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Everything posted by sophocles
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how to make 4096 x 4096 textures
sophocles replied to ravenclaw_007's topic in Mods & Skinning Discussion
What problem did you have? remember that Win10 deletes "some" files so you have to turn security settings off before you try to install onto Win10. -
how to make 4096 x 4096 textures
sophocles replied to ravenclaw_007's topic in Mods & Skinning Discussion
Volker, 3dsmaxworks just fine on windows 10 (just upgraded myself and have run into no problems at all (32 bit version). What i'd suggest is to see If your paint programme is configured to use your graphics card. There's no need to buy a new computer, your specs are way more than enough. -
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Thanks to all but the solution was simple .. I'd forgotten to add the system entries for the extra tank in the wings section of the Data.ini All is good now!
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Kevin I added another dummy node to the model onto which I added the Fletcher tank, but still no success (-:
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Hello Carlo. I just downloaded his files and it appears that he has different ModelNodeName entries for the different tanks whereas the F-5 tanks are all attached to the same ModelNodeName entries; that is Left_Pylon_inner . I wonder If this is how he did it? example from the T-33 Data [RightWingTipStation01] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 5.792,-0.527,-0.065 AttachmentAngles=0.0,0.0,0.0 LoadLimit=900 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tip_Tank_point_DX PylonMass=5.00 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=F-80_Lockheed_tank FuelTankNodeName=L_Tank165_DX [LeftWingTipStation02] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-5.792,-0.527,-0.065 AttachmentAngles=0.0,0.0,0.0 LoadLimit=900 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tip_Tank_point_SX ================> These are different! PylonMass=5.00 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=265_Misawa_tank FuelTankNodeName=Misawa_Tank265_SX
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Maybe you're right Eric .. I don't know if anyone has done it before but I'd sure like to find out! Thanks for your response!
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Hello all! Could someone please tell me why the game only accepts 2, but not 3 different fuel tanks under the same pylon? (with different station ids ofcourse). I can get 2 different fuel tanks to function, but when I try a third, it doesn't show in the weapon selection screen. Here is the relevant part of the Data.ini Any help would be greatly appreciated! [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.0 AllowedWeaponClass=BOMB,RP,LGB,FT SpecificStationCode=HAF AttachmentType=NATO,USAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_150 FuelTankNodeName=FuelTank_150_UnderWing [RightWingStationInboard] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.00 AllowedWeaponClass=BOMB,RP,LGB,FT AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_150 FuelTankNodeName=FuelTank_150_UnderWing [LeftWingStationInboardAltFT] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=NF5a_FuelTank_275 FuelTankNodeName=FuelTank_275 [RightWingStationInboardAltFT] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=NF5a_FuelTank_275 FuelTankNodeName=FuelTank_275 [LeftWingStationInboardAltFT2] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_SF150 ============ These do not show up!! FuelTankNodeName=FuelTank_SF150_UnderWing [RightWingStationInboardAltFT2] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_SF150 ============ These do not show up!! FuelTankNodeName=FuelTank_SF150_UnderWing
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This just came to me .. have you tried exporting both "with/without decals" to see If it helps because I suspect that without decals option doesn't tesselate polygons (which may impact the exporter's management of normals.
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Hello Volker, here's a couple of suggestions: Have you checked that you have the same smoothing group on both sides of the seam? You've probably already checked; but is the seam properly welded?
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Yes; this is the main concern; I guess it's doable but it'll take a lot of work. I wish we'd known about this earlier cause it has the potential to really make the cockpits look more dynamic. Great find @muhammad !
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In Grief and Sadness...Our Greatest Loss...GodSpeed Marty.
sophocles replied to swambast's topic in CombatACE News
My deepest condolences to his family and loved ones. -
My condolences brother, ..
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it's on hold till I finish the Norwegian R/F-5a variants.
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I refuse to believe that this was a scam/money grab .. maybe I'm naive, but I truly think that he was serious about the update. I know he didn't raise what he expected, and this is the result .. I guess I'd better resign myself to the fact that SF2 will remain as is .. it's a crying shame though because this game is so bloody cool!
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Unfortunately, I have to agree. I suppose we were all pinning our hopes on the release of the windows 10 update; but this has not materialized and I've given up hope that it ever will. If something miraculous happens and we see an update then maybe all the work we modders put into the game will have some purpose .. but as it stands, I have to concede that we modders are working inordinate numbers of hours to please only ourselves, each other, and the handful of users left. I wish TK would read these forums and at least give us a clear idea of what to (or not to) expect.
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