howling1
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Greetings People
howling1 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, resuming my spot near the refreshments table. I've restarted updating the List here Dave... -
There are some exceptions. If you transfer the AN-12, C-130, & F-104G to WOV you will need to extract all the files relating to that aircraft with the SFP1E .cat file extractor & include them with the transfer. Same goes for any aircraft using the f-104G cockpit from SFP1. WOV aircraft ( Like the A-6A or B-52D ) will need their files extracted as well if you transfer them to SFP1/SFG...
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F-14A Released!
howling1 replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The site should be back up today. In addition to the US F-14A v1.1, an Iranian Tomcat is also available there as well... EDIT: BTW Hawker, are you the same Hawker who made the EA-6B? If so, wpnssgt at wpnssgt.com would like to get ahold of you concerning updating the EA-6B to Service Pack 3 standards. When C-5's forum gets back up, you can PM wpnssgt there. Thanks... -
Downloads
howling1 replied to MaxenThor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A lot of the stuff that was here, is also at www.avsim.com/ Including v4.0 & v5.0 of the A-1H. I'll be sad to see BioHaz go, as this place was the strongest supporter of Strike Fighters in the early days. I've noticed that two recent updates that I made to the Filling In The Blanks thread have "disappeared". You can also find this thread mirrored at ThirdWire's Forums, Column5's site, and SimHQ. In time we can only hope that MJ will have the time to restart BioHaz in some new format... -
WeaponsData.ini
howling1 replied to StreakEagle0's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, the Weapons Editor was written for Windows98. If you're using XP, right click on the Wep Editor icon, select Properties, & then set it up to run in Win98 Compatability mode. You will then see the DOS screen flicker as you start it, after which the Weapons Editor will start... -
have they found a Distributer yet?
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Not a whole lot happening with Tank Sims now. Steel Beasts 2 is way late. The version used by the Danish Military was released early last year & the developers keep pushing back SB2's commercial release date. I've about given up hope on this one. Steel Beasts 1 doesn't have a campaign included with it. Panzer Elite Gold, if you can find it, is a far better deal...
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Korean terrain released!
howling1 replied to Dagger's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It should be at http://www.column5.us/aircraft.shtml T-33A is there as well, although if you want to use the real thing, Pasko has released the F-94B for the upcoming campaign... -
WeaponsData.ini
howling1 replied to StreakEagle0's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Definately, Use the Weapons Editor to open the WeaponsData.ini, scroll down to the bottom & check to make sure the added weapons are showing up, then click "Save". Above all else, DO NOT click "Save As". More people have screwed up their weapons that way, and the only cure is a complete re-install of your weapons data & Weaponsdata.ini... Thus speaketh the voice of bitter experience... -
WeaponsData.ini
howling1 replied to StreakEagle0's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WeaponsData.ini goes in Strike Fighters/Objects/Weapons. -
Korean terrain released!
howling1 replied to Dagger's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Guys, this is one nice terrain. Both Winter & Summer tiles are available. And there's a campaign in the works as well... -
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MiG-21F-13 flyable where????
