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Gepard

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Everything posted by Gepard

  1. Strange thing, normaly the plane should not do this. I was unable to reproduce the problem. In my installation the F-16C Block 50 works well. Does the problem appears only at the GermanyCE terrain and at all airfields or only at some airfields?
  2. Since i have a new computer, i scroll trough my old, never finished terrain projects and found the terrain Rigaer_Bucht (Bay of Riga), which covers a small part of the Baltic Sea. In focus are the two latvian island (which were during WW1 russian of course) There the german Hochseeflotte made a successfull landing operation to take away the islands from russian hands, which was called Operation Albion. I took my old terrain of 2010 and fitted it with the Jan Tuma made tiles. The result you will see in the screenshots, which show a recon mission with Albatros D III. The ingame map: on the way: enemy appears: and was shot down: over a small town: More screenshots: Other towns: the german fleet in fire exchange with russian forces: and back home:
  3. Operation Albion terrain

    Yes its made by DEM data. There is only the bigger island (Ösel is the german name, i believe Saremaa is it called in estonian language) is more or less finished. The other, smaller island (Dagö) and other areas still have to be done. Its small progress forward. This is the hfd file:
  4. Ein paar Gedanken zu Pegida, Lügenpresse etc

    Habe ich gerade bei Facebook gefunden: :biggrin: https://www.facebook.com/fruehstuecksfernsehen/posts/1460486494023793
  5. Which terrain? Post screenshot here.
  6. Its not difficult. Create a new game folder and call it whatever you want. For instance WingsOverAfghanistan. Then copy all files (without the not needed terrains and planes) from WoE to WoA. Install Afghanistan terrain and the needed planes. Then run the game and enjoy Taliban or Mudjaheddin hunting. And one hint for Afghanistan terrain. Dont use area bombing or oversized ammo. There are a lot of civilists in the area. And killing them gives massive minus points.
  7. E'm, the Afghanistan air war was always one sided. Only one side had had planes. The other not. Thatswhy the airfields are all only FRIENDLY. If there would be ENEMY airfields, you would have a taliban air force, which never exist. In the readme of the terrain, you will find the suggestion, to make Afghanistan as a single installation, with no other terrains. If you install the changed nations.ini, you will have all nations as friendly, only Afghanistan is enemy. (But this setting would mix up the behavior of other terrains, where soviets and americans are in war with each other. Thatswhy make a separate installation for Wings over Afghanistan) The soviets are Friendly, the americans are friendly. The timeframe of the planes should be adjusted soviet from 1979 till 1989 and western planes from 2001 up today. The designation ENEMY and FRIENDLY in WoX world is confusing. It has nothing to do with reality, it is only the designation of a side. FRIENDLY is the blue side, ENEMY is the red side. You can set all nations FRIENDLY or ENEMY. It depends only in which "team" you want to see the single Air Forces.
  8. The size of the terrain with 16.6 MB is okay. But only if you have WOI. With WOE you must download the WOI tileset which you will find in the downloadarea. Without this tileset you will see only white mountains. In the Afghanistan.ini you must change the line CatFile=..\IsraelME\IsraelME.cat into CatFile=..\GermanyCE\GermanyCE.cat perhaps it will work.
  9. Afghanistan Terrain version 1.0

    White ground means missing tiles. I guess you dont have WOI. In the download area is a WOI tileset. Install it and the time of white ground is over.
  10. Version

