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Everything posted by sophocles
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In what way has it been updated?
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Congratulations brother!! I hope it does well.
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some pics .. the first showing the camera selected in the gunsight as per the flight handbook .. and the second showing the switch turned to "ON" when the camera is selected, and the counter rolling back the frames..
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You know .. most of you are probably thinking WGAF .. but it's now infinitely more rewarding when you can fly Recon missions - and instead if just pretending it all, you get to 1. activate the camera, 2. get an image of the camera view in the top right corner, 3. get a sound of it operating .. and 4. have the camera frame counters on the left console of the pit rolling backwards as you run out of film.. Huge shout out to @Cliff7600, @logan4, @paulopanz and @yakarov79 for helping me put it together!
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I just seperated the primary guns and the "camera frame" secondary gun as different gun groups in the data.ini and it worked!!!!!! By selecting the secondary gun group, the counter now only counts back when you fire the secondary gun! Good job @yakarov79!!!!! BTW I also added "item number in the cockpit .ini as you said.. [CameraFrameCounter] Type=GUN_ROUNDS_INDICATOR itemnumber=2 => This now works!!!!!!!!! CounterNodeFormat=gun_dial%d MovementType=ANALOG_COUNTER
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Thanks @yakarov79 I tried "_2" but it didn't work. I fear you're right about the total number of rounds .. never mind it's still cool!
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Hello all! I've been working on getting some functionality to the Recon variant of the new Norwegian RF-5a variant and have set up a "fake" gun to act as a camera so that when you fire the secondary guns, you get a neat "whirring" film projector type sound. I've subsequently set up the camera frame counters on the Recon panel in the cockpit to count down the camera frames as the camera "fires". Although the counters work just fine as I "fire" the secondary guns, the problem is that the counter dials count back even when I fire the primary guns! How do you get the game to use the GUN_ROUNDS_INDICATOR to refer only to the secondary gun? Here is the cockpit.ini entry for the camera frame counters.. [CameraFrameCounter] Type=GUN_ROUNDS_INDICATOR => How do I get this parameter to refer only to the secondary gun? CounterNodeFormat=gun_dial%d MovementType=ANALOG_COUNTER Would appreciate some help!
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- f-19
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Just copy link?
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BTW, can someone please tell me the proper way to imbed the name of a fellow member in the threads?
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..and there I was gearing up for the F-5B when @paulopanz came along with several new skins for a dedicated Norwegian AF variant .. I couldn't resist and dusted off the 2 RNoAF cockpit variants I'd started so long ago ..
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Yes, but that will be a long while down the road.. the F-5B with both cockpits modelled is going to take some doing.. The time for the F-5E will come though..eventually
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I'll be posting progress in this thread a little at a time.. the "B" had a really weird nosewheel forward cover.. What's going to be challenging is getting the interior of the canopies fleshed out properly and the dividing internals between the instructor and student stations.
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You haven't fixed anything! In order for the sounds, and I mean all the custom sounds in the package to work how they were designed (and into which a lotof time was invested), you need to follow these basic instructions from the installation instructions .. "..2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file." Your solution is a "hack" which robs you of the chance to hear the other plane custom sounds including the engine, afterburner, and Hi-Fi cannon sounds .. So weirdguy, follow the instructions and enjoy the package as its designers intended.. and stop posting these interim "hacks" which detract from the quality of the package.. it's not right! Sophocles "
