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daddyairplanes

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Everything posted by daddyairplanes

  1. OK, from the book Century Jets( itself a compilation of AIRTime Publishing magazine articles). the prgramme, called Thunderstick II, applied to D and F models. it involved installation of AN/ARN-92 LORAN and put solid state components in the NASRR radar system, now being designated R-14K. with these systems a Thud pilot could reasonably expect a CEP of +/- 50 ft from and altitude of 15000 ft they were easily distinguishable by teh large dorsal spine to house the LORAN and Doppler equipment. at least 30 d models were modified. although designed to help the crews in Southeast Asia, none of the Thunderstick II aircraft left the US. they were assigned to the 563d TFS, 23d TFW at McConnel AFB KS; then transferred to the 457th TFS (AFRES) at Carswell AFB TX remaining until 1980 when they were replaced with LORAN equipped F-4Ds NIELS top pic would be the 563d TFS, his bottom pic would be the 457th. dig a little deeper into pics on google, as Guard/Reserve units tend to change fin colors by flight (four aircraft) rather than squadron (18-24 aircraft) like the Active duty folks
  2. straight strike. in all things, think of the Thud then as you would a 2001 Nissan Sentra with 250,000 miles on it. you will drive it if you have it and its paid for. you might not carry a couch the next town over or street race it on a saturday night. but it will carry some load around town and the A/C will work if youre lucky. thats the state most of the Thuds were in after 1973, single seat or Weasel. the Weasels got better upkeep given their active duty mission. but probably advisable not to be pulling CAS or even fast FAC Its just our Uncle Sam has more money to keep things running than most folks do. so they were kept flyable until the next generation came online
  3. could ask Erik to make an archive section in the downloads section though. keeps the older stuff out there, but more for research purposes for the modders. there are several aircraft and other files that are duplicated with the newer and older releases. if nothing else it would cut down search time to put the older ones into the Jedi archives
  4. agree with the other Kevin Vietnam wiped out half the production run in losses, and pretty much broke what was left. thats why by the early 70s most were in the Guard and Reserves, except the Weasels. they went there too once enough F-4Gs were available (to GA ANG to be specific) pretty much it was not worth the investment to upgrade to any newer weapons or systems, and they got used until they had enough new stuff to replace them
  5. ok. then maybe share your trick so that we can get a new modder started down the path. dont just shush him over his question because the new one is better. true. but i havent played it much period since january, am busy with RL and setting up installs on my new computer (cherry picking from huge installs into many more but era/region focused installs). i had forgotten about that and also didnt do much menu related work. plus most of what i did was on my main SF2 install, then transferred at the end to you and my 30AE install. i just fired up first time in a month, and oh yeah, it does that. its one thing to see the feature in action though, another to know whats going on behind the scenes. decalling is the simplest thing to me, yet we have at least 1 question a month on how they work. i try not to get mad at them anymore, but point out where they can learn if basic knowledge, and answer if something not so basic. The work done on 30AE is amazing and has many things that advance the game, between guruu's helicopter work (and fastest carrier made iirc) to your menu work and much much more. it doesnt just enhance the 30AE mod itself but has potential the entirety of the community.
  6. well, if ODS30AE the secondary test crew (also known as an end user) has found something the primary has not. whether its specific to them and their system or a general issue is another question to actually read the post its not clear which he is talking about, while he doesnt say the 30AE edition many people would just shorten to ODS. yes, its not correct but thats how most people in the world do. im inclined to believe he's talking the new version given all he praise he gives it and the flying over Iran in April mention. but it doesnt say for certain, even to say new or old and theres no need to be offended by questions like this. once its out, people are going to tinker with it to make it to their particular taste. everyone starts somewhere, whether its adding a decal to look more like real life or altering dates. those small steps (and the support or lack of the person gets) can be the difference between someone that becomes a new modder in our very small community or someone that talks about how SF2 is old and dated. the difference between tinkering and modding is the experience level nice bit incorporating First Eagles into SF2 though. i see quite a few things and thought it could be done, but couldnt remember where id seen it
  7. sorry to get your hopes up. i have seen aircraft data inis with specific dates in them before. i was thinking that maybe getting specific could force it, but looking closer im seeing that entry is ServiceStartYear too. so those specific dates probably dont do squat in either instance. again sorry bout bad info for the question above yes on choosing load mission for what you edit. i do it all the time when testing things other than skins and decals. things like B-52G_Strike_17011991, KC-135E_Recon_12121990 etc. you can be very specific on waypoints for everyone, loadouts, altitudes, force compostion etc. also yes on it locks in what you're up against. i do it to eliminate enemy opposition (no fun checking nav lights or a weps load out if you keep having "a bandit on your six o clock") but what ever you load is whats popping up every time you load. again, useful for me to a point. but it can get boring seeing teh same thing over and over.
  8. sure they are. more realistic (and scaled down opfor) versions of the range terrains. but this time with NYC! theres training ranges and military operating areas all over the country. ok, not as much in the northeasten part, but in the midwestern part and Carolinas there sure are (eyeballing your map there) hell, i just watch 4 Strike Eagles from Seymour Johnson go over my house today. them and Ospreys out of New River are fairly regular visitors. it would be nice fly out of those bases (and more!) in game.
  9. ok, it wont take letters very well, so no January in the options ini its traditionally just teh year (StartYear=). but try doing it in a numeric format, like i did above. and if you dont want a VERY short campaign i would put that date in the start year area,
  10. sorting through old folders, found this bird. whoever has it (and you know who you are), it'd be a lot cooler if you released it
  11. sorry to hear youre not able to sim and mod, but good to hear from you
  12. could have been unit markings painted on jpeg. which would be one half of a bumber number set, like say SVC 1/6 FA 1ID. but for thee second half (other side, or the serial number we cant put in) you would need the vehicles id, like SVC 605, or 605T for the trailer or 605W for the water buffalo. surely not from real life examples
  13. why make it that easy? go for it GKABS. but name it EVILGDAMMEDCOMTRACK and give it Armor=100000000000000
  14. for game purposes this is awesome its a shame we cant put serial number decals on the ground vehicles like on aircraft and even ships. not only could we put unit bumper numbers on them, but we could mismatch some of the canvas and fuel cans, just like IRL just another limitation to live with...
  15. long as Sergeant Major dont see him, we're good GKABS, you may want to break down into a couple of eras. ACAV for Vietnam and the 70s with green uniformed troops, ACAV_80s with BDU patterned troops, and ACAV_03 with the ACUs. appropriate vehicle skins to each. on the older era skins, those ACUs do stand out from a distance to those that know wouldnt go as far as to change the model on the soldiers, anyone looking closely at the shape of the helmet will get distracted by high speed's big a***d mustache (dont change that!)
  16. guessing we're talking the antennea (its before coffee) less pronounced bend when in motion (you.d have to be top speed to get that much bend, and 113 chassis dont go that fast too often). say half way between what you have and straight vertical straight for the static model version.
  17. Flamesky, your very first post in this thread had a reasonably acceptable use of bold letters. its the others that were all bold that were off and seemed rude. also, did the Israelis put kill markings on during the wars? would seem an intel giveaway although that might be looking at it from a current prism (the Super Hornet that shot down a Sukhoi over Syria last year didnt get a kill mark until after the cruise iirc). but the IDFAF has always practiced OPSEC and deception as much as airmanship and aiming so i wonder if they would have it on during operations
  18. i wont claim to monitor it, it just pops up in my FB feed all the time. hunted thru several articles to find the info in that one (ok 30 second scanning for the info desired)
  19. i thought the BUFFs were supposed to take 33 sorties to Hanoi, not get bombed on 33 (beer) in Saigon....
  20. Humpday Heavies

