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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. i'm aiming to do a pack on early Bones next year (after i wrap up the SAC Varks). main focus is SAC era and the ANG squadrons in the 90s. but if our supposed KoalaBone is same color as the current fleet, wouldnt be a problem to upgrade 81 Wing as well. another possiblilty that was discussed (and even less likely to happen than going to RAAF) is giving them to the Navy and reviving the VPB squadrons, which is one i'd thought had on this as well https://othjournal.com/2019/04/15/a-bomber-for-the-navy/ back on topic, give me some ideas on what you'd want to see, then give me two weeks (a modders two weeks)
  2. this is very true, but the download for the skin he's asking about says to do that, and supposedly gives instructions on how (i read the download page, did not get the mod in question cant fault him, he's trying to follow directions and not quite understanding how to do it.
  3. a reminder, all DA produced tga work in in fact...
  4. ok, so the nations.ini is in missiondata001, but you will need the Thirdwire cat extractor to pull it or download this and then follow the directions in the Grun Team mod for adding to the nations ini.
  5. High-Flyer, many things in SF2 (where you downloaded GKABS files from) is not backwards compatible to SF1. we SF2 modders have many complaints from the SF1 crowd about this. Sorry that it is so, but (speaking for myself only) it is what it is. If the modder doesnt even have SF1, it is pretty hard for them to make a mod for it apologies to GKABS for hijacking, but as stated it is a common complaint against the Gen 2 modders.
  6. Payware conundrum

    own personal experience, when i did a redux of the TW DLC USAF Phantom skins, i was told in here (CA) that so long a some noticeable change was made to the jpeg, it should be fine to include them. I opted not to in the end because they were the main feature of that DLC, but the consensus as told to me was that if it had a significant difference from the original and the lod was not included it was fine. was many moons ago (2013, iirc Dave being the one sayin go for it) but i think still applies
  7. because those of us who have created things for this game, shared, and then seen them passed off by someone else as their own work tend to get annoyed. the game and many models used in it are in fact old, but the people who work on it still are keeping it somewhat fresh (and with many more player flyable options than other combat flight sims) if you've never had anything stolen from you, we really cant explain it to you. if you've had so much as a coin stolen from your lunch money, then its the same principle on a different level thats why people care
  8. Capun: You'll be shot for this! certain CA members: Nah, I don't think so. More like banned. I've been banned before
  9. wind storms in spring. when in Ft Bliss (El Paso) in May of 2012, walked three blocks through a dust storm to get dinner. watched a SQUARE pallet rolling like a wheel down the street next to me. called for a ride back. them trees wouldnt have phased me at all during those few weeks
  10. does anyone have a proper one of these on hand? the lod is like so on all the in game B28/Mk28s i can find but what i need for inside a Buff is this anyone have a proper nuclear weapon, or can think of a different weapon lod that would work as a stand in? heres another pic that shows the difference in variants
  11. cursory searches of airliners.net, flickr, and photobucket are suprisingly empty. try searching out PAF veterans groups on FB. the similar groups for USAF have been very helpful when researching my recent projects
  12. the N version has been done some years ago, tho i need to update it (better understanding of how serials work now than then). its available for DLC and STORMs version. I have an S buried in the toughbox of uncompleted projects. mean to get to it soon. tga inspired by myTai's work. and as i do, would be a complete everybody start to finish right after SAC Twilight (all the planes SAC used in 89-91), upgraded nukes, functional ASW, 747-100/200, and possible 737 and airport ground object support (airliner models), and eventual ODS(two months not two weeks) funny thing is I phirst got into this sim because of Phantoms. admittedly got a bit burnt out after the N released, but S is still somewhere on the todo list
  13. unfortunately not until someone makes a new pit. our BUFFs are similar to the real thing tho; old model but getting constant upgrades
  14. AGM-129 is in here https://combatace.com/files/file/13046-cruise-missile-update-pack-for-sf2na/ but its extremely basic, with no intake even (its intake was flush on the underside) will look at the Genie later this evening
  15. well dammint, thought someone had fixed it couldnt remember who do you know if theres a Genie and/or ACM thats fixed up as well?
  16. original AIM-26 Nuclear Falcon skin,l straight from the weapons pack reworked
  17. the time is the big killer and that takes it back to interest. with the ability to use blender to make models now, someone hopefully will - have the interest in the subject - put in the effort to learn blender effectively - have the spare time for the two above
  18. a clarification on turrets: they all shoot at the bad guys. but you cant switch positions like some games and man a gun. at least thats how i read the question, sorry if im being knuckleheaded again. and consistency issues on the prop FMs? thats a polite way to put it (esp looking at the site that bans)
  19. update the B83 isnt looking as bad as i thought it was, even before playing with it. amazing what some strategically placed lines will do to alter the nose shape the Hound Dog proved to have bad mapping tho, with several parts overlapping like a canard over the back end of the fuselage (lower left corner). shame cause i wanted to make a camoflaged one like the last 5 years or so of operations
  20. lookin good so far. patience and practice, everyone starts somewhere
  21. just another sunny day.....
  22. its more commonly refered to as TACAN, and it would be a great addition. in addition to airbases, it could be set up as a stand alone in the Vietnam terrain https://en.wikipedia.org/wiki/Battle_of_Lima_Site_85
  23. well my usual anti ship weapon for the Soviet battle groups in the North Atlantic is a triple shot of AGM-69s so.........
  24. would need to make the current airliners ground objects, and different models for each airline. ground objects cant use my tga based skins, and its no garuntee in the airfield data ini that planes park at the gates, or even that the correct type plane park (F-4G from Spangdahlem, now arriving at Gate 23C) in theory not hard. there is a thread in the SF1 KB about making aircraft models into trucks so they taxi around the airbase, including instructions on setting a path for them like the trucks in a convoy get. have not seen if this works in SF2 however, plus as said many of the SF2 airliners would need skinned to the model rather than tga. not hard, just apply the tga layers to the jpg skin. but time consuming esp depending on how many different airlines you would want. btw, not saying i wont do this, just not saying i'll get right on it either
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