-
Posts
638 -
Joined
-
Last visited
-
Days Won
36
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by sophocles
-
EA-18G XE572 VX-9 skin for the CJS Super Hornet Mod
sophocles commented on Flanker562's file in Misc/AI Aircraft Skins
-
This was a great site back in the day .. learned a lot about painting. Thanks Kevin
-
SF2 Avionics Community Pack - - Beta release v0.5
sophocles replied to Eagle114th's topic in Mods & Skinning Discussion
Man, this is fantastic!! .. "feels" like a new sim! Well done Sir! -
Sorry to bring this up again but Wilches@ was right, the parts may not show up in the Mues' LOD viewer (the alpha channel works) but in game the parts continue to appear .. even after hex editing the LOD changing references from bmp to tga. Any other ideas Gentlemen?
-
Just got them! Absolutely superb!! Thanks a lot!
-
Fantastic job as always GKABS!!; Sorry for a stupid question, but where are the sound files for your A-6s?
-
-
Hello Julio, this is what prompted me to look into the problem. I realized that the lewis gun was used as weapon station since it had both entries in the data.ini and the loadout.ini. This then made me experiment by placing the Lewisgun folder (lewis01) into the weapons folder instead of in the guns folder (where it was by default) and that did the trick as well as renaming the entry in the loadouts,ini from " 303CAL_LEWIS_MK2" into "lewis01" with the station ID matching the one in the [centerWingStation] in the data.ini. All thst was left to do was to adjust the AttachmentPosition of the gun and the ejection entries because the gun wasn't sitting right. What a nightmare!! If I had seen your post earlier it would have saved me quite a few hours, but thankyou so very much for looking so deeply into the problem and setting up your schematic!
- 6 replies
-
- 2
-
-
- firsteagles2
- nieuport 17 lewisa gun
-
(and 1 more)
Tagged with:
-
Nah! I'm lost, I don't know what i'm doing .. Here's an effect for smoke tracer from Jan Tuma which I can't get to work in FE2 TracerSmoke.tga TracerSmokeEmitter.ini
- 6 replies
-
- firsteagles2
- nieuport 17 lewisa gun
-
(and 1 more)
Tagged with:
-
Thanks Kevin! I'll do just that..
- 6 replies
-
- 1
-
-
- firsteagles2
- nieuport 17 lewisa gun
-
(and 1 more)
Tagged with:
-
Hello all! After getting inti First Eagles 2 again, I've been confounded by 2 issues; 1) I can't get any of the Nieuport 17 aircraft in the download sections to appear in First Eagles 2 with the Lewis gun! It just isn't there. I've read some posts about this phenomenon but nothing seems to work! 2) I've downloaded some effects packages for gun tracers and smoke and it appears that they only work in the original First Eagles. I'd really appreciate it If any of you who have the above working in FE2 can point out some solutions. Cheers! Sophocles
- 6 replies
-
- firsteagles2
- nieuport 17 lewisa gun
-
(and 1 more)
Tagged with:
-
how to make 4096 x 4096 textures
sophocles replied to ravenclaw_007's topic in Mods & Skinning Discussion
What problem did you have? remember that Win10 deletes "some" files so you have to turn security settings off before you try to install onto Win10. -
how to make 4096 x 4096 textures
sophocles replied to ravenclaw_007's topic in Mods & Skinning Discussion
Volker, 3dsmaxworks just fine on windows 10 (just upgraded myself and have run into no problems at all (32 bit version). What i'd suggest is to see If your paint programme is configured to use your graphics card. There's no need to buy a new computer, your specs are way more than enough. -
-
-
Thanks to all but the solution was simple .. I'd forgotten to add the system entries for the extra tank in the wings section of the Data.ini All is good now!
-
Kevin I added another dummy node to the model onto which I added the Fletcher tank, but still no success (-:
-
Hello Carlo. I just downloaded his files and it appears that he has different ModelNodeName entries for the different tanks whereas the F-5 tanks are all attached to the same ModelNodeName entries; that is Left_Pylon_inner . I wonder If this is how he did it? example from the T-33 Data [RightWingTipStation01] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 5.792,-0.527,-0.065 AttachmentAngles=0.0,0.0,0.0 LoadLimit=900 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tip_Tank_point_DX PylonMass=5.00 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=F-80_Lockheed_tank FuelTankNodeName=L_Tank165_DX [LeftWingTipStation02] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-5.792,-0.527,-0.065 AttachmentAngles=0.0,0.0,0.0 LoadLimit=900 AllowedWeaponClass=FT AttachmentType= ModelNodeName=Tip_Tank_point_SX ================> These are different! PylonMass=5.00 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=265_Misawa_tank FuelTankNodeName=Misawa_Tank265_SX
-
Maybe you're right Eric .. I don't know if anyone has done it before but I'd sure like to find out! Thanks for your response!
-
Hello all! Could someone please tell me why the game only accepts 2, but not 3 different fuel tanks under the same pylon? (with different station ids ofcourse). I can get 2 different fuel tanks to function, but when I try a third, it doesn't show in the weapon selection screen. Here is the relevant part of the Data.ini Any help would be greatly appreciated! [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.0 AllowedWeaponClass=BOMB,RP,LGB,FT SpecificStationCode=HAF AttachmentType=NATO,USAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_150 FuelTankNodeName=FuelTank_150_UnderWing [RightWingStationInboard] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.490 LoadLimit=520.00 AllowedWeaponClass=BOMB,RP,LGB,FT AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_150 FuelTankNodeName=FuelTank_150_UnderWing [LeftWingStationInboardAltFT] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=NF5a_FuelTank_275 FuelTankNodeName=FuelTank_275 [RightWingStationInboardAltFT] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=NF5a_FuelTank_275 FuelTankNodeName=FuelTank_275 [LeftWingStationInboardAltFT2] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Left_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_SF150 ============ These do not show up!! FuelTankNodeName=FuelTank_SF150_UnderWing [RightWingStationInboardAltFT2] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.154,0.395,-0.653 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.610000 LoadLimit=885.000000 AllowedWeaponClass=FT, AttachmentType=NATO,USAF SpecificStationCode=HAF ModelNodeName=Right_Pylon_inner PylonMass=51.71 PylonDragArea=0.03 FuelTankName=F5a_FuelTank_SF150 ============ These do not show up!! FuelTankNodeName=FuelTank_SF150_UnderWing
-
-
This just came to me .. have you tried exporting both "with/without decals" to see If it helps because I suspect that without decals option doesn't tesselate polygons (which may impact the exporter's management of normals.
-
-
- 2
-
-
