. For the terrain you want to implement carrier ops in, have these files inside the respective Terrain folder: TERRAIN.INI TERRAIN_WATER.BMP For Terrain.ini add this line under [Terrain] NavalMap=TRUE Open Terrain_WATER.BMP with gfx editor. Open the ICELANDNA_WATER.BMP for reference. The red colored part is the sea. The green part is Friendly regions where naval groups will spawn, randomly I guess. The light yellow (what color is that?!) part is the Enemy region. Here is my VietnamSEA edits: VietnamSEA.rar Example Picture: DONT USE because it's a JPG. Plus an experimental Vietcong region is added, haven't even tried what it will do yet!
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New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Not needed it seems. Just edit the terrrain_water map. These are new for carrier_data.ini GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER CarrierBaseSize=MEDIUM CarrierNumSquadrons=6 The carrier group seems to be a random generated, carriers, transports, frigates etc... (hopefully we can find a file that defines these...) -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Sorry, forgot one thing. Add this to ISRAELME.INI NavalMap=TRUE What other effects this does is yet to be seen. Let me see if I can do a quick dirty fix for Vietnam map.. Edit, inserted Dixie and Yankee Stations. VietnamSEA.rar -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Exactly mate. Here's how I got the carrier groups showing in IsraelME map: Edited the ISRAELME_WATER.BMP, taking ICELANDNA_WATER as example. Link: ISRAELME_WATER.rar Then added FriendlyNation002=USN and just for kicks EnemyNation004=Soviet in ISRAELME_NATIONS.INI If you pick Tomcat and probably other naval aircraft, you start on a carrier just like on the Iceland map. -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Dave, although truck and Ground attack routes are defined in ICELANDNA_MOVEMENTS.INI, flying CAS or ARMED_RECON gives me a weird (null) target w/ 2 absurd waypoints and makes me fly the Hawkeye. Right now I'm trying to figure out how the naval objects are placed in single missions. Nothing in targets.ini to give a clue about this yet.. -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Can't find them either. -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
For those that want to use their modded Flight folder INI files here are the changes from the previous NOV11 stock Versions HUDDATA.INI: Only addition is under [infoDisplay] ScaleTextToFit=TRUE FLIGHTENGINE.INI: Only change is under: [GraphicsSettings] MaxIndexCount=98303 (That fixes the borked IcelandNA graphics with your modded flightengine.ini) ENVIRONMENTSYSTEM.INI Only changes are: [Weather] OvercastLight=0.82 InclementLight=0.70 VIEWLIST.INI Only addition is this section: [View032] -
Tools are released!
PureBlue replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hell yeah!! -
Making A-6E Flyable
PureBlue replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hmmm... Intruder planned for a DLC... @Fubar: Thanks. As soon as we can edit the aircraft_data.ini I'll be going that way. -
Making A-6E Flyable
PureBlue replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench unfortunetly, I could never get this HideExternalNode parameter to work. I put it inside cockpit.ini, BTW razbam cockpit lod has it named: Refuelling_probe, I tried both.. NeverEnough's trick here worked tho.. -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Something to note is that, in single missions, most Soviet flights are setup as having "Average" skill instead of Excellent. Probably because of their settings in Nations.ini. Not sure about campaign missions.. -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
What happens in the campaign if you destroy the Kiev? Is it still there the following missions? Or if your own carrier is busted in a mission? -
Can someone explain THIS one?
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench, its one of the parameters in your old flightenengine.ini messing the new terrain. Likely to be the detail/mesh settings.. I had to rename my file, until the cat tools are relesed.. -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Now that is good pointer mate Keep them coming.. -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
The stock terrains were never their strong point. TK has given us the engine, as soon as he releases the tools to modify it, modders will start building stuff. With the power of a community, and the advantage of projects without deadlines, fantastic terrains will be built, just give it some time... It's good that we have the option to turn down the settings for better frame rates.That means the engine can push that much data, and as we get faster hardware, it can deliver more.. I just hope TK is not pursuaded to put in hardcoded limits, again... -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Here's an idea for you Sidd. Rename the folder/INI of Iowa to something like GearingFRAM1B. Or any other that randomly show up in carrier groups. You could get the Iowa whenever the GearingFRAM1B were to be Well without the CAT extractor this is a shot in the dark really, the new ships probably have certain ini parameters to have them included in there..
