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Major Bloodnok

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Everything posted by Major Bloodnok

  1. Yes, to have them as a terrain target, they must be declared in the Types and Target files. To add them to a target, use this: The static aircraft you mentioned: All files go in the terrain folder, no need for a data.ini, if this is so. The declaration in the Types file will be slightly different, for example: [TargetType251] Name=Wessex-Static FullName=Parked Helicopter ModelName=Wessex-Static.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=0.1 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DamagedModel=Wessex-Damaged.LOD DestroyedEffect=SmallExplosionEffect DestroyedModel=Wessex-Damaged.LOD SecondaryChance=100 SecondaryEffect=VehicleFireEffect CollisionMesh= ZBufferOffset= FlatObject=
  2. Static ships are declared in the types and targets.ini of each Terrain: [TargetType116] Name=Freighter FullName=Freighter ModelName=Cargo02.lod TargetType=MISC ActiveYear=0 TargetValue=300 UseGroundObject=TRUE GroundObjectType=Freighter DamagePoint=500.0 ArmorValue=400.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifIncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=ShipDestroyedEffect DestroyedModel=CARGOSHIP_DESTROYED.LOD SecondaryEffect=MediumOilFire SecondaryChance=100 [TargetArea388] Name=Hon Nieu Island Position=498000.00,658000.00 Alignment=ENEMY Location=3 ActiveYear=0 Radius=10000 Target[001].Type=radio_tower Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=vBarrack1 Target[002].Offset=40.00,10.00 Target[002].Heading=0 Target[003].Type=vBarrack1 Target[003].Offset=55.00,10.00 Target[003].Heading=0 Target[004].Type=AAA Target[004].Offset=200.00,0.00 Target[004].Heading=0 Target[005].Type=AAA Target[005].Offset=0.00,-200.00 Target[005].Heading=90 Target[006].Type=Tugboat Target[006].Offset=-2121.00,-2390.00 Target[006].Heading=220 Target[007].Type=Freighter Target[007].Offset=-1820.00,-481.00 Target[007].Heading=200 Wheras ships that move are declared in a mission or campaign: [GroundMission001] Name=Surface Action Group GroundObjectType=Sverdlov Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=2 NavalObject=TRUE NavalFleet=TRUE NetworkAirDefense=TRUE Position=709817.062605,865247.738804,0.000000 Heading=262.000000 Speed=15.442583 StartTime=0.000000 Alignment=ENEMY PilotTrainingStandard=EXCELLENT Waypoint[01].Command=WAYPOINT Waypoint[01].Position=595693.497231,838433.464380,0.000000 Waypoint[01].Size=0.000000 Waypoint[01].Speed=15.442583 Texture=SovietGrey ShipNumber=0 Ship[01].Name=Grozny Ship[01].GroundObjectType=Sverdlov Ship[01].ShipNumber=-1 Ship[01].Position=0.000000,0.000000,0.000000 Ship[01].Name=Grozny Ship[02].GroundObjectType=Freighter Ship[02].ShipNumber=-1 Ship[02].Position=-1984.000000,-4039.000000,0.000000 Ship[02].Name=Lzyncya
  3. Sounds...

    FlightData.cat and there are a few in MenuData.cat
  4. For Strike Fighters 2: https://combatace.com/files/category/733-pilot-mods/
  5. A Hun doing what it does best.
  6. Here are the files to do this: The ini files go in the aircraft's folder and the bmp goes in the cockpit folder. MeteorNF11_COCKPIT.INI Meteor_NF11_AVIONICS.INI RadarScreen.bmp
  7. Does anybody know the NodeName of the clock in the Meteor cockpit. I have been trying to place a Radar repeater in the cockpit for the NF11, instead of the clock. I have tried: [RadarScope] Type=RADAR_SCOPE NodeName=Clock And other name combinations, such as Gauge_clock, CLOCK_METEOR8(same name as the bitmap for the gauge), but still no luck.
  8. I mean causes this. This happens everytime on a custom campaign.
  9. For example, In the Nations.ini: [Nation006] Name=RAF DisplayName=Royal Air Force Alignment=FRIENDLY PilotNameList=NamesBritish.lst RankList=RanksRAF.lst CallsignList=CallsignsUK.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=Raf SpeechTextFile=USAFSpeechText.str Medals=MedalsRAF.ini MedalTextFile=MedalsRAF.str ActiveDate=1948 In CallsignsUK.lst: [DefaultCallsign] Red Yellow Blue Green [CallsignSet001] Red Yellow Blue Green This is to use the British speech in the multi language file.
  10. "Strike Fighters 2 Complete Edition" free for contributors. What a nice surprise, from TK, , on this dreary Monday.
  11. WWII airfields

    There is also this, which again, I cannot remember who posted it. UK_Airfield_V2.7z
  12. WWII airfields

    Here is something I have. I can't remember who originally posted it. WW2 Airbase.7z
  13. Like others here, I am retired(2 and a half years away from state pension), but have contributed what I could afford, at this time. Let's hope TK does something that greatly enhances the sim.
  14. Gloster Meteor FR.9 - Repack -

    Excellent package.
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