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sophocles

+MODDER
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Everything posted by sophocles

  1. Some more @paulopanz goodness! Sorry, couldn;t resist
  2. Compliments of @paulopanz .. a true artist!!!!
  3. it's on hold till I finish the Norwegian R/F-5a variants.
  4. I refuse to believe that this was a scam/money grab .. maybe I'm naive, but I truly think that he was serious about the update. I know he didn't raise what he expected, and this is the result .. I guess I'd better resign myself to the fact that SF2 will remain as is .. it's a crying shame though because this game is so bloody cool!
  5. Unfortunately, I have to agree. I suppose we were all pinning our hopes on the release of the windows 10 update; but this has not materialized and I've given up hope that it ever will. If something miraculous happens and we see an update then maybe all the work we modders put into the game will have some purpose .. but as it stands, I have to concede that we modders are working inordinate numbers of hours to please only ourselves, each other, and the handful of users left. I wish TK would read these forums and at least give us a clear idea of what to (or not to) expect.
    Bloody marvelous! Congratulations on a thoroughly detailed and researched model!
  6. In what way has it been updated?
  7. Bloody fantastic!!! Volker you're my hero! Can't wait to fly this bird. obligatory screenie..
  8. Congratulations brother!! I hope it does well.
  9. I just noticed the problem .. I see from your screenshots that you have a pilot folder directly into your strikefighters2 directory instead of in the objects directory. The fake pilot should be in the following directory: Users/Hani/saved games/Thirdwire/Strikefighters2/Objects/pilots/fake pilot
  10. It looks like it's in the correct place .. This is weird! Can you post a screenshot of the pilot hanging in game?
  11. Can you take a screenshot of your Mods directory pilot folder and post it here. the F-5a and consequently the C model didn't have a radar; so it's natural that you don't have one.
  12. You haven't put the fake pilot from the package's pilots folder into your Mods pilots folder . In case you can't find it here it is.. FakePilot.7z
  13. some pics .. the first showing the camera selected in the gunsight as per the flight handbook .. and the second showing the switch turned to "ON" when the camera is selected, and the counter rolling back the frames..
  14. You know .. most of you are probably thinking WGAF .. but it's now infinitely more rewarding when you can fly Recon missions - and instead if just pretending it all, you get to 1. activate the camera, 2. get an image of the camera view in the top right corner, 3. get a sound of it operating .. and 4. have the camera frame counters on the left console of the pit rolling backwards as you run out of film.. Huge shout out to @Cliff7600, @logan4, @paulopanz and @yakarov79 for helping me put it together!
  15. I just seperated the primary guns and the "camera frame" secondary gun as different gun groups in the data.ini and it worked!!!!!! By selecting the secondary gun group, the counter now only counts back when you fire the secondary gun! Good job @yakarov79!!!!! BTW I also added "item number in the cockpit .ini as you said.. [CameraFrameCounter] Type=GUN_ROUNDS_INDICATOR itemnumber=2 => This now works!!!!!!!!! CounterNodeFormat=gun_dial%d MovementType=ANALOG_COUNTER
  16. Thanks @yakarov79 I tried "_2" but it didn't work. I fear you're right about the total number of rounds .. never mind it's still cool!
  17. Hello all! I've been working on getting some functionality to the Recon variant of the new Norwegian RF-5a variant and have set up a "fake" gun to act as a camera so that when you fire the secondary guns, you get a neat "whirring" film projector type sound. I've subsequently set up the camera frame counters on the Recon panel in the cockpit to count down the camera frames as the camera "fires". Although the counters work just fine as I "fire" the secondary guns, the problem is that the counter dials count back even when I fire the primary guns! How do you get the game to use the GUN_ROUNDS_INDICATOR to refer only to the secondary gun? Here is the cockpit.ini entry for the camera frame counters.. [CameraFrameCounter] Type=GUN_ROUNDS_INDICATOR => How do I get this parameter to refer only to the secondary gun? CounterNodeFormat=gun_dial%d MovementType=ANALOG_COUNTER Would appreciate some help!
    Aaah!! .. the good old days .. I remember playing the microprose variant during the Desert Storm and loving the immersion; this package is beautifully done! Congratulations!!!
  18. some more cockpit progress pics for the Recon Norwegian birds (RF-5a) ..
  19. I see.. @baffmeister, who has done all the flight models has done so using using "medium' settings for the flight model.. so perhaps there's the problem.
  20. No problems on my system @madvad , maybe you need to recalibrate your joystick?
    Excellent package!! Congratulations to all involved.
  21. ..and the 1966 cockpit variant..
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