AleDucat
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Everything posted by AleDucat
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AIM9LUK arranca en el 1978. Usa enganche UK. AIM9LAR arranca en el 2000. Usa enganche Argentina. Y listo, no te complicas. Te llegó mi MP???
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hahahahah! Is Helio dos Passos Cardassian? Hey, I like Pibes Chorros!
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Tejas for our game?
AleDucat replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thank you! Umm... Any detailed pictures showing the main gear? Front is well covered by now, as for almost the rest of the plane with the link you already post. Engine is F-404, right? Erwin, may I request your help? I was working with this one till today that I noticed about your Su-35BM pit Intended to be used in my T-50... Now, may I keep working on mine, or you can lend me yours? -
Your Toughest Opponent
AleDucat replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
FOV should be 5, I think, for realistic measures... But again, to simulate the HMCS, it should be higher (60 as I point before)... At least, that is the number I'm already using -
Tejas for our game?
AleDucat replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks guys, that will help me a lot. It's a pleasure to work in this wonderfull community Yea... I want one of those ones in my playroom! -
Tejas for our game?
AleDucat replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OK, won't tell you. Started 2:37 AM after (yet another) blackout, picture taked 6:53 AM. It needs a LOT of work yet, there are not much reference pictures covering main landing gear. Does anyone have a blueprint with wheels location? -
Your Toughest Opponent
AleDucat replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ZMatt, did you see what I means? How can a Rhino (the original and only one Rhino, F-4 Phantom) blow out from skies Flankers and Fulcrums? Seeker FOV means Seeker Field Of View, and this is, how many degrees it can "see" for lock-on. A (real life) Archer has a 60° Field of View due the use of a HMS. To simulate LOAL or Helmet Mounted Sights, I think we have to use a field of view way wider, while inacurate, will let us use these capabilties till TK release an Avionics90.dll. -
ARRRGHH!
AleDucat replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try this... [TailGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=2 DragArea=0.25 HideGearNode=FALSE ModelNodeName=TailWheelSwivel InsideNodeName=Tailwell //ShockAnimationID= ShockStroke=0.10 SpringFactor=1.0 DampingFactor=1.0 //SpringFactor=2.0 //DampingFactor=0.2 WheelNodeName=TailWheel RotationAxis=X-AXIS RollingRadius=0.17 //RollingRadius=0.25 ReverseWheelRotation=TRUE CastoringWheel=TRUE CastoringNodeName=TailWheelSwivel Steerable=TRUE MaxSteeringSpeed=50.15 //Locking=TRUE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=77.2 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=2 DragArea=0.90 HideGearNode=FALSE ModelNodeName=MainGearStrutL InsideNodeName=Left_Gear_Well //ShockAnimationID= ShockNodeName=DamperL ShockTravelAxis=Z-AXIS ReverseShockOrientation=FALSE ShockStroke=0.20 SpringFactor=1.3 DampingFactor=1.0 //ShockStroke=0.40 //SpringFactor=5.0 //DampingFactor=0.4 WheelNodeName=MainTireL RotationAxis=X-AXIS ReverseModelOrientation=FALSE RollingRadius=0.41 /RollingRadius=0.51 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.5 RollingCoefficient=0.05 MaxDeploySpeed=77.2 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=2 DragArea=0.90 HideGearNode=FALSE ModelNodeName=MainGearStrutR InsideNodeName=Right_Gear_Well ShockAnimationID= ShockNodeName=DamperR ShockTravelAxis=Z-AXIS ReverseShockOrientation=TRUE ShockStroke=0.20 SpringFactor=1.3 DampingFactor=1.0 //ShockStroke=0.40 //SpringFactor=5.0 //DampingFactor=0.4 WheelNodeName=MainTireR RotationAxis=X-AXIS ReverseModelOrientation=TRUE RollingRadius=0.41 //RollingRadius=0.51 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.5 RollingCoefficient=0.05 MaxDeploySpeed=77.2 I've bolded the RollingRadius as this is the real one, but it is not the only change I've done. Also is...? [AircraftData] ... OnGroundPitchAngle=12.0 -
Your Toughest Opponent
AleDucat replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
MigBuster, Gunrunner: About Skyflash: Yes, it was... But so much good from 1978 till today? What I'm planning to do about this particular missile is to cover all its versions (3000Pre TEMP, 5000 TEMP and 6000 (Super)TEMP) with different capabilities. The Aspide, in the other hand, is better modded: the basic Aspide is a little bit inferior than the newer Aspide_2000, but in the overal, they aren't over-stated. About 530: The D version, at least, is supposed to have a better accuracy and/or lock-on chance... Not the same as the F. What will be the use of to have a newer version, working exactly as the older? Rodent: lol Guess what, I can do that. -
