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Everything posted by Herr Prop-Wasche
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Another Book For My WWI Aviation Library
Herr Prop-Wasche replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
Wow, these are the reasons that make this community so great! Lou with his WWI prospecting resulting in a real treasure, Olham producing a book with pictures of several other aces, and Shredward offering to include Lou's ace in the next version of OFF! Thanks, guys! -
Ground Forces Attack missions in HiTR campaign
Herr Prop-Wasche replied to vonOben's topic in WOFF UE/PE - General Discussion
And Aussie machine gunners hiding on the reverse side of a ridge? -
REVIEW: Armchairgeneral.com
Herr Prop-Wasche replied to Polovski's topic in WOFF UE/PE - General Discussion
Thank you, SirMike. Yes, just now I was involved in a dogfight against Jasta 14, with Voss and a few other aces. I was flying an N24 in Alscace. Voss played a good flight leader--if I got him in my sights and was able to squeeze off a few rounds he would dive to the deck, trying to tempt me to go after him and give up my height advantage over his wingmates. For the most part, I was able to resist the temptation, but in the swirling mix, either he or one of his friends got a pretty good shot at me. I thought I was a goner, but they apparently just hit me in the wings. Although I lost some control, I was still able to fly well enough to enable me to escape, even against an elite Jasta. Previously, this usually meant you were easy meat. When I reviewed the mission, it said that when I was hit, there was "a slight effect on controllability." Before 2.2, that often meant your plane was toast. I like it better this way, as it makes both you and the AI less dependent on lucky hits and more on overall skill and quantity of hits. -
What would you like to get in P4?
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - General Discussion
Miscellaneous wishes for P4: 1) Ability to transfer 2) Two week leave 3) Injuries that take longer than just a few days to heal 4) Ambulances and... Little green men! -
How do you f*** a comma?
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Godspeed and a quick recovery, Capt!
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OT: Something like S.T.A.L.K.E.R
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - General Discussion
I played SH3 religously until OFF pahse 3 came out. Haven't touched it since (although I have thought about it). The negative reviews and poor response on the subsim forum have steered me away from SH5. -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Good question, Creaghorn. No, 2.2 is a complete standalone version and should NOT be used at the same time as either 2.0 or 2.1. You can either keep 2.0 or 2.1 and disable them using JSGME, or you can delete them completely and just use 2.2. -
REVIEW: Armchairgeneral.com
Herr Prop-Wasche replied to Polovski's topic in WOFF UE/PE - General Discussion
Dear SirMike and CaptSopwith, I had just composed a fuller answer to your questions, but the stupid computer ate my post! Anyway, the short answer is that there are too many changes to the DM to mention. Basically, it is a complete remake of all of the values in the xdp files for all of the aircraft in OFF. However, because I am a total idiot when it comes to graphics, there are no changes to the size or shape of any of the hitboxes in the sim. Fortunately, that is not too much of a problem in most cases. I think the only place where the hit boxes should be changed is the size of the boxes for the pilot and observer, which I think are currently a little too small. The overall effect of the DM is to make most (but not all) of the aircraft a little harder to destroy, making for longer and more intense dogfights. As others have mentioned, two-seaters are particularly more difficult with the mod than in the stock DM. For a more complete list of the changes in the DM, including updates, please click on the following link: http://combatace.com...pwdm-22-update/ Of course, I will be more than happy to answer any other questions you may have. HPW -
HPWDM 2.2 update
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - File Announcements
You both are very welcome! Although it was a LOT of work, I enjoyed putting it all together. I may have one or two more updates ready at some point. In the meantime, let me know if any of you have any questions. -
I am over 1,000 miles inland, but thanks for thinking of anyone who IS in the path of one of these monsters.
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What would you like to get in P4?
