Peugeot205
JAGDSTAFFEL 11-
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Everything posted by Peugeot205
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Well, you must install the games in this order 1) SF2 2) SF2 Vietnam 3) SF2 Europe 4) SF2 Israel 6) Expantion pack 1 7) Expantion pack 2 8) SF2 North Atlantic And then DLC's Ok , about the updates, If you have bought them during different times each installation will have a different version, some of them may me compatible while merging them, others not, I believe that you can redownload purchased games or DLC whenever you want , so if would redonwload every game , and the installations you'll get will have july 2013 version, and then , you won't have any problem merging the games and other features.
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Ok guys I'm going to develop my solution to the problem. What I did? 1) I created a fake ground war, that means that the systems develops a ground war, but, it does not really takes place phisically in the game, and you won't see any tank or ground battle. 2) By creating this fake ground war the CTD problems disapeared How I did it? 1) I went to the SWUS folder and I created a folder called "SWUS_movement.ini" , in which I created the new bases both for friendly and enemy units. 2) I added this bases in to the targets.ini , with coordinates very close to each other 3) I created via SWUS_movement.ini a small front line between the new bases 4) I went to the campaign data, and I deleted the previous bases , and I added the new ones. Why? Because having air bases as main bases and nodes is a very bad idea. 5) I modified the Force data with this values: StartGroundOffensive=0 StartOffensiveDate=10/01/1974 StartAirOffensive=0 StartInterdiction=0 Morale=100 Supply=100 NormalSupplyRate=20 OffensiveSupplyRate=50 DefensiveSupplyRate=50 SupplyForOffensive=100 AircraftReplacementTime=6000 AircraftReplacement=6000 GroundUnitReplacementTime=20 RandomTransportType=ANY WeaponResupplyTime=6000 AllowRandomAceCreation=FALSE StartAirDefenseLevel=0 RandomCAP=FALSE 6) Then I added the nodes as simple as that: [strategicNode001] Area=Friendly Base ConnectTo[001].Target=Enemy Base [strategicNode002] Area=Enemy Base ConnectTo[001].Target=Friendly Base 7) I created two ground units , one friendly at friendly base, and other enemy at enemy base 8) I reduced (Because I want it) the lenght of the campaign up to 1 moth 9) The "fake offensive" , takes place the last day of the campaign length So doing this I got a 100% working campaign , with losers, winners wihout a single AG mission Mofications I made for my campaign 1) Enemy units are "soviet" 2) I created my own "super echo" based on TK's A-4E with this feautures: * No weapons, even cannon * No AG capability Modifications that may be interesting: * Creating dumb missiles so that you won't kill your Top Gun instructor flying the Skyhawks * To implement this you don't need to create a new loadout or aircraft, just by making the weapons supply limited and adding dumb weapons instead of real ones, they only thing to take into account is that the aircraft should be manually loaded. * You'll fire agaisnt the enemies, and the mission will be consider a failure as they won't be shoot down, but it won't affect to the final result of the campaign as the "fake ground war" only makes the blue side to win. So with this new information we'll be able to have an "almost real" Top Gun campaign , taking into account game's engine limitations. I enclose a copy of my modified files for you to give it a try Cheers FRPignon UPDATE.rar
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Any spyplanes campaign?
Peugeot205 replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, you can edit them manually via .ini editing , but it is really painfull -
That's it. If you don't like this weapons limitation, do the following: Open the file called: Operation_OD_Data.ini And then set this statement to FALSE at the start of the campaign code: [CampaignData] StartDate=03/19/2011 StartTime=15:15 StartDateDeviation=0 EndDate=10/14/2011 RunCampaignBeforePlayerStart=FALSE ForceWithInitiative=1 NavalCampaign=TRUE SurpriseAttack=FALSE MaxMissions=60 NormalMissionRate=3 NormalMissionRateDeviation=1 OffensiveMissionRate=1 OffensiveMissionRateDeviation=1 LimitedSupplyList=TRUE ---------------------------------------------------------------------------- Write FALSE here instead of TRUE StartScreen=Operation_OD_start.jpg CampaignBaseScreen=Operation_OD_Base.jpg CampaignStartMusic= CampaignEndWinScreen=ODWin.jpg CampaignWinMusic= CampaignEndLoseScreen=ODLose.jpg CampaignLoseMusic= CampaignEndStallScreen=ODLose.jpg CampaignEndWinText=ODWin.txt CampaignEndLoseText=ODLose.txt CampaignEndStallText=ODStall.txt And with this trick you can have all the weapons you want. Ok, about the Harrier and the Rafale , just tell me if you are using the campaign with NA features, or the normal campaign. And then, I'll be able to give you a solution. Yes the terrain is great, It was originally made by Wrench but I re-tile it using JSF_angee tile sets, and now it looks amazing!!
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Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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AN/ALQ-164
Peugeot205 replied to Ironbostik's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey, hold on, real life is real life. Life is not only modding my friend. -
Edit CAT files
Peugeot205 replied to Del2i's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You can't. You can only open them, and extract their contents, except .LOD files, using the CAT extractor , you can download the extractor from TK's site. -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Teaser:
