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TempestII last won the day on January 17 2020
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It seems like the ANA have put up just as much as a fight as the Iraqi army did against ISIS in 2014... The only possible silver lining to this shite show is that the Taliban (probably) aren't directly a threat to the West. It was AQ who carried out international terrorist attacks both prior to and after 9/11. If the Taliban stop AQ and similar groups from using the country as a base for future plots, the West will probably have an uneasy peace with them. If not... Well we'll probably end up back there again in 20-30 years.
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question about A.I. "ASM" cruise missiles
TempestII replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OK, so I just played around with an AGM84E ASM & only changing the WeaponDataType & GuidanceType in the DATA.INI should be necessary: WeaponDataType=7 to WeaponDataType=1 GuidanceType=7 to GuidanceType=6 Then your ASM will change into an EOGR. It can only be done via Notepad in the DATA file & not via the Weapon Editor; however, once those 2 aforementioned parameters are altered, you can use the Weapon Editor to tinker as normal. AFAIK, the weapons will have to be named differently. I don't think you could have two identically named missiles even if they're different guidance / weapon types. Before changing: After changing: -
question about A.I. "ASM" cruise missiles
TempestII replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sorry if I'm misunderstanding the question... But players can also use the ASM weapons without any issues (well, other than the fact they can be shot down, but that's more realistic). The Cruise Missile mission is AI only but Strikes against naval units / Anti Ship missions with ASM weps will work fine. However, ASMs will only work against ships which means that your AGM-84E SLAM Harpoon, for example, becomes less versatile. If I remember correctly, most modders already have EOGR versions of the ASMs available in weapons packs (such as the aforementioned Harpoon). You'll find that most modders have set up ASMs as the following: AGM84D AGM84E KH15 EOGR weps as the following: AGM-84D AGM-84E KH-15 I might be remembering this wrong, but there's not a way in the Thirdwire Weapon Editor to easily convert a ASM or EOGR and back again. But I found that I can copy / paste another EOGR using the regular Windows method, rename it, change the INI using Notpad++ and do it that way. -
Question about T.Flight Hotas 4
TempestII replied to JoeHal11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I started off with the Thrustmaster HOTAS 3 & recently upgraded to the 4. No issues here with SF2. -
What If Screenshot Thread.......
TempestII replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Some screenshots from my 2005 Campaign over Dhimar with RAF Raptors, starting with a couple of "fails": My Wingman didn't get the memo that he didn't need to carpet bomb one target with every single Paveway IV he can carry... When you tell your Wingman to engage a target... & he decides that a mid-air collision is preferable to following your orders. ------------- -
What If Screenshot Thread.......
TempestII replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
617 Sqn RAF Strike Eagle FGR.5 showing off its multi-role capability: -
Changing distance when starting/warping
TempestII replied to bop1701's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I always start on the runway and use the Alt+T x2/x4/x8 features to get around quicker rather than "light speed". However, if I remember correctly, the square icon (the one that's always present before the triangle one) on the Mission Editor and Mission Planning maps decide where you'll start / come out of light speed - if you move that further back from the action then that should solve your issue. -
Monitor Upgrade - Any Point?
TempestII replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have to agree with MIG Buster - I'm not sure how well a 1050 will handle 4K SF2. My 1080TI won't run SF2 at permanent 60FPS on 2,560x1,440, with graphics maxed. Especially on hefty terrains. That said, if you're trying to future proof & upgrade your monitor before getting a new GPU / PC in a year or two, a 2K or 4K monitor isn't a bad idea. It's rather frustrating how unoptimised SF2 is - it'd be great if the Win 10 version uses modern PC resources better. -
Strike Fighters 2 Screenshots Thread
TempestII replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Bringing the pain! -
What If Screenshot Thread.......
TempestII replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Two Weeks? Mandatory Screenshot: RAF Raptor -
Hard Drive Space related to ThirdWire?
TempestII replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I can't remember exactly how much but my modded installs although are definitely several hundred GBs. It took a long time to back them up! My gaming PC is currently on a ship somewhere out in the Atlantic - however, I've backed up all my SF2 files on, not one but two external HDDs. I may even move some files onto my laptop just to really be safe! -
Ship-to-Ship Combat...
TempestII replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I can confirm that ship based land attack missiles work. I've seen USN ships launching missiles (Tomahawks IIRC) at Kharg Island for example on the Iran / Iraq map. -
F-100D superSabre more agile
TempestII replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You'll need access to the F-100D_DATA.INI file. If this isn't available then you'll have to extract it. Once you have access to DATA, it's a case of tinkering with things like: EmptyMass SLThrustDry (non-AB engine thrust) SLThrustWet (AB thrust) You'll also want to have a look at the Control Surfaces, especially the Right and Left Stabilisers. If you haven't already, I'd highly recommend reading the Knowledge section. And I'd also recommend downloading Notepad++ if you're going to make a habit of INI editing as it's a million times better than standard Notepad. -
How good/complex is the official TW Mission editor?
TempestII replied to Flapsfull's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Seconded. I don't even play single missions anymore without editing them with the editor. I now wonder how SF2 managed without it. IMO, it's biggest flaw is that I take probably more time setting up the missions than I do flying them - maybe a copy / paste feature or units templates would speed this up but probably won't ever happen. Being able to save individual missions from Campaigns to then use in the editor is a really great tool too. If I remember correctly, it'll even remember the that campaign mission's "borders", meaning that Soviet forces might be deep into West Germany (or vice versa) depending on how your campaign was going at the time. -
HOW TO MOD B-52 plane ?
TempestII replied to hien's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That I've love to see in SF2, as well as the EB-1C Vampire.