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Winder

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Everything posted by Winder

  1. No the first 0-FF is Brightness the next three RGB... WM
  2. The Hex values are Brightness then R G B so you can create any hue. RGB = hex of 0-255. You can also change the background image and res WM
  3. There are no optional damage model packs since the superpatch. Install OFF from DVD then the super-patch and then the 1.32G mini Patch - nothing else is needed. HTH WMhttp://www.overflandersfields.com/Downloads.htm
  4. Can you post some shots where you are not zoomed back so far from the guns in the cockpit? Even default zoom? Thanks WM
  5. Use the retire function button in Pilot Dossiers window. HTH WM
  6. That is amazing thanks for taking the time. It would seem that eyefinity would be the better way to go. What were the performance gains like between 5870 and 5890? Ta WM
  7. Looks amazing - one of the downsides to developing a game is never being able to actually play it. But I have to admit I am pretty keen to look into this three monitor route that seems to be taking hold. Can you tell us a little about it - how do you connect three monitors using software emulators (i.e without a Matrox Triple head) - I assume one needs two GPUs? Can you tell us a little about the performance FPS wise etc? Ta WM
  8. Its actually even more complex than what you have alluded to so far - but without saying too much, if anything, the AI in P4 should be awesome......simply awesome.... But its still in development - relax play P3......its still better than most. WM
  9. Yes all aspects of AI is one of the items being reworked/overhauled...
  10. I can say P4 will be addressing a heluvva lot but I am always interested to here what basic aspect of P3 would folks want to see improved engine wise - IOW what steps forward would players expect to see in a next gen OFF? Keep it real though guys - yeah we all want a 100% realistic virtual world...but think basic macro engine functions and not mirco issues like squad transfers etc. So I am talking engine wise? WM
  11. Well I can say it will not be available in 2 weeks.... WM
  12. I would not go so far as that - CFS3 is actually an amazing engine and was quite ahead of its time in many key areas - evidence is in what you can see now in OFF and the fact that its ran like a dog on the CPUs of the time when it was released. Coupled to the fact that Aces had to release the sim incomplete and the picture is uh complete. I am extremely grateful for the engine that has been bestowed upon us - CFS4 would have been very special indeed and would have allowed the Aces team to finish what is to me an amazing piece of work... HTH WM
  13. It is a CFS3 limitation that we are aware of and we are always looking to improve - the issues are thus: 1) There is no damage model for the gear so when your gear is damaged its not visible. 2) Once the gear is damaged CFS3 seemingly ignores the wingtip contact points - but not always - this is possibly tied to gear % damage and speed of collision with ground...... HTH WM
  14. Basically in OFF you are assigned the historically correct craft for that squad at that time. Browse the squads - you will easily find a squad that uses the Tripe more extensively - RNAS squads should be your focus. Enlist as early on as possible and you will have the Tripe for the longest period. Also bump up the campaign mission frequency in workshops to get the maximum exposure in the craft. HTH WM
  15. Or look in the team section on our website. WM
  16. Yes basically I made no changes to the pilot dossiers or related code and installing HIR expansion 'should not' affect any current pilot dossier/career - this has been tested. We just will not guarantee it - PCs etc. HTH WM
  17. Installing the Expansion 'should not' affect existing careers. HTH WM
  18. Lol actually all he does is attack shoes.... a bit like don Quixote but a lot slower...and shoes instead of windmills. He sees the 'shoes' as another male tortoise (blimey must has damn poor eyesight) and tries to turn them over...
  19. Hi Jim - yep aggressive tortoise indeed but no fear normally its me who he attacks! I hope you are having fun with Trackir and pleased that you are now patched up to date! Best WM
  20. Hang in there guys it is still very much on the radar and I hope something will be in this upcoming addon - no promises! WM
  21. Yes Pol and I are putting a lot more detail into the craft - basically the model detail has been increasing since we started 5 years ago. We will be putting together a "Gold Pack" that will feature the most prominent WW1 fighters that are deployed in OFF already, in 'hi res' This 'Gold Pack' is expected to be available 1st/2nd quarter next year but given that its only Pol and I making models there is a proviso: ... all being well. Cheers WM
  22. Turn your effects slider down and increase your engine and cockpit slider. HTH WM
  23. All addon craft are chosen so as to give squadron continuation - IOW all of teh craft in teh addon pack enable more complete squadron lifespans with less breaks due to missing craft. Sure one can argue that some others that are missing may be more important etc etc but to us its simply a matter of filling in the gaps in a way thats interesting. HTH WM
  24. Graphics settings changing are part ofthe CFS3 auto optimistation routine - it has done this since MS made it. If you try to set the settings higher than what CFS3 believes you can run it with your hardware, CFS3 'sometimes' decides to reset them... There are a few provisos... 1) It depends on the hardware that you are running 2) It depends on your CPU load when you launch CFS3 Finally by setting your configsoverride.xml file to 'read only' stops CFS3 from ever changing it! This has been a well documented CFS3 issue back in that day but assuming you are a newbie its worth mentioning again. Still HTH (but I offer absolutley zero guarantee) WM
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