Gunrunner
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Everything posted by Gunrunner
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There were less wankers indeed, but there were some. You also have to consider that the relation of power between studios, directors and actors changed dramatically since that era, making actors more powerful, more independent, meaning that throwing a hissy fit has less consequences for their careers now than then. Also, studios had greater power over regular press, eliminating scandals before they pop up. Gutter press had a smaller reach, meaning incidents were less known. And finally with so many recording-able devices on a modern set, with convenient digital format, it is easier than ever to record and disseminate such incidents, while at the time it was very hard to do. And finally, in the general population, such behaviour is also far more present than in the 50's/60's, we have become (the US as well as Europe) far less civil, and what we may have gained in "freedom" we pay in producing self-centered drama-queens.
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It's not support, it's just stating what apparently isn't obvious to some... they may be famous, they may be rich, that doesn't mean they have to be any better than anyone else... they're as humans as we are... and we all know what assholes we can be from time to time... why should it be any different for them ? Just because they are famous and often overpaid they should be some kind of inhuman exemple of perfection ? In the Bale case, you have to consider that if the circonstances as they appear are true, the retard who actually ruined two scenes (and countless hours of preparation, countless hours more work for everyone on set, and quite a lot of money for the studio) should be the one getting sacked first... That Bale's reaction is childish and mostly out of line is not the question... Damn, I know I have abused some people at work even worse than that... Does that mean I'm an asshole ? (well, I am anyway, wrong example) Doesn't a guy get a right to be pissed off and blow a gasket when he hires someone on the insurance that he knows his job, that it appears the guy lied and doesn't even know the basics, that out of pity you take nearly a week trying to teach him (at the detriment of your own workload), that after a week the guy still doesn't do any effort to get up to speed and manages to ruin your work, not once, but twice, getting you two days behind schedule ? I guess I was heard from miles around, the moron was lucky I'm not enclined to grab blunt objects and bludgeon idiots.
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Agreed, yet the world is full of them...
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Nothing to do with being overpaid or a prima donna... Some react to such things by ranting, others would just leave the set/their post without a word, some would just punch the guy, others would quietly restart but do their best later to make the life of the interrupter a living hell, others would just elegantly forget it and move on... We all have ways to deal with accumulated frustration, our sense of self-worth and the perception of unprofessionalism on the part of others, why should actors be different ? They're not paid because they are nice people, they are paid because of their qualities as actors (either their capacity to act, or to fit a physical model). Some of them do it for art, some by passion, others for fame and quite a few only for money (Bronson and Caine come to mind).
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Let's see, I'm doing my job, some wanker just walks by ruining it and forcing me to start over again... I'd be quite pissed too... especially if, believing a clue dropped by Bale during his rant, it actually was the second time said wanker did that...
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How could we forget the most enjoyable Star Trek inspired movie ? Galaxy Quest ! By Grabthar's hammer, by the Sons of Warvan, you shall be avenged !
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That "thing" does compete with the F-111B for the title of ugliest vark... Let me guess, it was a backup plan if/when the B-1A project collapsed (salvaging the power plant and probably the parts of the avionics that were working as per specifications) ?
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Combat Ace ? What's this Combat Ace you're talking about ? This is BioHaz right ? What year is this ?
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Well, actually, Star Trek is more fantasy than Star Wars... In Star Trek the techno-babble is mostly used as a stand-in for magic, they regularly find strange aliens and devices with weird powers (fighting evil wizards, meeting with gods), so many in some seasons that it seems the universe is full of god-like beings but only the wits of the Entreprise's crew can beat them. Classic Star Trek (like Space 1999) always had that homeric tone to me, except that seeing Kirk as Odysseus is kind of disturbing... Classic Star Wars on the other hand is more a cross between a western and war movie.