    3,095 downloads

    Afghanistan Terrain version 1.0 ======================== I. The word before: AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! it runs with SFP1,WOV and WOE too, but then it does not include all features! *************************************** II. History: From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly. This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war. ***************************************** III. The terrain: Afghanistan terrain is now complete. It covers the areas around Kabul, Bagram, Jalalabad, Kunduz, Mazar i Sharif, Kandahar, Herat and Shindand. In comparision with Beta 0.75 i have again retiled some areas to include rivers and to make corrections. New target areas are set, especially around Herat and Shindand. I also included the airbase Shindand. It was the fisrt operational Su-25 base during soviet Afganistan war You can fly and fight along the Jala Road and surrounding mountains, the Kandahar region and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions - number of set target areas: -215 - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD -Air to air missions are impossible, because no taliban airfield is set (as historical correct) -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy) You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily. -Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style - Capun withdraw his permission to use his Mi-24D.lod and Mi-8T-Dest.lod file which were included in the Beta 0.6. Thatswhy you must download this files from Capuns site http://cplengineeringllc.com/SFP1/ -IF you NOT HAVE WOI, you can use this terrain with SFP1,WOV or WOE too, but you must download the Afghanistan tileset from CombatAce download section. Some groundobjects, related with WOI will with other games not appear. ******************************************* IV. INSTALLATION: -Unzip the file into your Wings over Israel Thats it! If you want then you can place mainscreen.bmp into your menu folder. Q: What is to do to make it usable for WOE,WOV and SFP1? For WOE open file Afghanistan.ini with notepad editor overwrite line CatFile=..\IsraelME\IsraelME.cat with CatFile=..\GermanyCE\GermanyCE.cat For WOV open file Battle of Britain 70.ini with notepad editor overwrite line CatFile=..\IsraelME\IsraelME.cat with CatFile=..\VietnamSEA\VietnamSEA.cat For SFP1 open file Battle of Britain 70.ini with notepad editor overwrite line CatFile=..\IsraelME\IsraelME.cat with CatFile=..\desert\Idesert.cat After this step install Afghanistan tileset by following the Afghanistan tileset Read Me. ****************************************** V. Credits: At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.) I want to say thank you to Rebel Ryder for the Taliban Dushka and the Toyota Hillux. And finally i want to say thank you to all who found mistakes and gave me the hint. ******************************************* VI. Disclaimer: Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. Sharing of Groundobjects which are part of this package needs the permission of their makers!!!! If you find bugs please post them in StrikeFighters section of Combatace.com forum. ***************************************** VII. The final words: Hope you enjoy it. Good Hunting along the Jalalabad road! Michael (Gepard) ============================================ VIII. Made in Germany January 2010 ============================================
  11. When does the game crash exactly? Crashs it during briefing, or while you are looking on the map? Or does it crash during the loading screen? If last, at which percent of loading the game crash? The planes do you use are working fine with other terrains?
  12. Eure Meinung

    Die Idee finde ich nicht schlecht. Aber mal ein leicht abschweifender Gedanke. Du willst ja das Terrain fast komplett überarbeiten, zumindest was die targets betrifft. Da frage ich mich, warum Du nicht mein altes Ostseeausgänge (Baltic Entrance) terrain für Dein Projekt nehmen könntest? Die Marineflieger haben ja des öfteren Einsätze bis Südnorwegen geflogen und rund um Dänemark. Das wäre mit Baltic Entrance möglich. Es wäre auch möglich Zivilmaschinen auf gescripteten Einsätzen zwischen Hamburg, Olso, Kopenhagen oder Stockholm fliegen zu lassen. Der Nachteil besteht natürlich darin, dass nur Norddeutschland abgebildet ist. Falls Du ganz Deutschland abbilden willst, dann geht das damit natürlich nicht. Ich hatte mal vor ewig langer Zeit angefangen ein 1:1 terain von Deutschland zu machen. Das ist aber über eine frühe Alphaphase nie rausgekommen.
  13. For the flickering water problem try this quick and dirty fix. First step: make a backup of the _data.ini of the terrain Second step: open the file xxx_data.ini (xxx stands for the terrain) Third step: Overwrite the relating lines at the top of the file with following lines: (all lines from TerrainMesh till NoiseTexture blocks) [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 [NormalTextureMaterial] UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] UseEffectShader=TRUE EffectShaderName=WaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=FALSE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE [backgroundMaterial] UseEffectShader=TRUE EffectShaderName=FarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [NoiseTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1.000000 BlendOp=MODULATE_INV_SRC NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].TileU=TRUE TextureStage[01].TileV=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [NoiseTexture] Size=256 MinColor=229 MaxColor=255 Frequency=1.7 ResolutionFactor=4.0 StartFadeDistance=200.0 EndFadeDistance=500.0
  14. Eure Meinung

