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General PB

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About General PB

  1. looking forward to your next update ^^,
  2. i love the idea and i was considering doing some updates to the burning sands campaign myself as i was practicing for the Indochina war mod. what i would really like to see is something like the Korean war early campaign as i love the f86 and earlier jets and props (i don't like wart hunter all that much) with an expanded ground war strategic nodes to add more places to fight over, including the mountains in the west if we can get some light vehicles and infantry in. (maybe the guys from ww2 can supply some of it?) as for material, a lot of nations exported their old stuff out to various nations that would buy them, so the remnants of the soviet union/early Russia would be a prime seller for that - giving the Parani a bunch of old and more modern equipment from the surplus stores, plus we also have china as a major new exporter, the Iranians is a possibility as well that should not be overlooked... so there is plenty of stuff to draw on for the OPFOR though most would be in limited quantities but should be sufficient to supply a fighter squadron or tank regiment here and there. as for the nodes and map themselves, there is plenty of room to expand even without doing much, simply adding some FOB nodes with a couple of tents, AA and artillery at the entry points to the cities and having them fight over that to add some colour to it, fx where the nodes usually go from city A to city B, instead they would go from City A to city A (direction like North or South as an example) FOB to the City B FOB and then to City B, in essence adding two nodes to each citys preexisting node system and the out lying bases can then be connected to have the possibility of getting some surrounded units (the engine dosn't handle that all that well iirc) that we could also start using more of the mountainous western side of the map to do some Afghanistan and Vietnam style missions there. also the intensity of the conflicts can be adjusted up and down into separate campaigns, one with limited NATO and WARSAW support and others with full on ww3
  3. basically, in order for a mission to be a called a success, you have to kill a certain number of enemy units, if it is an air to air mission it is the primary enemy flight you have to shoot down and if you don't get any of them the mission will be called a failure regardless of how many other aircraft you shoot down, same goes for air to ground missions but with the added fun part that whomever controls the land at the end of the mission on the ground gets the strategic node and gets to either keep or advance into that area... so in order for you to not lose that piece of ground you have to cause more losses to either completely remove all enemy ground units (tanks) if your side loses all theirs, or cause enough losses to break their morale and make your side outnumber the enemy (which for most missions is either killing every one of their tanks or lose the ground)
  4. The Corona Virus Thread

    well my personal experience with corona has been rather on the mild side compared to two other brothers of mine with the third brother, mother and father so far not encountering or being asymptomatic. father is already struggling with severe health issues so if he encounters it, he will be dead without a doubt. Denmark, time and place of infection 11th of march 13.45 local time, local grosser, expedient was coughing mildly and looked like sweating a little when we(roomie and i) started to deposit our goods, looked seriously worse after we payed for them so either rapid onset of symptoms or light differences made all the difference. we where wearing gloves, we cleaned every goods we bought when we came home so most likely airborne. symptoms started next morning at 0900 when we(roomie and i) got up, fatigue coughing, sweating, muscle pains - like having taken a light run and forgot to stretch, slight fever at 37.2 celcius which was also the highest temperature we recorded during our symptomatic period (lowest at 35.8) and the feeling of having a much severe fever than that for the first three days. Hard to breathe after 7 days which still persist, had indigestion after 9 days which took almost a week to resolve and i still get annoyances from it now with either loose or hard belly. started getting some slight chest pains with the indigestion (which needs to get checked first opportunity but since the docs are closed to anything but the most severe it is going to be a long while) which certainly supports the case of some serious long term damage... coughing and hardness to breathe continues to today, mostly when there is dust or dry air, still get an occasional chest pain so most likely permanent damage to heart or heart region, fatigue is still present and seems to remain, likely o2 uptake could be down but i cannot detect it with any means i have at my disposal now - did see some lack of responsiveness around day 12 to 14. older brother, his wife and two kids was hit much more severely by fever and cough, but is on the mend and on his way back to work. younger brother just had a baby so they are "safe" in the hospital care. earliest symptoms in the first few days would not have been something i would have bothered with prior to this virus and would probably had gone on working from home, but it keeps sucking energy from you, slowly hitting you with every guerilla virus attack, draining you and not letting you recover or really rest so you feel drained all the time, tired when you get up, tired after taking a nap, make you feel like you just had a short run and forgot to stretch all the time and never recovered from the last run either. so i would not want to get hit by this any harder or again.
  5. thanks mates, yes stay away from the virus, it is pretty nasty (and no, it is not "just a flu")
  6. well, after being hit with the corona i am back up to speed, mostly working on my skills in the campaign setup and it feels to be going decently now. so hows the map coming along? what are the maps north/south and east/west boundaries?
  7. yep those are the same maps as the texas edu ones :) the Vietminh forces only had two trainers in 1945, they once belonged to the emperor but their first operational flight was only in 49, first real air units was the 919 Transport Regiment with Yak-18 trainers on 1 May 1959 and only in 1964 did the Vietminh get access to combat aircraft
  8. https://maquettes-missiles.blogspot.com/2011/03/le-breguet-br-1050-alize.html and i think this is the correct squadron emblem for the SBD's there on arrowmanche http://www.netmarine.net/aero/unites/4f/index.htm if you need more, don't hesitate to say, my french is horriblé but i can make do for some google fu
  9. and another with more insignias http://www.traditions-air.fr/index.htm
  10. just a hunch, but your install path may be write protected in one form or another, try starting two campaigns and see if you can still see the first (after you have flown a mission or two in the first) if you can see the campaign while still in the game but not after a restart your game exe probably do not have the write permission
  11. http://gaubs.free.fr/ might be of some help for squadrons but not all of them have graphics and not all of them have live links
  12. http://www.frenchwings.net/indochina/gallery/thumbnails.php?album=22 it may help, though in french only (English version of the site is not working)
  13. https://www.dropbox.com/s/mzli6is4wrhc9vv/Ax01199.jpg?dl=0 that is the best map i found for garrisons at 1946 start with this one showing the major transportation routes; https://www.dropbox.com/s/ejq0e51qqchwrja/txu-oclc-1092889-78334-8-70.jpg?dl=0 and this one for air bases though it is much later in 1970 iirc; https://www.dropbox.com/s/c3jdmjyxbl3gj2q/txu-oclc-1092889-78335-8-70.jpg?dl=0 I also do have a 1:100.000 map of all of Indochina with airports which you can also get from here; https://legacy.lib.utexas.edu/maps/ams/indochina_and_thailand/ and just saying, it is awesome that you are redoing the map, i very much look forward to seeing it and flying over it ^^, i have plenty of things i can do in the mean time and fixing the strat nodes position is fortunately easy to "redo"
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