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - General Discussion
If OFF succesfully develops a lie detector, then I doubt they would be able to work on flight sims anymore. They would be too busy filling requests by police departments and suspicious wives! -
Screen Shots, Videos, Media, OFF Posters
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
Thank you, Hellshade, for helping the general public "see" more of what BHaH is all about! -
REVIEW: Armchairgeneral.com
Herr Prop-Wasche replied to Polovski's topic in WOFF UE/PE - General Discussion
Those are the same three that I use. -
What would you like to get in P4?
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - General Discussion
I agree, great poll, Olham. I basically agree with Bullethead's post, particularly about the need for more two-seaters. Although I didn't click on combat reports with witnesses names already shown, I would put that as my sixth choice for the last question. ideally, a drop-down list. I admit I am often too lazy to remember the names of all of my squadmates. Maybe if CFS3 did not randomize losses as it currently does in the duty room. -
Another Book For My WWI Aviation Library
Herr Prop-Wasche replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
I just looked it up, and it turns out Hitler was gassed in mid October 1918, so the writing was on the wall, so to speak. Apparently, Hitler was a very good soldier, although considered even then to be somewhat strange by his fellow soldiers. Although decorated several times, he refused leave and never applied for promotion. If still in the front lines at the end of the war, I'm sure he would have been one of the last to have wanted the war to end. -
Another Book For My WWI Aviation Library
Herr Prop-Wasche replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
HW, I was recently reading about the end of WWI and had an interesting thought: what might have happened had Hitler not been gassed and missed the end of the war in hospital? I can't recall the exact date when he was gassed, but I know that he was still in hospital at the end of the war. It must have been quite a shock for him to hear of the German surrender. In contrast to his mates in the front line units, the last experience he had of the war was most likely during the spring offensives, when the Germans for a time looked like they might actually win the war. Not surprising he was so ready to accept and propogate the "stab in the back" theory. Still, Hitler being Hitler, it probably wouldn't have made too much of a difference. -
Another Book For My WWI Aviation Library
Herr Prop-Wasche replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
In general, Olham, I agree with you: the bond of soldiers can be quite strong--even former enemies. I'm sure that Bullethead would attest to that. OTOH, I'm not sure if the experiences of WWII pilots forty or fifty years after the war necessarily equates with those of WWI pilots five or ten years after the war. Also, most WWII veterans now recognize that most German pilots were merely soldiers in a war started by an evil political regime. Although a few were dedicated Nazis, as you know, most were only doing their duty and had no choice in the matter, so may be more easily forgiven. WWI pilots after the war may not have been able to seperate their own political ideology from that of their former leaders as easily as their later WWII comrades could. Here in the USA, I used to recall hearing from some old vets of WWII that they would never buy a Japenese car because of what they experienced in the war. -
Pleading for Labels and other aids
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - General Discussion
The numbers are in hexdecimal, with A=10, B=12, C=13, D=14, E=15, and F=16. To represent colors in CFS3, each number is preceded by an 0x. The first two numbers after that represent opacity, as explained above, and the next six numbers represent the amount of red, green, and blue or RGB values. Each color ranges from a value of 0 to 255. So, 0x00000000 is a solid black, representing the absence of color, and 0x00FFFFFF is solid white, representing the maximum amount of red, green, and blue mixed together. Red= 0x00FF0000 Green=0x0000FF00 Blue=0x000000FF and so on. -
Another Book For My WWI Aviation Library
Herr Prop-Wasche replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
Nice find, Lou. I'm looking foward to hearing from you about a book about the air war written by someone from a German perspective. Isn't it fascinating that after the war he served as an instructor in the French Air Service? I wonder what the circumstances were behind that and if he experienced any difficulties coming from the "other side" in the Great War? -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Thanks Hasse Wind. Yep, employment in the US of A is a bit of a struggle right now. They say that a recession is when somebody else loses their job, and a depression is when you lose your job. So, I guess we are officially in a depression. -
