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Everything posted by quack74
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Great job again Stephen1918.
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Breguet 14 would be nice. I've been working on the one that's available now. Its' mapping is all over the place. Very hard to paint and add decals.
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Italian and Austrian two-seaters. Pomilio and SIA7 for Italians. Aviatik C.I and Phonix C.I or UFAG C.I for Austro-Hungarians. The beautiful Italian Map needs more planes. Even sea planes like Lohner types and Macchi types.
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Stephen1918, a couple of years ago all I wanted you to do was make an Aviatik D.I. Who knew? Thanks for everything. You've kept FE interesting.
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This is one nice plane. Great addition for the French.
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I heard the Junkers J.I was used extensively throughout the 1920's and 30's.
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Armchair Aces over Galicia updated!
quack74 replied to ojcar's topic in Thirdwire - First Eagles 1&2
Great. Thanks -
Awesome!
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Sadly no. Not yet anyway. I've been too busy with real life this past summer. Havn't had much time to work on any FE stuff. It was a huge project so I hope I can get it done soon.
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Got it. Yeah, the only way to correct this is to have opaque decals.
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Yes. Well just the Insignias I think. Was a while back. I think I did it when I did the skins for the N28 package. The black camo on the upper right wing is a decal and it interfered with the USAS insignia. I think it was doing what your decals were doing. You could see the tonal difference between the two overlapping decals. So I started making all the decal solid opaque. It was the only way to get the black decal to disappear under the red USAS decal. And I made all the alpha channel Black and white so there was no lowered opacity in any of the decals. The only reason TW made the decal slightly transparent was to see any detail under the decals. But with the Bump mapping in FE2 you really don't need transparent decals anymore.
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I make all Apha channels for decals black and white.
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Also keep in mind that the first decal "Decal000" will be on top of any other decal that comes after it. If two decals are to take the same, or close to the same coordinates, than make sure the one you want to be on top comes first in the "Decalxxx" list.
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The stock decals have a reduced opacity to them. If they overlap then you can see the decal that's underneath. I think. I noticed this a long time ago. So I remade a bunch of stock decals. I made them solid with no reduced opacity. Mostly the insignias. I figured if all the decals were really painted on in real life then they should be more vibrant anyway. It did work. Any time I had two decal overlap they remained the same color. Like I said "I think" this was the answer.
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(I have a hunch that we're going to need another Austro-Hungarian fighter soon.) First I would like to say thanks for another great plane. Perfect for some mid-war flying in the Italian map. Second I would like to say another Austro-Hungarian plane would be great. What did you have in mind?
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I've been MIA the last few months because of real life stuff. But I would like to say thanks to Stephen1918 for another great creation. I installed it last night and it looks great. I love the new ground objects too. I need to install some of ojcar's campaigns for it. Been too busy fixing my new house up that I haven't had much time to play in the last few months. I need to make time to get back to work on FE stuff. I miss it. It's my get get away. Thanks Stephen1918.
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[WIP] Target Area Editor
quack74 replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Mue. This editor is something I've been needing for years. I thank you for this effort. I use First Eagles 2 and all seems to work. I know it's still beta but I can not get objects taken from the Objects/GroundObjects folder to appear. Only objects in the terrains' folder will appear. The only objects that appear outside the terrain folder are the add-on objects like trucks and wagons. But they have no texture. Only show as green. Taken directly from the CAT I assume? FE2 folder structure is the same as SF2 but FE2 doesn't have any of the recent updates as SF2. Another issue if I may. Can there be a way to search for the TargetAerea rather than scrolling down? I have 960 TargetArea's in my Verdun terrain. It takes some time to find one targetAerea to edit. Like the Control-H in NotePad? Will you be working on a way to highlight a target and edit it's location and direction? This editor as is is already huge. Again, thank you. -
I remember that from years ago. It was a Felixstowe. But it has long since disappeared. I don't remember who posted it. But it never ended up in the download section here or at the A-Team. Too bad.
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The one problem with ground units in a fixed position via the Targets.INI firing at each other is, if close enough, they will kill each other before you will get to see them. Unless you have a destroyed .LOD to show up when killed you wont see anything. I use Geo's destroyed infantry .LODs for Stephen1918's infantry objects. So make them far enough apart so they don't really hit each other. How far that is, I don't know. Trial and error.
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I know they (the infantry) have to be relatively close and they need to be directly in front of each other to fire back and forth. I have notice if they were a few degrees off they did not fire at all. Again this is just placing them in the Targets.INI. For Army_Coop missions they shoot at everything in their way.
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I think I just use all the stock Data from your Infantry and Artillery objects. All target types are "Ground". I don't remember ever changing anything. They just worked fine from day one.
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I've placed lines of artillery and soldiers all over No-Mans Land directly across from each other in a few maps. They all seem to shoot back and forth. They need to be pretty close to reach each other though. Otherwise the ground hit plumes end up in between the two lines. I'm not sure what makes them shoot at ground targets though. But I can say that it works for me.
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Ships and decals ? !?
quack74 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Can decals be applied to GroundObjects? -
Working Commdata & Formation ini files?
quack74 replied to NIELS's topic in Thirdwire - First Eagles 1&2
the Formation.INI only sets the position of aircraft. The aircraft's Data.INI (AI parameters) controls how well the squadron mates form up and hold formation. It's strange the AI parameters I posted had no effect
