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tiopilotos

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Everything posted by tiopilotos

  1. A graphics error has occured last days and I'm taken pics like these Graphics card drivers are updated. Any idea of what is goiong on? Thanks
  2. Vietnam SAM Avoidance Tactic

    I don't remember the name of that techniqe byt it was effective mostly against the earlier SA-2B. The SA-2F which was also delievered to North Vietnam had an additional gyidance type which prevented the missile from hitting the groynd. Sorry for ysing ''y'' instead of ''u'' byt my keyboard is not so fynctional.
  3. I guess the only way to make sat based tiles is to take a huge satellite image and then divide it to tiles. However you need a quite huge sat image with an estimated size of some Gigabytes... Is the image editing software able to handle that huge image? Also you need to make an appropriate zoom to that huge image in order to make an appropriate map scale. I guess the tile size you use is 512x512.
  4. @ Righteous26 The blue side SAM issue has been discussed many times throught the years. They are not actually so functionable as the red side SAMs because stock game was made with red side SAM functionality only. As Wrench said there are already modified terrain_target.inis and terrain_types.inis which have added blue side SAM capability. If you add correctly this modifications you can even see vintage MIM-14 Hercules batteries targeting red side aircrafts. You can also modify them by yourself. The SAM functionality of this game is based on a central fire cotrol radar and six peripheral launchers. EW radars do not have any serious impact at least from my experience. The game engine is quite old and has numerous limitations. Pay attention on using generic terms and not calling directly a specific SAM type else the system goes into stealth mode and you will be targeted by "ghost" SAM batteries.
  5. Version 1.0

    502 downloads

    SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0 ------------------------------------------------------------------------------ The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline was designed to provide medium to high altitude air defence coverage, primarily against bomber aircraft. As such it was not well suited to the engagement of low flying targets, especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and lower engagement altitude than its predecessor and also flies slower but due to its two-stage design it is more effective against more maneuverable targets. It is also able to engage lower flying targets and being more modern it is much more resistant to ECM than the SA-2. The system was widely exported and has been used in a number of conflicts, most notably: War of Attrition Yom Kippur War South African Border War Iran - Iraq War Lebanon War Gulf War Kosovo War ------------------------------------------------------------------------------ This is the first version of the complete system pack. The following variants are featured: S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export. Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA. Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA. S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported. Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA. S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s. Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA. S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range. * Since the early 2000s a number of manufacturers have built upgraded versions of the system to make it more attractive to operators which used the cold war versions. These upgraded versions have different characteristics in terms of mobility, jamming resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded version (Pechora-2M) is included. -------------------------------------------------------------------------------- New features: - Fire control radars have been set to their instrumented ranges - PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11 was a height finder radar but since we lack Low Blow, Flat Face is being used as the fire control radar and Side Net as early warning radar - Launchers can perform 360 degree rotation and now all battery launchers can point at the target - More realistic missile ballistics - Fuze distances were increased and thus a hit is not a guaranteed kill - New launch effect and sound - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is similar to Semi Active Radar Homing - Dramatically improved performance especially in low altitude ---------------------------------------------------------------------------------- Things that need to be done: - High resolution missile skins - Low Blow model so that we can use the original SA-3 radar instead of Flatface ---------------------------------------------------------------------------------- Known issues: - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target. - Fire control radar of Pechora-2M can track only one target during each engagement. Real Pechora-2M fire control radar could track and engage two targets at the same time. - Due to game engine limitations concerning the structure of enemy SAM sites, each SA-3 site will appear with 6 launchers. Real system had 4 launchers. - Missiles can fly longer at low altitudes as they tend to reach the missile duration time. ----------------------------------------------------------------------------------- REQUIREMENTS: You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here). ----------------------------------------------------------------------------------- As always open readme.txt first to see installation instructions and credits. Lot of research and hard work was made to make this SAM as realistic as possible. Enjoy as much as you can this SAM and leave comments with your in-game experience in the support topic!
  6. Military Tank and Vehical guide

    Or you can use this site instead: https://tanks-encyclopedia.com Edited: Actually it's very interesting that modders focus also on ground objects mods. Even though this light sim was designed for controling aircrafts only it would be good enough to bring the ground battles to a more realistic level. Most of the times you will witness a tank being completely destroyed by just a single shot.
  7. Air Naval exercise over Aegean circa 1985
  8. HAF Noratlas

    Awesome!!! Many thanks!
  9. Noratlas, HAF camo skin

    Many thanks! Hellenic Noratlas were the only aircrafts which took off during the events of July 1974!
  10. SF2 Nord 2501 Noratlas Pack by Coyote Aerospace

