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Everything posted by MikeDixonUK
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What ho, I've run into an issue with my RNAS-1 DiD Campaign (I made a thread in the General Help sub forum, which can e found here: Thread but thought it might be quicker if I ask here as I imagine more people read here.) Basicly I need a kind soul to make a new Pilot campaign starting in RNAS-1 (that's a British Fighter Squadron) with the campaign start date as December the 10th 1917 (based in Dover) and see if they get an error message when trying to fly a campaign mission. If not then it's just an issue with my install, but if they do then it might be a campaign design problem that the Devs might want to know about (granted it's only an issue to do with the Squadron being back in England, which is minor in the grand scheme of things - but it's still an issue if so.) Thanks in advance.
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RNAS-1 Campaign Mission Error
MikeDixonUK replied to MikeDixonUK's topic in WOFF 1 2 3 / UE - General Help
Update Have two updates to add to this issue, first of all - when I try to actualy fly the error missions, the mission fails to load with the following screen: After which it loads me into what seems to be the default CFS3 quick mission generator. Second update is that this issue is resolved once RNAS-1 transfers back to France on the 16th of February 1918, as after that the missions generate as usual, so this is just an issue with the period between December the 10th 1917 and February the 15th 1918 being unplayable for an RNAS-1 Campaign. -
RNAS-1 Campaign Mission Error
MikeDixonUK replied to MikeDixonUK's topic in WOFF 1 2 3 / UE - General Help
Thanks Uncleal, although at the moment I'm wondering if it might be an error with the Campaign design as opposed to my install, as it would make sense there being what seems to be a waypoint error upon my Squadron returning to England (as there isn't realy much to do there in WW1 ), also there was an error with the DiD Campaign a while ago where the German Squadron came across an error upon transfering to a new Aerodrome, (which required a patch I think) so it's not totally unheard of. Easy way to work out if it's my install or if it's an issue with the campaign design would be for someone to make a RNAS-1 Campaign starting on the 10th of December 1917 to see if they get that error as well. If it does turn out to be just my install I'll probably just wait until the Squadron transfers back to France and see if the missions start working again as usual. -
What ho! As part of the DiD Campaign RNAS-1 has returned to England (transfered from Middle Aerodrome to Dover Aerodrome on December the 9th 1917 - starting operations from Dover on December the 10th 1917) However upon trying to fly a mission from Dover I get the following error message (upon Mission Briefing Generation.) Followed by: And upon the Briefing Page being loaded: (I should note that the first time I tried a mission the same first error came up, but no Co-ord error - with the mission sending me on a Friendly Lines patrol to Ypres, which was the same mission and location as my last mission in France.) I don't know if we're having more trouble with an Irish Rebellion or some such, but I think sending us all the way up there is a bit extreme. I tried making a second Pilot Campaign from RNAS-1 with the start date of December the 10th 1917 to see if it was just an issue with that particular Pilot file - but the same error popped up with the new Pilot as well. Also I made a third Pilot Campaign from RFC-56 in April 1917 (I think) as that starts in England (to see if it was an England issue) - but the England missions from that Campaign worked as usual (giving the mission 'Routine Patrol' to points near the Aerodrome in England.) From a practical point of view I don't suppose it will make any difference, as the missions will still be peaceful patrols over England - just there won't be any waypoints for me to follow. Just thought I'd point it out just because it's an error - also it'd be nice if someone could make a Campaign from RNAS-1 on the 10th of December 1917 to see if they get mission errors as well, just to make sure it's not just my OFF install.
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I'm gonna be a Grand-Dad
MikeDixonUK replied to Cameljockey's topic in WOFF UE/PE - General Discussion
Congratulations, in advance! -
Imagine fighting in this!
MikeDixonUK replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
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Imagine fighting in this!
MikeDixonUK replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
That'll be where Star Wars got the idea from then I suppose, those three probably just got back from fighting the Battle of Hoth: -
Imagine fighting in this!
MikeDixonUK replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Very Pythonesque. -
Guess where I've been today?
MikeDixonUK replied to Olham's topic in WOFF UE/PE - General Discussion
If that new picture is where I think it looks to be then it's quite apt - although it might be somewhere completely different as there aren't any obvious identifying marks for someone that hasn't been there. That said there do seem to be a lot of Golf Courses in this place. (presuming that's a Golf Course in the picture.) -
Guess where I've been today?
MikeDixonUK replied to Olham's topic in WOFF UE/PE - General Discussion
It's interesting how the picture quality seems to vary quite a bit between different areas - I'd have thought that Google would use the same setup for all their Street View Cars, wouldn't have thought that Camera technology has advanced that much between when different images were taken. Maybe I'm just thinking too much into it. -
Guess where I've been today?
MikeDixonUK replied to Olham's topic in WOFF UE/PE - General Discussion
Judging by Olham's Maps it's Hobart, Tasmania. Salamanca Place, it would seem. (Yes I have too much time on my hands! ) Good game by the way Olham. -
I was browsing YouTube again and found a variation of 'A poor Aviator lay dying'
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Clouds and Flight Altitudes
MikeDixonUK replied to MikeDixonUK's topic in WOFF UE/PE - General Discussion
Thanks for the response Pol! -
Clouds and Flight Altitudes
MikeDixonUK replied to MikeDixonUK's topic in WOFF UE/PE - General Discussion
Sort of the point of the request, it must be said. -
I've worked out what that 'strange feeling' I was on about is. In other flight sims (IL2 for example) when you move the Aircraft the camera will shift slightly to simulate your head moving due to the forces - ie if you pull up sharply your head moves down, and likewise if you push down sharply your head moves up. Wouldn't class it as being my number 1 requested feature as it's quite a minor thing realy and is probably a CFS3 issue anyway, but it's just one of those immersion things that makes it feel more like you're the Pilot in an Aircraft rather than a camera angle. Just thought I'd clear up what I was gibbering on about before.
