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Everything posted by daddyairplanes
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Escort Mission Odd AI Behavior
daddyairplanes replied to Pensy101's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
another note on that, in many weapons packs (individual and in campaigns) there are two versions of guided munitions; the regular and a whatever_AI version. never dived in to see the difference other than the AI version is actually usable by the AI. -
TU-160 Blackjack project
daddyairplanes replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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minimum weapon sizes
daddyairplanes replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yeah well..... two for the B-58 was ok. not doing specific weapons for the BUFF!!!!!!! -
minimum weapon sizes
daddyairplanes posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i know there are ways to restrict the biggest weapon a bird can carry on a weapon station (loadlimit, diameter and length) but is there a known way to have a smallest allowable weapon? looks a little funny with Mk81s as a BUFF loadout option, and pretty sure the smallest thought of for the Hustler when they tested conventional weapons was 1000 pounders. -
minimum weapon sizes
daddyairplanes replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thank you gatling, and i knew that. my question pertained to lower limits. for the aircraft that counted i just made a special Mk83 and Mk84, and linked to a specific station code so no other bombs showed up -
minimum weapon sizes
daddyairplanes replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nyghtfall has the answer, just not the one im looking for hoping it would be. if anything, i would need to do a specific Mk83 and 84 for the Hustler, but the B-52 carries too many types of bombs to effectively make special weapons for it. thanks for the input all! -
minimum weapon sizes
daddyairplanes replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
will that work to list the offending weapons individually (MK81, MK82) or does it cover classes(BOMB)? in the case of the Hustler, i want to allow the MK83 and 84, but nothing else, so just blocking BOMB wouldnt work. The BUFF would actually be easier, given there only two -
Photoshop Question
daddyairplanes replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i used PS on the yearly subscription until almost two years ago. been using Gimp since i let my CS Student edition go and since all im doing is SF2 modding for the most part it gets me along just fine. as well as being free. -
WIP Mega THREAD!
daddyairplanes replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wrong trijet Russouk. Think McDonnel Douglas, not Lockheed (although Tristars would be nice in game too) meanwhile, about 60 percent done -
WIP Mega THREAD!
daddyairplanes replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
cockpit windscreens! Cargo Door! if she has a moderate pit you couldnt ask for a whole lot more! (sorry, been a long day...) -
Comments vs. Get Support
daddyairplanes replied to Menrva's topic in Site Support / Bug Reports / Suggestions
not 100% sure what you mean by implication, but imho many old heads around here are either 1) tired of answering essentially the same question over and over (the particular mod might be different, but the issue is often similar to one asked and answered in the past with other mods) and 2) many might be saying to themselves "i wont answer because i'm not gonna be nice about it". ties in with number 1, and also the tone at times of the one asking (lord knows thats me often). we try to be civil here, but it is still the internet. that said i agree with Erik, if one hunts one can find many answers, files and other things posted here over the course of 2 decades worth of Biohazard/CombatAce. so while maybe misplaced the posts can still be useful in some fashion -
Strike Fighters 2 Screenshots Thread
daddyairplanes replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
soooo, whats your sign sorry, you gotta excuse my friend. hes not right when he doesnt eat, the big ole chow hound -
New Airbase
daddyairplanes replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you could always rework existing bases with the wealth of ground objects and buildings out there. ini editing and skinning/decalling are the cheapest mods to work. just go into the guts of it and ask questions (with pics or code to highlight your roadbloack) It captures the mindset of the modders best to quote the phrase "Ooh Shiny!" -
Strike Fighters 2 Screenshots Thread
daddyairplanes replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
you can say that again mandatory screenie (possibly a rehash, but proves teh point) -
F-105G Templates
daddyairplanes replied to Sabre1BR's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
how are they not working properly exactly? not appearing at all, not right size, there are many issues that prevent the decals working right. in ini check filepath (everyone makes simple dumb mistakes on this, myself averaging 3 per project), that the desired file is in the right folder, and the decallevel is correct (=2 for serial numbers) as to location on plane, locations should roughly match the F that i skinned (see post above), but meshnames may be different from F to G. use mues lodviewer to verify both you have the stock numbers on, have you considered changing to unit markng decals when you get the issue resolved? -
F-105G Templates
daddyairplanes replied to Sabre1BR's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the links below are not templates but should be useful. the F will have decal location entries for Armourdaves F (similar to the G) and the Hill skins will have the Euro 1, SEA wraparound and a desert scheme as worn by one each aircraft with the 466th TFW at Hill AFB before retirement in 1984. The Gs were used by the Georgia ANG until around 1983 (this is before coffee as usual: dates not exact). They were commended for making a European training deployment despite at one point having to stand down all the aircraft for maintenence. They were also in Service at George AFB until 1978 or 79 when the F-4Gs were coming on line. Hill should have the colors and rough patterns needed. -
ODS issue