No es una técnica nueva, pero tampoco es tan vieja. Se amplía una fotocopia de una foto (por ejemplo, la foto que posteó Marcos) y se pega sobre la tela o se hace un transfer de la misma. Luego se pinta arriba y listo. Fijate que los sombreados y detalles son exactos a los de la foto. Pato, tenés MP
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Your Toughest Opponent
AleDucat replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've been looking at latest WeaponsData.ini(s) and found that most of AA missiles are highly innacurate... Almost all western ones are overpowered, and their eastern counterparts underpowered. In example, the Archer have to be way better than a Lima and Mike, and only overcomed by the 9X. Guess what... 1982's R-60M has poorer stats than 1973's R-60 and 1972's 9J. Skyflash missile has better stats than AIM-7M and a little less than 7P... when it is derivated from AIM-7E2/F... Matra R-530D (D for Doppler) has the same stats that R-530F has 9 years before. Python 4 is less accurate than Python 3... and so on. But I'm not complaining for free. With a friend we are starting a joint project to balance and give a little more realistic behaviour to almost all AA weapons. Luckyly, there is no countermeasure for 30mm rounds -
Hunter FGA.9 Rhodaf (SW)
AleDucat replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Downloading... I'll try to backport it to SFP1/WO*... -
Aclaro porque oscurece Cuando hacés un instrumento, a la animación se la das en el INI, ahí le decís que objeto se mueve en que eje cuantos grados o centímetros. El tema con varias agujas es que necesitas hacer una entrada en el INI por cada aguja (o vueltas que quieras que dé). [Left_Gas_Tachometer_1] Type=Left_Gas_Tachometer_INDICATOR --> No tengo idea NodeName=Primera_Aguja MovementType=ROTATION_Y ValueUnit=Celsius --> No tengo idea tampoco (!) Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=359.0 Set[02].Value=99.0 [Left_Gas_Tachometer_2] Type=Left_Gas_Tachometer_INDICATOR --> No tengo idea NodeName=Primera_Aguja MovementType=ROTATION_Y ValueUnit=Celsius --> No tengo idea tampoco (!) Set[01].Position=0.0 Set[01].Value=100.0 Set[02].Position=359.0 Set[02].Value=199.0 [Left_Gas_Tachometer_3] Type=Left_Gas_Tachometer_INDICATOR --> No tengo idea NodeName=Primera_Aguja MovementType=ROTATION_Y ValueUnit=Celsius --> No tengo idea tampoco (!) Set[01].Position=0.0 Set[01].Value=200.0 Set[02].Position=359.0 Set[02].Value=299.0 En este esquema tenés tres agujas... cada una da 1 vuelta pero al final la última da tres vueltas. lo de linkearlo es igual que cuando linkeas las partes de un avión. El objeto que esta arriba de todo es el parent, y para abajo son los childs. El primer child está linkeado al objeto de arriba, y tiene linkeado a sí mismo el objeto de abajo. Así sucesivamente.
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Tejas for our game?
AleDucat replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, I can see that I have all kind of reference pics from both AF and Navy, so it wont took me too much. But you still need to find someone to make the cockpit! If not, you'll have to fly with a lended one (F-18, maybe?), untill I finish two undergoing projects. See you! -
Adding a launch rail...
AleDucat replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This one? Please, send me the specs and a draw, photo or something to work on and I'll show you here. I've just donwloaded the Hunter, so I'll test it and try to back port it. Alex -
Tejas for our game?
AleDucat replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have it's side/top/front views setted up from a long long time, but as no one seems interested I never really started. If someone else can do it's cockpit, I can do the rest of the plane and it's DATA.ini. -
THIRD WIRE FEATURES
AleDucat replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I will certainly pay for avionics90.dll... More over if it includes a IFR module. An improvment in graphics quality won't be a bad thing, but not really necesary. The rest is fine, already exists or we can do it. -
Viewlist WIP
AleDucat replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you keep flying 'till the edge of the (TK's) world, you can see a bunch of weird things... So this will be OK -
On Screen Text
AleDucat replied to AJAY67's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Good morning... That Shift+D thing does not works for me. It does erase the mini-radar and the bottom left-hand mini-hud (alttitud, speed, bearing), but the chatting display remains there [EDIT] As Suicidal points me, in Options > Audio Settings > Display Subtitles you can get rid of most of the chitchatting.... but still the flares/chaff/ECM will be shown. -
Viewlist WIP
AleDucat replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Please, keep going and release it! I for sure will download it!