howling1 replied to graphit's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SimDawg's "Fly All MiGs" mod at http://www.avsim.com/ Marcelo's green tinted F-104 cockpit & instructions at http://www.marcfighters.com/ My "Fly The VPAF" mod here at BioHaz is for WOV only... -
Problem with nuke mod
howling1 replied to bobd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In addition to installing Deuces, or FUBAR512's Nuke Effects ( which make changes to the particle system .ini file, you also have to change the bomb entries in the weaponsdata.ini. Here's a list prepared by Gaston of what entries he uses each time a new weapons pack comes out : Gaston's wpnsdata correction to use Deuces Nuke Effrcts: [WeaponData341] TypeName=Mk43 FullName=Mk43 Nuclear Bomb ModelName=Mk43 Mass=1000.000000 Diameter=0.490000 Length=4.000000 AttachmentType=USAF,USN NationName=USAF StartYear=1961 EndYear=1991 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NukeBombEffects WarheadType=11 Explosives=1000000000.000000 FusingDistance=0.000000 ClusterBomblets=1 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0.000000 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LaunchReliability=0.000000 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.500000 [WeaponData342] TypeName=B61 FullName=B61 Nuclear Bomb ModelName=B61 Mass=324.799988 Diameter=0.324000 Length=3.602000 AttachmentType=USAF NationName=USAF StartYear=0 EndYear=0 Availability=1 BaseQuantity=10 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NukeBombEffects WarheadType=11 Explosives=3000000000.000000 FusingDistance=25.000000 ClusterBomblets=1 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0.000000 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LaunchReliability=0.000000 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.250000 [WeaponData343] TypeName=B83 FullName=B83 Tactical Nuke ModelName=MK-83 Mass=1000.000000 Diameter=0.220000 Length=2.300000 AttachmentType=USAF,USN NationName=USAF StartYear=1961 EndYear=1991 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NukeBombEffects WarheadType=11 Explosives=30000000.000000 FusingDistance=50.000000 ClusterBomblets=1 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0.000000 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LaunchReliability=0.000000 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.500000 [WeaponData384] TypeName=RDS-4 FullName=RDS-4 30 kT Nuclear Bomb ModelName=RDS-4 Mass=2500.000000 Diameter=0.760000 Length=2.960000 AttachmentType=WP NationName=SOVIET StartYear=0 EndYear=0 Availability=0 BaseQuantity=1 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NukeBombEffects WarheadType=11 Explosives=1000000000.000000 FusingDistance=500.000000 ClusterBomblets=1 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0.000000 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LaunchReliability=0.000000 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 [WeaponData547] TypeName=Mk.12A FullName=Mk.12A Nuclear Bomb Placeholder ModelName=MK-83 Mass=1000.000000 Diameter=0.220000 Length=2.300000 AttachmentType=USAF,USN NationName=USAF StartYear=1953 EndYear=1959 Availability=1 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NukeBombEffects WarheadType=11 Explosives=30000000.000000 FusingDistance=50.000000 ClusterBomblets=1 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0.000000 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LaunchReliability=0.000000 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.500000 -
New member asking..
howling1 replied to proleter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The F-104G was included with Strike Fighters Gold. Soon the F-104C & the F-104A will be released for both SFP1 & WOV by wpnssgt & USAFMTL... -
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Skyraider mod
howling1 replied to Mickyd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The most current version of the Skyraider IIRC, is A-1H v4.0c available over at www.avsim.com/ -
Wpnssgt has released SP3 compliant versions of the following, complete with Chaff/Flare Dispensers & ECM : MiG-29A Fulcrum-A v2.0 Soviet Version MiG-29G Fulcrum-A v2.0 Unified Germany Version F-15C Eagle v2.0 adds ECM & Chaff/Flares Get them at : http://www.wpnssgt.com/aircraft.htm Thanks Mike, we owe you one.
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I think mine is one of sorry horror stories about getting the retail version to work. Spent 5 hours fighting steam to get to the "Too Busy To Process You Registration" screen, then about 30 minutes into the game, suffered a 30 second power outage and found on bootup that the game wouldn't run in offline mode until my registration had been completed. 14 hours later, finally got my registration approved. Game is great, but I strongly doubt that I'll buy another Valve game anytime soon, if they continue to use steam...
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Sony from Check-Six was collecting all of the Editors/Utilities for a SFP1 Tools Package. Hopefully, when it's ready we'll have them all in one convenient DL...