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Original Star Wars, a little too easy at times, yet a classic. New Star Wars, utter bird droppings... Star Trek, all of it, boring, repetitive, idiotic, ludicrous. Space 1999, just like Star Trek, only shorter and actually managing to draw a smile from time to time and being a tad more clever (but just as ludicrous). Original BSG, boring as hell... New BSG, a telenovella in space. B5, actually quite good, if somewhat a little strange. Space Above and Beyond, you just can't miss that one. Firefly, Joss Whedon's redemption. Farscape... somewhat too campy at times, yet lovely. Red Dwarf, just brilliant. Hyperdrive, an enjoyable Star Trek.
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- Maps, as said, can be done. - External views can be done too, there are quite a few view mods out there, but maybe it's not as powerful as you'd like. - Asymetric loadouts exist on some 3rd party planes, are quite easy to do on any planes, there just is a limit on how much entries you can manage, meaning on some planes with many hardpoint, you'd lose hardpoints or ordnance diversity. - F-16C, not a single European air force used them until the mid 90's, they all were A models (Block 1, 5, 10, 15, 15OCU and starting mid-90's MLU); Also, for use by the USAFE or the various nations provided with F-16C later on, the variety of blocks is so large it's harder to decide which F-16C to model. If you were so inclined you can still use the "old" F-16Cs (the F-16C-30 has been updated for inclusion into the ODS mod) from the Team Viper as "stand-in" until TMF or another team releases them up to the new standard of quality. You could also use TMF's F-16A-15OCU as a basis for a F-16C as the airframe is more or less the same as the first F-16C-32. See, with some digging parts of your wishlist just vanish :)
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Damn, and I thought Christmas was over...
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Desert Storm Mod Update For Jan 2009
Gunrunner replied to Dave's topic in Mission/Campaign Building Discussion
All I can say (once I got it working, more on that after) is WOW ! Amazing job guys... Just started a F-15E campaign for old times' sake (F-15E Strike Eagle III), and I must say it simply rocks... The new and updated planes are a must have, but the whole package is simply wonderful. It was well worth the wait, the weeks poured into this mod show. Yet, a few minor bugs and details (sorry, they're not deal breakers, just thought I'd mention them, I know the amount of work and how easily little things of such low priority slip by)... 1) You didn't think of us with international versions, the whole thing is a mess until you manually switch to TextUSEnglish.dll and other english texts (including a startup.ini would solve this). Just in case someone else got the problem and doesn't know what to do, here's the solution : Open startup.ini, replace Text[French|German|Italian|Spanish|UKEnglish].dll by TextUSEnglish.dll and remove [French|German|Italian|Spanish|UKEnglish] in front of everything else. 2) There is at least an iraqi airport with some take-off position problems, I had 4 MiG-23 in the middle of the runway in the same exact spot doing a nice impression of a starfish (didn't think of taking a picture and coordinates at the time). 3) A few airplanes still have their Peter Pan syndrome (Mirage F-1, and F-15E when going reversed at least). 4) The MiG-25 and MiG-29 have their shadows deactivated, on the -29 the pilot, ejection seat and weapons cast shadows though, on the -25 at least the weapons do. 5) The RF-4C's right engine has no afterburner effect (it still has KfirAfterburnerEmitter instead of AfterburnerEmitter). Well, enough minor bug reporting, now it's back to moving sand -
About to give up on this one
Gunrunner replied to fallenphoenix1986's topic in Mods/Skinning Discussion
Glad to have been of assistance. -
About to give up on this one
Gunrunner replied to fallenphoenix1986's topic in Mods/Skinning Discussion
Could you please copy and paste the content of decals.ini for the skin, I'd wager you're not using the right decal type here (probably using a per-plane (DecalLevel=2) decal when you should either be using a static or per-nation (DecalLevel=0) one). -
Aye ! I don't want competition on the douche bag segment, especially when he seems so much better at it...
