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Everything posted by sophocles
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You're right Wrench, Ravenclaw just explained it to me; I'd added a specificstationcode to my weapon stations so only weapons with the same code would show up in game.
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Agreed, If you can't discern any textures on the model .. so it would need to be for LODs greater than 800m
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Have tried it .. and yes, it "screws everything (at least the texture mapping) up". Thanks anyway!
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I'd kill for something like that! I try to do as much sub-divisional modelling as I can; which means instant lowering of polycount by reducing iterations of meshsmooth. However, shaving off polys from the base model manually, while trying to maintain mesh and mapping integrity is a nightmare!! .. not to mention time consuming and tedious :(
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This make a lot of sense, thanks!
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Sorry gents, what is the weapons class for BLU napalm bombs?
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Fantastic worK! You know, with all these new cool destructable objects, someone should model a jeep/landrover/humvee armed with .50s/cannon/grenade launchers etc.. and we could drive around and destroy stuff!!! I don't know If it is possible, but the vehicle would be driveable with a modified flight model/data files to keep it from getting airborne... ..just an idea..
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Much appreciated logan4, it makes sense for the final LODs to be fewer and further apart.
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Hello all, I was wondering If you can have more than 5 (five) LOD models for aircraft. It sure would be convenient as I want to separate the initial LODs quite close together (1 at 50m, 2 at 125m, 3 at 250m .. and then 4,5,6,7 at much greater distances out to 10000m) Thanks for your help.
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Excellent high fidelity package to all involved! I love all the new releases this year .. where else could we possibly have the opportunity to fly all these wonderful cold-war aircraft? Indebted to you all!!!
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This will add to a long line of additions and modifications that Volker has added/made to the model including .. ..a full set of specific weapons (HAF specific also) ..corrected landing gear animations ..re-constructed and refined canopy mechanism and animation (this was hard..) ..corrected, re-constructed tail-hook mechanism and animation ..corrected dive brake animation ..addition of braking (drag)parachute ..multitude of adjustments to the cockpit to get additional switches/functions operational ..currently working on totally scratch built RF-5a nose (I'd given up on this in frustration .. it's that hard!!) .. lots of love, encouragement and a lot of patience.. and I've probably forgotten to mention half a dozen other things, so hat's off to the man!
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Absolutely superb!! Looks and flies great!! congratulations!!
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Art and engineering at their best! Volker, you are the master..
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That's way over my head for the moment Russ .. I'll have to think about it some more even though I think that the nose gear extension on the NF-5a operated independently of flap operation..thanks!!
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Thanks for that info on the CF-5a nose strut extension system..very interesting. I only had the info regarding the 3 flap settings (UP, LE, FULL), but don't know if I've implemented the LE position (leading edge flap deployment only).. I'll have to check..
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I don't know if this is possible .. anyone know?
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Correct.. If you notice, I've modelled different (F-5E style) forward undercarriage for the NF-5a together with all the other little changes specific to the NF-5a version (aux-doors mid-fuselage, under-fuselage airscoops, chaff/flare dispensers etc..)
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Hello Stratos, she's been 99,9 % finished for nearly 2 years.. it's some tedious detailed texture work on things like wheel wells and ejection seat mechanism etc.. that need to be done; I'm trying to find the time but Real Life is a bitch!!! I've promised myself to find the time over the summer and get her out to the community. The RF-5a still needs the nose to be modelled properly (hopefully I or RavenClaw, who has contributed immensely to this product, will take another stab at it.. ..and believe it or not, I've even got the F-5B at 75%. Thanks for your incredible patience all
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OMFG!! Congratulations bazillius, man, this is one of the best packages I've ever seen! I can see you've put lots of Love in both the external model and the cockpit... not to mention the textures.. work of Art!
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Hello, Looks fantastic! Could we see a cockpit shot at that resolution? Thanks!