    Ist das Terrain eigentlich in der Größe 1:1 dargestellt oder hat es die üblichen 66% der realen Größe?
  15. The strange looking water with the flickering, appears, IIRC, at some terrains which were developed befor one of the latest WoX patches. There was a fix for it. I will try to find it. It has something to do with the xxx_data.ini of the terrain. For the missing tiles problem you could use one terrain tileset, which is basing on the desert.cat. For a quick and dirty solution of the missing tile problem try this: http://combatace.com/files/file/3778-desert-tileset-beta/ It is not perfect. Give it a try. Dont let overwrite tiles, that you have already installed.
  16. With a new computer now i had the chance to try out Vosges terrain. I must say, it has become a great terrain. Well done. Its a very welcome improvement of my old Vogesen terrain. Only one thing i would like to criticize. The terrain is called "Vosges, France". This is historically incorrect. From 1871 to 1918 the Vosges Mountains were part of the german Empire. It was part of the "Provinz Elsass/Lothringen", which belongs to the "Königreich Preussen", which was part of the "Deutsches Kaiserreich". So the terrain should be named "Vosges, Germany".
  17. For SF2 it is better to have a 3.7GHz DuoCore, than a 3.3 Quadcore. Make sure, that you have a good graphic card and enough RAM. Then is the question which Windows you want to use. Till Win7 SF2 runs without problems. Win8 or 10 can be tricky.
  18. For WoE i made a version of the Saab Draken, where a camera was working in the cockpit. You could toggle between radar modes and camera. I dont know, wheter it would work in SF2 world. It is a simple camera. You cant select a target and you cant move the field of view. http://combatace.com/files/file/10765-saab-j-35-draken-with-changed-flightmodel-for-oct2008-patch/
  19. Em, the lack of hydraulically boosted controls was only in the first batches of the MiG-17. Later built planes had hydraulically boosted controls to increase the agility at high altitudes. In the east german Air Force LSK the planes with hydraulical boost were called MiG-17H, the others MiG-17glatt.
  20. The flightmodel which is used in First Eagles fits better for prop planes than the other games. Thatswhy FE is first choice.
  21. Citizens of Tornado Alley! Stay Safe.

    The difference between a tornado in the USA and in Central Europe is the effect on the houses. In central europe usually only the roofs are blown away, the houses stands still. In the USA all is blown away. Perhaps you should start to build massive houses instead the cheap, tiny wood constructions, you call house.
  22. Arresting cables are standard on european NATO airfields as emergency landing stopping device. The WP airfields used nets for this issue.
  23. For me it is better to create the SAM as own target areas. So you can create a SAM network for area defence. With including SAM or Flak into an existing target area you create only a local point defence. Point defence is important, as protection for bridges and airfields. But to defend an area, you need independent SAM sites. AND dont forget. ONLY 16 SAM or Flak are active at ONE target area. If you put more on a target area, not all Flak or SAM will appear in game.
  24. The best would be if you would post a screenshot here. So i can only guess, that the white squares could be missing tiles. Suez2 and Persischer Golf are made for use with desert.cat file as basic. Desert.cat is included in stock desert terrain by TK.
  25. A 20:1 would be impressive and overwhelming in a scenario red F-16 vs blue F-35 with equal numbers, without F-22 fighter escort and AWACS. With a support in that oversized scale the F-35 had during Red Flag, one should expect a 82:0 ratio, like the turkey shooting over the Lebanon in 1982. But not a 20:1. To loose 3 birds in 126 missions is simply bad. Give a F-18E or F-15E strike force, a suitable F-22 escort, massive Growler support and AWACS, you will get a very similar result.
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