Gunrunner
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Everything posted by Gunrunner
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The pylon is already there... always was, all you have to make sure is that you follow FC's instruction and copy and rename one of the wings' BMP to Su27Pylons.bmp and copy it at the root of the Aircraft folder.
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It's a very simple INI edition, nothing magical or requiring FC's intervention... Just correct me if I'm wrong, what you want is a Su-27S with the [side]InnerStation2 of the Su-33 to simulate a Su-27SM ? If you really have no clue how to do it, I'll post what you have to do, if someone else doesn't before I get the time to.
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Does the Weapons Pack - 03 Jul 06 works on WOI?
Gunrunner replied to jklv's topic in General Discussion
Basher, that's normal... it is the procedure, unless they have guardian angels, strike aircrafts jumped by bandits will jettison loads and flee, or fight if they have no other choice, it is easier and less costly to launch another strike than replace a plane and pilot, and with full load, the strike aircraft would stand no chance (the weapons not only add drag, but also weight, inertia, also most of these weapons and attachments have G limits, meaning that the plane can not maneuver as necessary in case an attachement breaks or the ordnance "breaks", meaning that even if he survives the engagement, there would be a chance that his missile wouldn't fire (electronics too shaken up, data link disconnected), would be a dud, or simply won't leave its rail (a part deformed due to the stress of the hanging weight at high G), also there would be the risk of weapons detaching under high G, and hitting parts of the plane, which is dangerous). Once again, it's not a problem, but a more proper simulation of procedures than what you envision. -
Nah, the terrain's too repetitive and a little unrealistic...
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Ultramax, that's a picture of the real thing, which he took when refueling it, just as inspiration and reference for bobrock.
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Dave> Especially when you count your installs by the dozen, doing it for one was enough -_-
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You have to use the latest Weapon Editor for it to work (version 2.xxx), but appartently you already do, you should use the WoI WP first, then merge the WoE WP, then finally merge Bunyap's WP (and eventually merge whatever still missing). That's the only way to benefit from the latest and most compatible versions where available without ressorting to a long an painful manual edition. The process has a problem though, it will add the national versions of Bunyap's WP, to the old standard, but take the generic versions from one of the MF pack, meaning that a generic AIM-9B will not have the same stats than a Chilean AIM-9B (at the time Bunyap's decision made sense but now, with WoI new restrictions on loadouts and a lot of historic, it makes maintenance and upgrade a real nightmare). Take note that for the files (LOD, TGA, BMP) you have to merge in reverse order, first adding those from Bunyap, then overwriting them with WoE MF Pack, then overwriting them with WoI MF WP, then adding whatever is still missing. Unfortunately I can't send you my files as mine are manually built and modded and lack a lot of things I don't use. For the planes, you can import anything, the ShortName is a nice feature but you can omit it, the shadows are important if you play with them, the new pylon codes can be important if you plan on rebuilding loadouts manually, and you'll have to import a lot of extracted content in order to get cockpits to work, decals to show up or nationalities and service dates to be ok (as the MiGs are now by default egyptian with egyptian service dates, so you might want to change that). Porting the old games to the new engine is feasible, but requires a lot of careful work.
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I was the first to download it. Nice first beta, smoothing some relief, adding objectives and eye candy (some geysers maybe... one reaching up to 200ft) and you have one very nice map to play with. It also would be the perfect candidate for using seasons with the new engine (meaning twice or even more work as you'd have to duplicate tiles for each season) as Iceland in Summer and in Winter are very different places.
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Starfighter2> I know -_-' the answer was for Silverbolt... eraser_tr> Maybe it's time we drop the topic and paranoia around it, right. Knowing Blackbird, I guess he just added parts, canards are easily added parts, as is the nose cone, and as would be the air intake (except there would be visual overlap with the nose gear). Blackbird is after all one of the most enthusiastic user of this modding technique, have a look at his nice what-if L-29 project.
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The air intake is below, F-16-style, a triangular shape...
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Thanks for the technical explanation Russo. So we might "fix" some planes by building "patches" and positionning them inside the plane thus fixing the "leak"(or is that a dumb idea ?), but that wouldn't work for the ground objects, but since most of those afflicted are dead simple, I guess it's not completely out of my reach.
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Baltika, you also could read Red Storm Rising from Tom Clancy, as a large part centers around Iceland, but I guess you'd need a larger map to permit some long range carrier operations (IIRC in the book Iceland was one of the first to fall to the Soviets as they used it to take control of the GIUK Gap and station bombers to interdict the zone to Allied convoys and carrier groups). Oh, BTW, during WW2 it was invaded by the Allies (can't remember if they were neutral at the time or not) in order, already at the time, to secure the Atlantic North for convoys; that would limit the potential for campaign, unless you decide that the Germans moved first, sub hunting from a plane in WW2 being far from fascinating with the SF series (or any other).
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Nope, most if not all went to Israël, the Iranian Revolution was in 1979 and I think that at the time a lot of tooling and spare parts were either in Iran or underway and some planes were already in the region, Israël first F-16 were oficially delivered around 1980/81 IIRC and Venezuela only acquired theirs later in 1984/85, I think they were one of the target market for the F-20 or the re-engined F-16 which delayed things. We could simply go to F-16.net to have the definitive answer I guess.
