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TempestII

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TempestII last won the day on January 17

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About TempestII

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  1. Some screenshots from my 2005 Campaign over Dhimar with RAF Raptors, starting with a couple of "fails": My Wingman didn't get the memo that he didn't need to carpet bomb one target with every single Paveway IV he can carry... When you tell your Wingman to engage a target... & he decides that a mid-air collision is preferable to following your orders. -------------
  2. 617 Sqn RAF Strike Eagle FGR.5 showing off its multi-role capability:
  3. I always start on the runway and use the Alt+T x2/x4/x8 features to get around quicker rather than "light speed". However, if I remember correctly, the square icon (the one that's always present before the triangle one) on the Mission Editor and Mission Planning maps decide where you'll start / come out of light speed - if you move that further back from the action then that should solve your issue.
  4. I have to agree with MIG Buster - I'm not sure how well a 1050 will handle 4K SF2. My 1080TI won't run SF2 at permanent 60FPS on 2,560x1,440, with graphics maxed. Especially on hefty terrains. That said, if you're trying to future proof & upgrade your monitor before getting a new GPU / PC in a year or two, a 2K or 4K monitor isn't a bad idea. It's rather frustrating how unoptimised SF2 is - it'd be great if the Win 10 version uses modern PC resources better.
  5. Two Weeks? Mandatory Screenshot: RAF Raptor
  6. I can't remember exactly how much but my modded installs although are definitely several hundred GBs. It took a long time to back them up! My gaming PC is currently on a ship somewhere out in the Atlantic - however, I've backed up all my SF2 files on, not one but two external HDDs. I may even move some files onto my laptop just to really be safe!
  7. I can confirm that ship based land attack missiles work. I've seen USN ships launching missiles (Tomahawks IIRC) at Kharg Island for example on the Iran / Iraq map.
  8. You'll need access to the F-100D_DATA.INI file. If this isn't available then you'll have to extract it. Once you have access to DATA, it's a case of tinkering with things like: EmptyMass SLThrustDry (non-AB engine thrust) SLThrustWet (AB thrust) You'll also want to have a look at the Control Surfaces, especially the Right and Left Stabilisers. If you haven't already, I'd highly recommend reading the Knowledge section. And I'd also recommend downloading Notepad++ if you're going to make a habit of INI editing as it's a million times better than standard Notepad.
  9. Seconded. I don't even play single missions anymore without editing them with the editor. I now wonder how SF2 managed without it. IMO, it's biggest flaw is that I take probably more time setting up the missions than I do flying them - maybe a copy / paste feature or units templates would speed this up but probably won't ever happen. Being able to save individual missions from Campaigns to then use in the editor is a really great tool too. If I remember correctly, it'll even remember the that campaign mission's "borders", meaning that Soviet forces might be deep into West Germany (or vice versa) depending on how your campaign was going at the time.
  10. That I've love to see in SF2, as well as the EB-1C Vampire.
  11. Does this count as making Ace in a day?
  12. "I took out a building!" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "Hold my beer..."
  13. Ukraine Airlines crashed in Iran

    https://www.google.com/amp/s/amp.theguardian.com/world/2020/jan/11/iran-admits-shooting-down-ukrainian-airliner-unintentionally Iran has now admitted that it unintentionally shot down the airliner. Not a massive surprise as the evidence was mounting up.
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