Basher11
JAGDSTAFFEL 11-
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Basher11 replied to combatacepilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I would tend to think that not very likely. It is simply because one could imagine that how sophisticated to render all the instruments installed on the flight panel of the real bomber. You see, we are talking about a long range bomber not to mention that there are more than 1 pilot inside the pit. That means it takes huge effort to make such a cockpit. Have you seen the A-10 addons? There are lots of files compared to stock cockpits. Having that said, I could be wrong you know. -
Hi!, New to SF 1
Basher11 replied to TheOpposition's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just started to become a Thirdwire Product supporter a few days agao. I bought all three Strike Fighter Project 1, Wings Over Vietnam and Wings Over Europe. Very cool! Excellent graphics. I also bought IL-2 Sturmovik 1946. Looks like graphics SFP1, WoV and WoE are better as far as 3D plane models go. If you ride in a MiG, you can tell from the panel instruments that is a MiG. You will be up against Western fighters if you play the QUICK MISSION. There are lots of addons aircrafts too. I really love this simulation now. Enjoy! -
Possible glitches in SFP1
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello Gocad: I was just wondering if that is controlled by a control file. Than I searched into the Flight Folder. There I found the flight.cat file and extracted the contents out. Checked all the .INI file no luck! The next closest guess would be missioncontrol.ini so I inspected it. You have confirmed my findings many thanks!! That was in fact my next question. So according to your saying, terrain hugging is not really that terrain hugging afterall. Many years ago, I played another flight sim EF-2000 which simulates the EuroFighter 2000. The fighter is capable of terrain hugging up to 150ft. After making the change, how do I put it back into the .CAT file. The extractor program only does extraction doesn't it? P.S. Would you kindly explain to me what is waypoint size? -
I wonder if it is a possible flaw in the game engine, or more optimistic, just a problem of the flight model; any flyable planes won't fly at an altitude of 500ft above ground. I used the mission editor to make that ceiling but the aircraft just won't follow, aircrafts result in "Kangaroo" flying to at least 1500ft. Can this be fixed? I also notice that once waypoints altitude and speed are altered, airvraft don't land.
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I am designing a recon mission. Using the KMD mission editor, I want to designate P3 Runway as the objective point of Recon. I opened up Target Area and pressed the "..." button next to it, selected P3 Runway by double clicking on it. But the name just won't come up in the Target Area box. What have I done wrongly? How do I specify a target for Recon mission?
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Barinless: Many thanks for your documentation. Since my post last, I have been trying all I can to make the aircrafts fly attack and land the way I want them to. I can now plot waypoints. It is quite tricky. Instead of putting in numbers as you told me to, I double-clicked on the aircraft then followed by Left Mouse click to place the aircrft on an airfield and still while pressing the Ctrl key I do nother click to make the 1st waypoint. Released the button. If I need to add another waypoint I have to click on the previously plotted waypoint an then use SHIFT+Left Mouse click. I got that all worked out. The strangest experience is that the waypoint just before the touchdown waypoint must be lined-up with the runway or the aircraft will land on the lawn if I use auto-pilot to land it. This happened to AI aircraft as well! Now I am having trouble about autopilot and AI aircraft landing behaviour. They do not land sometimes. Just hang over the airfield. Another thing is the Objective Point. If I want my flight to fight against an enemy flight, I suppose I should use the SWEEP command point correct? Looks like the AI aircrafts only engage within-visual range. Outside visual range they don't! Is it the asme over you there?
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I am having a really tough time using Le Missionuer 2006. It gave me an error when I tried setting Installation to SFP1 desert theatre. It just wouldn't load. I have screen captured the error I got here -> http://forum.combatace.com/index.php?showtopic=27005 Using KMD is also not as easy as I thought before. For example, I set up my plane F-100D to conduct a RECON mission. I also required a take off. At waypoint 4 where the flight was over an enemy airbase, I set the waypoint to be the objective point. Then at waypoint 8, 9 and 10 I set those to LAND_LINEUP, APPROACH and LAND_TOUCHDOWN. The problem I got were 1) The mission started in the air instead of on teh runway. 2) It won't go to waypoint 4 for RECON it just started to land when the mission started and it landed on the ground not on to the base!!! Weird things!
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According to the readme file which comes with KMD v1.07, I followed the procedures as stated therein: 1) Double click on the flight in the Dialogue window, it then put me in the map. 2) Ctrl+Leftmouse to place the 1st waypoint so I did. But what the result was the icon of an aircraft 3) To add further waypoints, click on the 1st waypoint created last, then bring up the waypoint windows by pressing ALT+W so I did. Then click Insert Waypoint and it then put me into the map again. SHIFT+Leftmouse click will generate a waypoint but it wouldn't!! Weird! Can you help?
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For every flight simulation I bought in the history of my career, mission editor is the most sought-after to me. So I know the ME is called KMD and I downloaded it and launched it. I could not find the map. Then I serch the net like crazy and finally came back to this forum and learnt that I need to extract the .BMP map file from a .CAT file. Now I have obtained the CAT file extractor. What I want at this stage is the map for SFP1. What is the name of the .BMP file inside the .CAT file for use by the KMD editor. Your help will be grately appreciated!
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Silly question really, probably asked a million times before. Just want to know is every downloadable aircrafts available from the download section here at CA includes a corresponding cockpit? The reason I am asking is because some of the thumbnails actually show the aircraft's pits as well whereas the rest don't. If one doesn't come with a corresponding pit, which stock cockpit is used for a substitute? P.S. Wonderful the MiG-23 and MiG-27 comes with their real pits!!! I love MiG-21 very much as a matter of fact, does it come with a pit as well?
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The steep learning curve scares most people away. Besides, people who are writing the reviews belong to the new generation. Too much keys for them to remember and flight model, avionics, combat manuever ... etc are too much for them and it takes professional people to understand what that is all about. I think the hardest core flight simulation is Falcon 4, F-15, F/A 18 and Longbow. Third Wire is taking us back to the good old days when we first had EA's USNF. Onle a small set of keys and very use-friendly interface and a easy to use mission editor.
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WoV - COOL!
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Gentlemen, Many thanks! I didn't know the YouTube is now used as an education channel as well. It provides visuals and audio rather than textual information. It's realy a good link. Back to the A-7 and F-8 issue, I'll get back to you.