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Iceland has been independent since late in WW2, and even before it was mostly a symbolical part of the Danish crown I think, Commonwealth style... The move toward independance was gradual and started in late 19th, early 20th, WW2 only accelerated things as Iceland ended up isolated and then invaded. Baltika, as everyone I look forward to test your work...
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The trouble is that some older drivers don't play nice with some other games and gaining shadows in SF but losing Trainz (well, using OpenGL might save the day though) is a trade-off I might not make, thanks for the tip anyway, I'll wait until I can get the new rig operationnal to try drivers.
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Thanks for the quick answer guys. So far no luck with drivers change on a 7900GTX (using 169.21, 169.44 or 175.16) and I can't test on a 9800GTX yet, that was a good suggestion though, didn't think to check with different driver versions. Well, I've lived without shadows so far, I might go back to that if there's no other way.
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Ok, while continuing to get as much WoI features to WoE (using WoI engine) I was working with shadows, unfortunately, the new shadow system doesn't seem to solve what I call the Peter Pan shadow bug. It is a bug that affects some 3rd party planes, as well as a handful of TW models, aircrafts and ground objects, creating long shadows out of parts of the model incredibly long, linking to the ground shadow for plane models. Here are 3 exemples, ground object, 3rd party plane and stock plane : For ground objects affected it appears whatever the angle you see the object from. For some aircrafts they appear whatever the attitude and view angle are (ie. the F-105D), for others, only when the plane is in a given position and viewed from certain angles (ie. the F-15D, when in reverse), the shadow linking where the gound shadow would be appears, whatever altitude you're at. So far I didn't find a way to solve them and have no sure theory on what happens (probably some specifity of some parts of the LOD that the engine doesn't interpret properly when processing shadows). It seems to appear on every graphic settings as long as shadows are here, and was already there with the old engine (WoE). Am I the only one with this bug, if not, is it or is it nor GPU dependent (ie. happening on some video cards but not others), has anyone solved it ?
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I got a neat piece of history...
Gunrunner replied to pcpilot's topic in Military and General Aviation
Actually, it is not B.O. or S.O. but S.C. then, according to the link already provided by gwar... -
Lexx, there is a difference between pushing the limits of the engine to reproduce something making sense (even in strange contexts, such as introducing planes and weapons from Macross/Ace Combat...) and another to just touch everything seamingly at random and with goals not making much sense to my eyes... I come from software, meaning I favor a methodic, controlled approach to tinkering, not just changing things at random and make conjectures at what happens even though you don't understand how it was working beforehand. My philosophy is to first understand the system, and then only push its limits, not do it "accidentally"; blind tinkering is for me a desperate action. And I'm very aware of your own experiments, some are very very interesting indeed, I like your cirrus particularly. I have nothing against tinkering, I just see Basher's experiments as anarchic, uncontrolled, with little understanding of both how the stock game works (knowledge he acquires with his experiments, that's one way of doing it, just not mine) and how things work in reality (adding smoke trails to smokeless missiles, removing contrails...), but that doesn't mean it's wrong, his ideas are stupid or that tinkering in general is a problem, just that, at the present moment, I can't understand what he is after and why. Basher, don't mind me, keep experimenting, we all have our own way to learn and work, that I, or anyone, disapprove of yours doesn't mean you should stop, on the contrary, we're all happy to benefit from what you may learn or discover we wouldn't have thought of with our own methods.
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I got a neat piece of history...
Gunrunner replied to pcpilot's topic in Military and General Aviation
The words above Paragon are "trade mark"... nothing exciting alas... On the second picture it might be S.O. rather than B.O. but havin the real objects on hands I guess you are right on the B part. Nice find anyway, once restored it will look very nice... -
pic of a British aircraft in development
Gunrunner replied to Bongodriver's topic in Mods/Skinning Discussion
Sexier is a question of taste, what you can't deny though is that she definitely is the one with the most grace, almost bird-like. -
pic of a British aircraft in development
Gunrunner replied to Bongodriver's topic in Mods/Skinning Discussion
Spinners, I guess you are both right, the pun being to good for a pilot to pass up when it's justified... Now, let's concentrate on drooling, the bird craig's working on being one of the most elegant ever to fly. -
No problem Jug, especially since I never said otherwise, my wording was just far too imprecise.
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European tileset, which one are you using ?
Gunrunner replied to Gunrunner's topic in General Discussion
Damn, so many choices... Tristan, sorry to have forgotten you (especially since I still use your desert tiles for some installs), but I don't have it around and you apparently pulled it out of CA. Anyway, I'll have to find some infinite free time and some graphic talent now that I got into my small brain to introduce seasons into WoEinWoI -_- (the WoI engine inherited seasons from FE, and they work fine). -
pic of a British aircraft in development
Gunrunner replied to Bongodriver's topic in Mods/Skinning Discussion
OT : Sparkomatic, actually, it wasn't the F-20 thread as the F-20 already HAD a name, Tigershark, you probably are thinking of the F-29 threads, of which there are two, one discussing the plane, the other discussing the name, no problem here... ;) Craig> She's absolutely gorgeous, I always had a soft spot for her and her tragic history, so symbolic of the organised destruction of the british aeronautic industry.