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As if the Mirage Factory wasn't sitting on dozens of planes because they don't reach release standard or the engine doesn't allow for some functions yet... As if the aerodynamics were not the only one out there (for a combat sim) with zero scripting and only minimal cheats for AI planes... As if there weren't dozens of pits, carefully researched, including for soviet fighters... You, sir, are talking out of your ass... Usually you research first, then open your mouth... by forgetting the first step you only expose yourself to ridicule.
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Can the AI wingmen "bobbing" be reduced?
Gunrunner replied to MetalMania's topic in General Discussion
Keep in mind that the bobbing you see from footage taken from another plane is amplified by the fact that both planes (the one filming, and the one filmed) are not perfectly stable. For small up/down movements... If plane A is stable relative to the ground, but plane B isn't, if you are inside plane B you'll feel stable and interpret movement as being due to A movement (if you go down 30cm, you won't feel it and think A went 30cm up). But in most cases, both planes move up and down, when they are mostly synchronized the movement seems smaller than it is (both from inside the planes, and outside, as you use one plane as a reference for the other), but when their movements are diverging or worse, close to opposite, the effect seems amplified (If A goes up 30cm and you go up 29cm, you'll feel like you're both stable, but if A goes down 15cm while you go up 15cm, you'll feel like A went down 30cm). Since in WoX, when in manual and stick left in neutral, the planes are often more stable than they should be (in part because it's easier to have no input, by design and also because wind and turbulences are not much of a factor), I wonder if the excessive bobbing is not partly by design. Also, I don't see why airshow formations would be more stable than combat ones, especially when it means that planes would have to deal with each other's turbulences, the often closer proximity of the ground and lower mass (even though I doubt it factors much). -
- Stop ! Who goes there ? - We are sycophants, and Dave's our leader ! sounds nice...
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nicely put, but the numbers argument won't fly; With such pseudo-elitists popularity is a sure sign that you're doing it wrong... only niche items are doing things right, that's why they're not popular, very few people have the mind to understand it, only they can...
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Tailspin, you poor soul, you wouldn't understand, it is because Targetware's devs and community have something that TK apparently lacks, integrity, and they are such perfectionnists that they wouldn't release something that doesn't reach perfection... Alas, us poor plebeians can't begin to understand the noble soul of such elite men... You are only Tailspin, a gamer, while He is Stiglr the Simulator !
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Nah, I'd reserve that for people saying that "Apparently the code is an issue" when they apparently don't have a clue about computers beyond the apparent opinion that their purpose is to display pretty pictures as fast as possible and couldn't write ten lines of code to save their lives...
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As if we didn't knew already. ^^ BTW his economics are reversed, what he doesn't get is that we're happy with TK's choice because it's what keeps gaining new players, keeping the community alive and getting funds for slowly but surely adding lacking features... TK could have gone the perfectionnist and hardcore way, but that would have meant a) longer dev time and cost thus, costlier product b) less appeal to casual simers and newcomers c) more work on each plane and thus less flyable planes limiting appeal once more d) more complex system making modding (either internally for new games and add ons, or externally for the community) more difficult, thus limiting the activity of the community. Finally, what removes all credibility to Stiglr demonstration is his encouragement not to give any more money to TK until he gives whatever it is that he deems acceptable (and knowing the kind of troll he is, nothing will ever be satisfying), completely missing the fact that with his attitude, we wouldn't get a better sim, we would get no sim at all... and in this economy TK would probably have to flip burgers to pay the rent... The state of flight simulation is dire enough to support every damn effort, especially when it comes from independant, dedicated efforts we can trust (TK has always updated everything to the latest standard for no cost, and every paying release brought something new, improved and interesting to the table). What's strange is that he knows what makes SF different from say... Targetware... the later tries to pretend it is a simulation, while the former makes very few attempts at being more than a game (numerous design decisions, and TK's own words, point to that). And there is a larger appeal for a flight sim game than for something striving for "serious simulation" status but lacking any form of fun and involvement. If I were to take a bet, I'd say Stiglr is an active member of the Targetware community...
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Russo, would be even better if you could bring the Nimitz back in time with you