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Get it here at BioHaz : ========================================================= North Korean Peoples Air Force MiG-23ML Flogger-G ( Rebuilt MiG-23MF ) Version v0.92c -------------------------------------------------------- Installation: 1. Drop the folder called "MiG-23ML(NK)"into your "Aircraft" directory. [ C:\Program Files\Strategy First\Strike Fighters\Objects\Aircraft ] Those that have SFP1 Gold or Valuesoft Editions, replace the \Strategy First\ with the correct folder 2. You should have the following already installed : ( Serice Pack #3 may be downloaded at http://www.biohazcentral.com and other places as well ) A. SFP1 Service Pack #1 b. SFP1 Service Pack #2 c. SFP1 Service Pack #3 d. The most current SFP1 Weapons Pack ( Available from : http://www.max-gs.com/adave/weaponsdev/ ) NOTE: If you have not already done so, you should have the following website bookmarked. It will make your Strike Fighters Experience much more rewarding : http://www.sfmods.com/forum/index.php?act=ST&f=8&t=12 -------------------------------------------------------- A. This model represents The MiG-23ML Flogger-G ( Rebuilt MF ) version as operated to the North Koreans. Many of the NKAF's MiG-23MLs were rebuilt from their existing MiG-23MF/MS with Soviet/Russian assistance. This is the version here. North Korea operated only a handful of MiG-23MF & MiG-23MS until Mikhail Gorbachov, in the last days of the Soviet Union, gave them access to more advanced weaponry. North Korea is believed to have in excess of 48+ MiG-23MLs. Half of them are rebuilds with the larger dorsal fin shown here. B. The MiG-23ML uses the Sapfir-23ML "High Lark 2" radar and the Soyuz/Khachaturov R-35F-300 engine. This gives the North Koreans a more potent aircraft as opposed to earlier Floggers. NKAF Flogger-Gs are equipped to carry Chinese air to air missiles as well as the more modern AA-11s. As far as in known ( and they are a secretive lot ), NKAF Floggers are organized into three squadrons of the 60th Air Regiment, 1st Air Combat Division. This Division also includes the NKAF's small force of MiG-29s. C. NKAF aircraft until recently used either silver or white/light grey skins. They appear to be rediscovering the art of camoflage as evidenced by a rather bad photo of one of their MiG-29s. Note that due to their secretive nature, unclassified photos of NKAF aircraft are few and far between, and always of poor quality. The aircraft numbers here are a "Best Guess". NKAF appears to use two digit numbering when they only have enough of an aircraft type to form a single squadron. When they have more, they use three or four digit numbering. Note: The loading screen photo is of earlier NKAF MiG-23MS Flogger-E fighters, The clearest photo I could find. D. 1st Sqdn 60th Air Regiment skin by Ghostrider883, based on a Marcelo ( MarcFighters ) skin. Additional NKAF skins are being prepared by Phamtuan & will continue the numbering system presented in Ghost's 1st Sqdn 60th Air Regiment skin. E. Flogger Hangar Screen is by The Wrench ( THX Kevin ) F. Note that this aircraft includes a First Generation WP Chaff/Flare Dispenser. This entry in the data.ini will not work until Strike Fighters Service Pack 3 is installed. Thanks to Gramps for providing a F-18 SP3 compliant data.ini to study. ------------------------------------------------------- NOTES On Using Sapfir-23ML RADAR: 1. For the Sapfir-23ML radar, I went back to the best example to date in SFP1 of a Soviet Radar, Eruyi's Taifun radar for Boopidoo's SU-15F. This one will operate slightly differently from what you've been accustomed to. Hopefully Eruyi's work will lend itself to presenting a more "Soviet Feel" to this aircraft and thus to your enjoyment. I've adjusted the Search & Tracking ranges of the Sapfir-23ML to mesh with Eruyi's display data. However, for those who wish a more *normal* radar, I've included an "alt_MiG-23ML_AVIONICS.ini as well. Just move the MiG-23ML_AVIONICS.ini to another folder, and then remove the " alt_ " from the alt_MiG-23ML_AVIONICS.ini name. 2. For those interested in contemporary stablemates of the MiG-23, I highly recommend Boopidoo's Su-15A & SU-15F Flagons. These were the first non-stock Soviet/WP aircraft released for SFP1, and are still some of the best. Available from several sources, including MajorLee's. ------------------------------------------------------- NOTE1 : Some people report having CTD problems with earlier Flogger variants. While everyone's systems are different, some of the problems appear to be sound related. If you have CTD problems with this bird, try adjusting the in- game sound settings. Or try " Start >> Run >> dxdiag ", and then adjusting the 3D sound acceleration setting under the Sound Tab. ( Depending on which version of Windows you have, there can be up three separate Sound Tabs in DXDiag. Check to make sure the 3D Sound setting is the same in all three. You may also try moving the MiG-23M_shadow.SHD file to another folder & see if that improves performance. Check the Forums at SimHQ for the latest on troubleshooting. NOTE2 : This tweek also works on some systems ( CPU: 1GHz or better, GPU : 64 MB or better, RAM : 512 MB or more ) 1. Use the SFP1E .cat file extractor to extract your Flightdata config.ini from the Flightdata.cat file located in your Flight folder. 2. Make this change in the flightdata config.ini : [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=8192 MaxIndexCount=16384 MaxTextureCount=8192 MaxModelType=2048 MaxMeshPerScene=1024 MaxModelPerScene=2048 MaxLightPerScene=512 AspectRatio=1.333333 MinPixelSize=1.0 ------------------------------------------------------- Special Thanks Goes To : 1. The Flogger development Team: Model: Rafael SU-17 Cockpit: Armourdave, Sal Skins: Marcello ( MarcFighters ), Ghostrider883, Gramps, Phamtuan Flight Model: column5 Pilot: Pasko Testing, etc: USAFMTL, Crab_02, Sony Tuckson 2. Ghostrider883 & Phantuan for skins & techical advice 3. Armourdave & Sal for allowing use of the modified SU-17 cockpit. 4. Tomcat74 for his Setka3 gunsight recticle. 5. Eruyi for his original MIG21RADAR.tga & Radar Display Data. 6. The MiG Works Team at SimHQ for guidance, expertise, inspiration, and support : MiGeg, Gramps, Madcaddie, Ghostrider, Tomcat74, Grach, Pasko, and C-5 7. Technical references : "Jane's All The World's Aircraft 1993-1994" "Jane's Aircraft Upgrades 2002-2003" "Jane's Radar And Electronic Warfare Systems 2000-2001" Thank you wonderful guys, one and all !!! ========================================================= Original MiG-23M Readme ========================================================= MiG-23M Flogger-B Version 0.90b 22 AUG 2004 ------- Credits ------- Model: Rafael Cockpit: Armourdave, Sal Skins: Macello Flight Model: column5 Pilot: Pasko Testing, etc: USAFMTL, Crab_02, Sony Tuckson ----------- Limitations ----------- This model is very close to being complete, but some minor details remaining to be fixed. Rather than delay release further, it is being released as a beta with version 0.90. Post any feedback in the SimHQ Strike Fighters forum. About the cockpit: Armourdave was kind enough to allow us to use his Su-17 cockpit, which is like the MiG-23 cockpit in many respects. One aspect that is different concerns the radar. The MiG-23 has a unique radar display which projects onto the HUD. Until the Flogger team has time to model this properly, it is suggested that you enable the radar screen in the upper right corner of your display. This is on by default, but if you have turned it off you will need to edit HUDdata.ini and turn it back on, or you will have no radar display. ------------ Installation ------------ Simply copy the MiG-23M folder to your \OBJECTS\AIRCRAFT folder. Then copy the files in the Pilot folder to \OBJECTS\AIRCRAFT and you are ready to fly. If you have already installed Pasko's Sukhoi interceptors, you already have the pilot installed. You should also have the latest weapons pack installed for the AA-7 missiles. -------------------------------------------------------
