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sophocles

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Everything posted by sophocles

  1. We're having fun now! Ravenclaw_007 updated the loadouts and she's now outfitted with LGBs..
  2. That makes perfect sense, thanks again Cliff!
  3. Me too .. Thanks Cliff, It works now, it's just odd that the cabin temperature increases the higher up you go, no?
  4. I've added these entries Cliff but the dial remains at 40 degrees throughout the whole flight; is it supposed to move?
  5. Thankyou very much Ciff7600! I'll add it to the cockpit ini now.
  6. Gentlemen, the Royal Netherlands Air Force NF-5a version is on track for release later this summer. I'm so happy to get the team back to bring this project to completion. As always, Ravenclaw_007 is the God Father of the project providing his beautiful new weapons, absolutely insanely detailed dedicated drop tanks, and a multitude of improvements to the external model over the years. Baffmeister, the flight model gurru is back to deliver his take on the flight model, Crusader is back to do the avionics for the RGS2 computer leading gunsight, and Soulfreak has joined the team to do some extra skins and refine some of the existing textures .. and last but not least Guuruu's fabulous effects and sounds will return.. I couldn't be more thankful for the talents these gentlemen have contributed to the project!
  7. Royal Netherlands Airforce NF-5a is coming along nicely .. dedicated cockpit too! (PS serials are place holders atm)
  8. No, sorry.. real life has been keeping me really busy lately. :)
    Absolutely stellar effort!!!! Cleanly modelled, and the textures are great!! Congratulations mate!!!
  9. ini files look ok Volker, have you checked the mesh hierarchies of the two lods; the problem is most likely there.
  10. That got me thinking .. and I found the problem .. I can't believe I had the polygons flipped!!!! Works like a charm now .. phew!! A big thankyou to you all!!!!
  11. I have them named from left to right as you say.. GS_dig4, GS_dig3, GS_dig2, GS_dig1 What on earth could it be?! It's these little problems that really annoy me..
  12. Yes, they are linked to the case immediately behind the counters.. Not tga? I'll try as bmp .. thanks for your help!!
  13. No it doesn't (just tried) .. that can't be good right?
  14. Thanks logan4! However, after renaming the counters in max to GS_dig4, GS_dig3, GS_dig2 and GS_dig1 with the entry .. .. [GSIndicator] Type=GROUND_SPEED_INDICATOR CounterNodeFormat=GS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS I've still no luck getting them to show up in-game :(
  15. Hello all! I'm at my wits end .. pulling out my hair!! Been working on the dedicated NF-5A cockpit and I'm trying to get a digital counters for groundspeed to work in-game. I've modeled and mapped the counters (3 then 4) properly (I hope!) and have tried the following in the cockpit.ini, but the digits and tga don't show up at all in-game:( .. any ideas??? [GSIndicator] Type=GROUND_SPEED_INDICATOR CounterNodeFormat=GS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS //Scale=1.0
  16. I'll see what I can do.
  17. Your tutorial about Remove light\ dark edges between meshes like gear doors etc was a godsend; I've finally got the shading right on the engine doors of the NF-5a!! Excellent find!!! Before .. ugly as F**** After the edit normals modifier "Now you see them .." Now you don't..
  18. Probably, but i don't think that this scheme was ever adopted operationally .. could be wrong though
  19. As Guuruu told me when the model was compiled .. "No matter how many times you check, you're going to forget/overlook something.." wise words my friend!!
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