    Enhance Plus 2 (yes coming soon, and got 29 USAF serial matched to VNAF, plus US identities and fates for the 37 Herks involved with the Không lực Việt Nam Cộng hòa
  21. Iron Dome and C-Ram

    Iron Dome is a C-RAM system, and part of the IDFs IADS. they have to take regular short range attacks on home soil into account unlike the other major militaries in the world it doesnt focus on aircraft and ballistic missiles, rather it Counter Rocket Artillery and Mortars, with the Israeli focus on rockets (a tube is a tube, a box is a box. but artillery pieces and mortars stand out and can get zapped easily before use. probably why Hamas uses rockets so much, easier to hide until the launch) the genuis in Iron Dome is that it doesnt engage unless there is a high percentage that the incoming round will impact a populated area . and most rockets will go where they want, not the operator, once in flight. the footage of intercepts gets somewhat scarier if you realize that a lower percentage of intercepts are launched vs rounds incoming As for Seoul, their biggest threat a million artillery tubes (by all accounts not much of an exageration) pointed at them. priority target at the resumption of the Korean War for RoKAF and USAF is those artillery but it will take some time and the capital city will be in a world of hurt that will make the recent saturation attacks seem like a spitwad in grade school. part i never understood was how a cannon round (in the American system) or warhead is supposed to stop a 105mm or greater shell. as the commercial says, thats not how this works. but the A make the acronym sound cool so i guess that why
  22. in the first batch of 4 3 single, one twin. dont think theyve gotten them all yet heres the article, also discusses the aircraft histories https://www.thedrive.com/the-war-zone/38991/first-contractor-operated-f-16-aggressors-include-mig-killers-veteran-of-iraqi-reactor-strike
  23. another request (sorry!) are these on your radar anytime soon? M109A6 Palidin 155mm self propelled howitzer and its supporting M992 CAT ammo carrier we have a M109 model way back in the archives of SF1 land, but its wrong for the more modern era (short barrel, incorrect body shape) i do have a certain history with these, having gone to Kosovo in 2000 with a Field Artillery battalion. so green would be nice too
  24. Version 1.0.01

    134 downloads

    Douglas/ McDonnell Douglas DC-9-30 series Airliner by Veltro2K and daddyairplanes This mod features airliners for Europe and American skies running from introduction in the late 1960s through the mid 1980s. Installation open folder marked "To Mod Folder" cut and paste or copy contents to your desired mod folder. open up and fly NOTE i have only done European and American airlines within this mod. Given it did not really possess intercontental range with a full passenger load, this mod is best paired with US based or European (to include the UK) based terrains Credits Veltro2K original model, Alitalia skin daddyairplanes skins, decals, ini work, research Viggen team for Viggen.wav engine sound. if you know who specifically did it please let me know for fuller credit TK for teh original game I hope that you enjoy this bit of eyecandy in the game Kevin Unruh aka daddyairplanes
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