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Gepard

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Everything posted by Gepard

  1. I found an other Eiffel Tower lod on my harddrive. And to be honest: it's ugly:
  2. I think that there is a limited number for TOD objects, that are accepted by the gameengine. The others are simply ignored by the game and will not appear. I saw this behaviour of the game when i tried to set to many trees on the tile. With buildings, i think, it's the same.
  3. It's a new tower. But new is relative. I have it since 2005 on my harddrive, but never used before.
  4. Strange thing. I placed an Eiffel Tower on the map, mid in Paris. In game it does not appear. Then i placed it at Paris Le Bourget airport over a hangar, for orientation reasons. Again the Eiffeltower is not visible in game. Then i flew my test plane exactly over the said hangar and the plane collided with the invisible Eiffeltower. One of the strange miracles of SF2 world.
  5. L-410UVP-T Turbolet
  6. Each east german MiG had had their own unique camo sceme.
  7. German carrier operations with A-4 Skyhawk and Convair 201
  8. Recon run over Sark island.
  9. The captured F-5E Tiger during soviet flight evaluation. And for the guys who dont believe, that the Soviets had one:
  10. Here the libyan view: https://warisboring.com/the-libyans-describe-a-different-version-of-their-1981-battle-with-the-u-s-navy/ It comes from a book by Tom Cooper Libyan Air Wars, Volumes 1 & 2.
  11. The R-13M, Advanced Atoll, had not had a head on capability. It never had, not even under optimal conditions. The first soviet all aspect AAM was the late R-60 (AA-8 Aphid). If you read the american story of this dogfight you will find, hat the libyan Su-22 fired the missile at a range of 300 meters or less. This is deep in the so called "dead zone", also the distance were the missile is not guided and is flying only ballistically. The "dead zone" of a R-3S is 1.000 - 1.500 meters, the R-13M had a dead zone of 600 to 800 meters. In this zone the missile will hit nothing. And the pilots knew it very well. So it is doubtfull, that the fight happend so, as it is publicated in western media. The Libyans tell another story. They say, that the Su-22 came in the back of a F-14 pair and fired one missile, which hit one F-14. They showed this photo as evidence: This photo is not an evidence of a kill, but only of a hit. Maybe the Tomcat was only damaged and made it back to the carrier. The Libyans admit to have lost two Su-22 at this day. They say, that six F-14 were vectored toward the Sukhois to save the attacked Tomcat pair. And this six F-14 shot down the Sukhois.
  12. The R-3S (AA-2 Atoll) was a tail chaiser, not a all-aspect weapon. It was unable to lock on an incoming plane. Same with AIM-9B. No chance to lock on incoming planes. All changes, which make them all-aspect are unrealistic.
  13. Small discussion between Rebels and imperial Forces.
  14. Royal Navy Phantom over Sark island, east of Guernsey.
  15. Sark island is now populated with TOD objects.
  16. Post your campaign files.So we can have a look on it. It's surely only a small mistake in one or two lines, which cause confusion.
  17. My next book released

    I hope so. Perhaps the publishing house finds an english publisher, how it was with the Mi-24 book.
  18. Version 0.0.40

    905 downloads

    Donbass Beta 0.40 ***************************************************** Southern Ukraine and Crimean Peninsula Terrain THIS IS STILL A BETA VERSION!!!! ============================ ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2E. It works well with SF2NA. +++++++++++++++++++++++++++++++++++++++++ I. Short description: The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end. This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come. I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle. At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network. For the russian side you can only fly against enemy airfields. At the moment possible mission types are: Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions. The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Donbass.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on Jan Tumas tiles for First Eagles Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue SunShelter170m taken from AirfieldDevKit_v1.1, made by Pureblue D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue ControlTower.LOD made by RussoUK SA-6L i added Ukraine in the Userlist.ini StraightFlush i added Ukraine in the Userlist.ini SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me GK-P-14 Tall King Radar, made by GKABS GK-D-30Russia D-30 howitzer made by GKABS ShelterZuRoad made by AmokFloo Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack, Factories made by Geezer T-72A i added tactical numbers and gave it a Fla-MG BTR-80A taken from eburgers PanzerPack for SF2 Plattenbau_4_Geschosse Made by Wingwiner as BlokW704P, i converted it from bmp to jpg Plattenbau_11_Geschosse Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg Nitka_Ramp Made by Yakarow NitkaRezystorKompleks Made by Yakarow I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 29. Oktober 2022
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