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sophocles

+MODDER
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Everything posted by sophocles

  1. Thanks guuruu, this looks lke a solution..
  2. Hello all! I've been ini dancing for hours trying to see If I could get the seat on my F-5a (which is not a separate LOD but part of the main model) to function in game .. meaning to separate from the aircraft after ejection.. I'd really like not to have to make a separate seat model LOD; does anyone know If it can be done? PS: It an be achieved easily with weapon stations, FTs etc.. but the entries in the aicraft data for the seat don't really provide for a node call .. I added one but it doesn't work.. [Pilot] SystemType=PILOT_COCKPIT Position=0.0,3.10,0.9 PilotModelName=HGU26AW.lod SeatModelName=F-5a_Seat ModelNodeName=seat_frame ..............this doesn't work SeatPosition=0.00,1.6,0.33 MinExtentPosition=-0.25,2.86,-0.22 MaxExtentPosition= 0.25,3.87, 1.00 CanopyNodeName=Canopy_Main Any help would be greatly appreciated! Regards, Sophocles
  3. sophocles

    J-5 pack

    Extensive and thorough compilation; my gratitude ..only in Strike Fighters ..
  4. Man, that's just heart breaking.. hope you get it back.
  5. Absolutely outstanding Wojtek! Just took her for a bombing run, the sounds (comms and music!!), effects, and warnings make the experience very immersive! (seriously .. it's quite cinematic!) Excellent work to all involved!
  6. I can appreciate that brother, having to sort out and correct the deficiencies in unrefined mesh is just as hard and time-consuming as working from scratch! Moreover, what most don't realise is that the modelling part is the easy part(!) .. getting the model into the game is most of the work!! Good luck!! I'm very much looking forward to flying this beauty when she's ready!
  7. Truly gorgeous Sundowner, love what you've done with the front canopy area.. must've been a bit tricky!!
  8. Holy cow!! Russ, this looks marvellous; I know it's a big job getting something like this into the game!!!
  9. Speak for yourself Starfighter2! It's still 30 degrees and sunny as heck here on Crete, LOL!! There's still some details to iron out, and Baffmeister is working hard custom building and tuning the flight model.. so a couple more weeks
  10. Yep, that was a really nice surprise! Thanks TK!!
  11. Best of luck; speedy recovery!
  12. Man! That's fantastic news! I'm getting a vibe that TK is falling in love with Strike Fighters PC again!
  13. I guess one does wonder why he han't gone down that route.. anyone care to speculate as to why not?
  14. That was very helpful Russ, thanks!!
  15. Spot on brother! I couldn't have said it better..
  16. Come on guuruu, it's both! Aren't you tired of the old dx7shaders, and working on Max9.. (I know I am LOL!) Have faith, one update will eventually lead to others!
  17. We all love the SF series and I think we can all make this work .. I'm sure TK's heart is in it; and that can only be a good thing! For what it's worth, I've chimed in and hope we can reach the goal! Cheers
  18. The F-5a can only carry 2 sidewinders on its wingtip rails; unlike the F-5E which I've noticed some countries have updated to carry four (Brazil and others..)
  19. Air to air is included in the loadouts, but the F-5a doesn't pack the punch of air-superiority fighters; it fights with its cannon and a couple of sidewinders. Yes, the plan is to include some type of paint-kit. Cheers .. back to work..
  20. Thankyou gentlemen. Gerwin and Blade, you have been most helpful!!! Cheers!!
  21. Thanks for your prompt reply, but I'm not quite sure what you mean about moving the RGB and Alpha channel in the right way? and why would they need to be re-alligned??
  22. Hello All, I'd like to make some damage textures from scratch, could someone walk me through the creation process? Thanks in advance!
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