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OT: Game Over for World of Warcraft
MikeDixonUK replied to Hellshade's topic in WOFF UE/PE - General Discussion
From my uninformed point of view it sounds a bit like when SOE (not to be confused with the Special Operations Executive ) brought out the 'New Game Enhancements' (NGE) for Star Wars Galaxies - which changed a lot of the player proffessions and heavily reduced the dynamics of it all (i.e. previously there were a lot of professions, which you could share skill points in - i.e you could be a Rifleman who is also a Bounty Hunter - with a bit of a Medic) where as now it's all cookie cutter 'You are a Bounty Hunter!' or 'You are an Officer!' stuff, which made a lot of people quit the game. Personally I didn't mind that much, I don't think it was a good idea and I didn't want it - but it wasn't enough to make me quit, the worst part though is that they made it so you could be a Jedi from the second you start the game, and could wander around with a Lightsabre saying that you were Dark Lord Supercool of Awesometown VI withou being killed horribly. For me as a fanatical Imperial Stormtrooper Officer that's just not on. -
Clouds and Flight Altitudes
MikeDixonUK replied to MikeDixonUK's topic in WOFF UE/PE - General Discussion
Thanks for the tips, Uncleal - although I was meaning it more for other AI Formations, so you don't get enemy Scouts flying around in the clouds - or get a mission to escort some two seaters in the middle of a cloud bank, etc. -
Just wondering, seeing as we're entering the time of the year were there are a lot of nasty looking clouds... As there are often large banks of clouds that cover the area at a certain altitude, (such at 5000ft) but which the AI seem to ignore and fly through more often than not - and in the OFF options there's an option to set the player flight maximum altitude (18,000ft, 10,000ft or 3000ft I think - presuming this makes the AI flight leader fly lower if you're not flight leader), would it be possible to make it so that the maximum flight altitude (AI as well) can be linked to the weather system - so that if there are clouds at 10,000 feet the maximum flight altitude would be 9000 feet or some such? P5 perhaps?
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Not a WW1 or Flying song, but I like to think the chaps in the RNAS would sing Heart of Oak every now and again - being good Naval chaps and all that. Come, cheer up, my lads, 'tis to glory we steer, To add something more to this wonderful year; To honour we call you, as freemen not slaves, For who are so free as the sons of the waves? Heart of oak are our ships, heart of oak are our men, we always are ready; Steady, boys, steady! We'll fight and we'll conquer again and again. After that it all gets a bit anti-French, and seeing as we're all friends in this one they'd probably miss that part out. Of course when I say they sing it I probably mean I start singing it and force them to join in... I'll have to learn this 'We haven't got a hope in the morning' if it's based on John Peel - Being of the Cumbrian persuasion.
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Don't do this, when you want your CO to like you!
MikeDixonUK replied to Olham's topic in WOFF UE/PE - General Discussion
You seem to have pranged your Kite old boy. I think Paris is in P3 as well, I seem to remember going there in the Ford at some point during the DiD Campaign when I was on leave, although I think I flew all the way there in the magical Model T. I might have been drunk and never even left the Aerodrome - of course... -
Welcome, Andy - glad to have you with us. And don't worry, your English is much better than my German.
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Very hard to pick one thing to single out as the number one wanted feature. I suppose I'd join in with the wish for what happens to Wingmen in the game to be translated to the Manager. Other close contenders would be: Improved AI (Not that the current AI isn't good, but it's the never ending quest to make life harder for ourselves.) Less bloody battles (already mentioned.) Early War Aircraft. Cockpit view Propeller. Better night lighting. Enhanced Ground Battles (I like to bomb things.) Sopwith Dolphin. And if we were going for a dream list, I'd say less ridgid ground crashes (ie when you touch the ground slightly with a wing, or prang a wind sock and it's the game over screen) - a bit more like in IL2, where wings and wheels and the like can snap off and you end up rolling along the ground. And I get a strange feeling in OFF that I can't quite explain - it sometimes seems as if the world is moving around me, as opposed to me moving around the world - not sure what it is that causes it though, odd. Im sure whatever we get will be amazingly brilliant either way!
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Favorite World War 1 Movie & Book?
MikeDixonUK replied to Javito1986's topic in WOFF UE/PE - General Discussion
The scene you're referring to can be seen in this YouTube clip: Aces High Clip Aye it's a strong scene, the bit that always gets me is the look on Gresham's (Malcolm McDowell) face as he watches him falling on fire, and equally the look when he sees each of his Wingmen being killed one by one - first he looks appalled, then he looks angry, then he looks like he's just had enough and wants to go home. And of course at the start of the film when Dixon gets killed. My favorite WW1 Film also - not counting of course! If you can fly a Sopwith Camel - you can fly anything! -
The National Archives website has a page for finding out information from Medal Cards http://www.nationala...line/medals.asp which is what's helped me to find out what I have thus far, but it doesn't seem to go in to specific details such as what the /101B16 part etc mean or what the two "X" es mean (not that I can see anyway.) Upon closer inspection it seems that the MGC/101B16 refers to the part of the medal roll where the medals are recorded, rather than what Company / Battalion he was in, etc. I've ordered a copy of the page from the medal roll with his details on from The National Archives to see if I can find any more info from that. Thanks for the help.