    Thanks for this one! Any chance of making HAF skin? They were used in combat operation in Cyprus in 1974!
  11. Speaking about myself all of my air defense mods (SA-3, SA-6, SA-7, SA-14 along with AAA pack) were made as realistic as possble (taking into account the well known game engine limitations) because they were tested at their operational limits. I have conducted thousands launches for each of my air defense missile mods trying to determine each parameter how affects missile performance while I also spent much time for reasearch, verified combat performance etc. I sacrifise release time for realism. If you are used to fly against the stock air defenses then yes, it's normal that you find it difficult but stock systems perform quite poorly compared with the real life performance. In general there are 3rd party mods much closer to real life and yes they are more effective. SF2 terrains have less SAM sites than the real SAM deployment for that area. If you fly over GermanyCE in a regural mission even with air defenses set as HEAVY you will encounter 4-5 SAM sites max. In real life West and East German operated a very dense SAM network. In the West, HAWK sites were deployed along the border with no gaps concerning engagement zones and in DDR SAM network was more dense as Soviet air defenses were also present. Just take a closer look on USAF looses during Vietnam or Israeli looses between 1970-73. Hundreds of aircrafts were shot down by AAA/SAMs.
  12. I don't think these types of fuze actually work for AAA or tank shells. In gun editor indeed there's a time fuze box which can be selected but no other input for time. AFAIK proximity fuze only works for missiles (fuze distance input).
  13. I think the critical values for the vertical launch are seeker FOV and seeker gimbal limit. There are already two available SF2 versions for SA-15, the one posted by Farid and the one included in SF2 SAM pack. I have tested long time ago the SAM pack version and if I remember coorect, the missile's launch was the standard one. Drop me a pm if interested in some testing.
  14. Mirage F-1CG

    Between 1975 -1990 it was the spearhead of HAF. A personal favourite! Just to add that the 4 AIM-9P missile capability was introduced in 1990. Many thanks for this one!
  15. Rare photo from inside the cockpit of IRIAF F-14 intercepting Iraqi Tu-22 at high alt
  16. Love it! A Mirage IIIE ground attack a/c with Super 530F capability! I guess it should have an upgraded radar to carry this missile! The interesting part is that Hellenic M2000s carried Super 530Ds from the mid 90s so the IIIEGs would have BVR capability years before the M2k! Waiting for release!
  17. I know that with a title like this the thread becomes more like DCS but anyway I wanted to know what do you think about these 3 missiles. They were the last SARH missiles and theoritically the most effective ones so they are probably still operated by some air forces. AIM-7M is the final Sparrow variant with improved ECCM, longer range and improved low altittude performance. In 1991 it had a hit rate of 68.2% against Iraqi a/c. Even though the hit rate is high enough, I guess Iraqi AF operated hundreds of aircrafts which had equipment with limited RWR performance. I guess majority of a/c operated SPO-3/10 RWR but I am not fully aware of the capability of the system. It would help if someone knew the types of aircrafts that were killed by AIM-7M. Super 530D is the evolution of Super 530F which had a good kill rate during Iran-Iraq counting for a total of 18 kills (F-14As, F-4Es and F-5Es) a Turkish F-100F and a USAF EF-111A included. 530D had a new seeker which improved ECCM capablity, improved guidance system and longer range as maximum speed was increased at 4.5 - 5.0 Mach at high alt. 530F was capable of at least 20G. However concerning Super 530D/F there's an important detail. The reason why this missile was developed was that at the time (early 70s) AdA wanted a missile capable of intercepting high altitude high speed bombers. That's why its maximum altitudinal difference between launcher aircraft and target can be at least 12,000 meters. R-27R was the first SARH variant of the R-27 family but not the only one as there was a second R-27ER variant. I have read that some AIM-7E features (from a missile which was captured by Soviets in 1968) were used to develop the R-27. So this is interesting because normally the R-27 should have been an improvement over the previous R-24 missile. R-24 entered service in 1980/81 and was used by Iraq against IRIAF. Many R-23/24 kills are reported but I don't have a list with verified kills. So it's a bit weird that the development of the missile which was introduced sometime in mid 80s to arm the then state of the art Soviet fighters MiG-29 and Su-27 used features from a mid 60s design. There's also the 1999 incident between Ethiopian Su-27s and Eritrean MiG-29s where massive failed launches took place with only one hit. However it's more likely that aircrafts and missiles were left with limited maintenance if any and pilots should be poorly trained. Your thoughts gentlemen?
  18. AIM-7M, Super 530D and R-27R comparison

    This advantage has an inherent drawback though... The pilot of the launcher aircraft has to estimate the possible location of the target during the silent shot because some seconds later he needs to lock on the target so that the missile will fly its final flight path. If pilot won't be able to perform the final lock fast, the missile will loose the target.
  19. AIM-7M, Super 530D and R-27R comparison

    The info comes from Barry D. Watts: https://web.archive.org/web/20130720010705/http://www.dtic.mil/ndia/2006psa_winter_roundtable/watts.pdf# Indeed it seems to me quite high but it's the only available source I have. What is your opinion about R-27R ?
  20. Su-17M4 somewhere over Afghanistan...
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