daddyairplanes replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
can you post another screenshot or two? the one from the other thread stands out as it shows Royal Saudi Air Force as the unit, but what is most likely RAF serials (i dont see a nation that wanted the servicewomen of the nation protecting it to cover up as being big on nose art)? also for clarification is this just the Tonka or all player flyables? edit: just looked through all num lists for the guruu Tornado except Italian. could not find a serial marking set matching what is in the screenie in zietgiest's thread -
Question for modders
daddyairplanes replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yup. i find my time being about 45% research, 45% setting up initial templates of how things should be laid out, and 10% making all the rest of the mod. -
Question for modders
daddyairplanes replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the knowledge base has alot of good information for the more basic skills like ini edits (for weapons, skins, decals and some FM edits), skinning, decal making and light campaign edits (changing units or planes) https://combatace.com/forums/forum/99-thirdwire-strike-fighters-knowledge-base/ https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ the simplest basics covered in the strike fighters knowledge base still apply in SF2, so it is good to read up in there as well. differences specific to SF2 are sprinkled through the second knowledge base. also compare notes with whatever you are trying to do with previous work, be it decal placement on a given plane, weapon station adjustment or whatever. it wont likely be a cut and dried answer, but will help lead you to the answer you want. -
Mods for SF2 not having sufficient installation instructions
daddyairplanes replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@1Patriot-of-many: now that i have your attention, yes it is an issue that not everyone has the same standard of instructions. but until CA is based in China thats something that will continue. My issue was the tone (dumbasses, clear now?). it is one thing to go in a repair shop when your 2014 Honda Civic has radiator issues after a repair, and address it specifically to the manager (or particular modder or even admin in the case of mods). its a whole other thing to burst in the store yelling about how jacked all the mechanics are because your cars radiator is screwed up now, like creating a thread to complain about campaigns in general (italics are to highlight specific vs general). referring to other end users as dumbasses would be like the second scenario, but looking at the customers and calling them fools for getting their cars fixed there. the folks running the shop get irritated and some of the customers do too. if there is an issue, try to talk to the specific modder. if you cant reach them, contact an admin or post asking how to get a hold of the modder because of whatever problem. @Niels: no worries. another member here hooked me up with the YAP hose and drogue, but it looked like a Pepsi can with fins. the code was useful tho to get to the end result. as to refueling, well TK broke it for Gen2 and others have had bigger priorities than to make it work again. have some ideas to bounce off the campaign guys to set up "refueling tracks" while tankers are doing recon missions. doesnt pass any gas, but adds a step to the mission along the way -
FW-187 Falke
daddyairplanes replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
lemme know when the Hustler gets to the barn. been working alot of SAC decals, and that bird was only operational with two wings, so i can knock unit marks out for ya pretty quick -
Mods for SF2 not having sufficient installation instructions
daddyairplanes replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Niels, ya gotta get in nice with a modder (modeler in particular) and ask nicely! helps if you can hook up with a different skill too though joking aside, you know yakarov79 hooked a new drogue up for the KC-135 pack a few months ago? uses YAPs trick in the code and a new hose and drogue and is selectable as a "gunpod" in the loadouts. much better experience, as long as you dont look at the back end between takeoff and around 200 KIAS. -
FW-187 Falke
daddyairplanes replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
V2K, is there anything you havent got at some stage of development on your HD? -
Mods for SF2 not having sufficient installation instructions
daddyairplanes replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there are many different skill levels and personalities amongst the modders here. some add complete instructions barney style, some dont. most of us dumbasses either figure it out (asking for assistance in forum when necessary) or i guess go back to Ace Combat on PS. i know this dumbass got busy learning some years ago. However, if you provide reciept of your purchased mod, we will happily provide a refund or discount on your next mod. Oh wait, you didnt pay? Thats right, we do this for free, working topics we want to around our personal work and life schedules. many projects (esp. campaigns) are years in the making as less than a dozen people are directly active on it, some cases only one primary with small help from a couple of others. shit gets forgotten about at the end, but mods are still free. as a matter of fact it states in most readme's that the mod is freeware and not to be used in any payware projects. what you paid to be a premium member is a donation to the site owner that supports the running of the site as a whole. the modders are freelancers that want to share their work with others in the community, not Erik's employees. but presentations by end users that act as if they are paying for the mods have been discouraging many modders into not releasing any new projects, and pissing others off. if there is a specific issue with a specific mod, address the original author that released it (yes for each individual mod of those many). constructive criticism is actually always welcome. but general bitching and griping "on behalf of others" isnt necessary. we can look up our FB accounts to get that. Clear now?- 41 replies
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Strike Fighters 2 Screenshots Thread
daddyairplanes replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
here be dragons......