HPWDM 2.2 update View File Readme File 29/08/2010 ------------ HPW Full Campaign Damage Model for OFF BHaH HITR v2.2 by Herr Prop Wasche Zip file contents: HPWDM2.2\aircraft folder with 477 individual aircraft folders and .xdp files readme.txt INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDM2.2 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDM2.2\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it! NOTE: This mod may be used in QC battles AND the main campaign. ------------ Version History 2.2 --Engine hit points for Hannover, Sopwith Pup, Sopwith Strutter, and Sopwith Strutter B1 reduced slightly. --Missing minor fuel leak due to engine damage added to Sopwith Tripe and Tripe 2G. --Hit points for elevator cables in aft fuselage of Fokker EV, N17_Bis, N24, N24_Bis, N24_Bis_Lewis, N24_Lewis, and N28 reduced to be consistent with other aircraft. --Hit points for observer/rear-gunner corrected so they are now the same as the pilot of the aircraft. 2.1a --DH2 and DH2_m16 now somewhat less likely to catch fire than in version 2.1. --Halberstadt scout now slightly less likely to suffer major fuel leak. --"Fuselage_structure" changed to "rudder_cable" in aft fuselage of FE2b and hit points reduced from 28 to 18. --Hit points for aileron cables in aft fuselage of Alb DV, DV later, DVa, and DVa 200 reduced to be consistent with other aircraft. 2.1 --Fuel tanks are now more resistant to major leaks but are still susceptible to minor leaks and are somewhat more likely to catch fire if substantially damaged. --Wing and wing-tip hit points adjusted on some aircraft. --Nose structures now slightly stronger in several early and mid-war aircraft. --Somewhat higher probability of pilot "hits" for most aircraft. --On DH5 only, fuel tank hit points now higher for main tank, slightly lower for secondary tank. --Eliminates the "engine block popping out of the fuselage" effect seen in some aircraft. 2.0 Initial release ------------ Thank you for downloading HPWDM2.1, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2.1 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now generally positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model. Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also better correlate with engine size or displacement. Most importantly, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball! Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks were made to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance. Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod! Submitter Herr Prop-Wasche Submitted 08/29/2010 Category Aircraft Models
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76 downloads
Readme File 29/08/2010 ------------ HPW Full Campaign Damage Model for OFF BHaH HITR v2.2 by Herr Prop Wasche Zip file contents: HPWDM2.2\aircraft folder with 477 individual aircraft folders and .xdp files readme.txt INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDM2.2 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDM2.2\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it! NOTE: This mod may be used in QC battles AND the main campaign. ------------ Version History 2.2 --Engine hit points for Hannover, Sopwith Pup, Sopwith Strutter, and Sopwith Strutter B1 reduced slightly. --Missing minor fuel leak due to engine damage added to Sopwith Tripe and Tripe 2G. --Hit points for elevator cables in aft fuselage of Fokker EV, N17_Bis, N24, N24_Bis, N24_Bis_Lewis, N24_Lewis, and N28 reduced to be consistent with other aircraft. --Hit points for observer/rear-gunner corrected so they are now the same as the pilot of the aircraft. 2.1a --DH2 and DH2_m16 now somewhat less likely to catch fire than in version 2.1. --Halberstadt scout now slightly less likely to suffer major fuel leak. --"Fuselage_structure" changed to "rudder_cable" in aft fuselage of FE2b and hit points reduced from 28 to 18. --Hit points for aileron cables in aft fuselage of Alb DV, DV later, DVa, and DVa 200 reduced to be consistent with other aircraft. 2.1 --Fuel tanks are now more resistant to major leaks but are still susceptible to minor leaks and are somewhat more likely to catch fire if substantially damaged. --Wing and wing-tip hit points adjusted on some aircraft. --Nose structures now slightly stronger in several early and mid-war aircraft. --Somewhat higher probability of pilot "hits" for most aircraft. --On DH5 only, fuel tank hit points now higher for main tank, slightly lower for secondary tank. --Eliminates the "engine block popping out of the fuselage" effect seen in some aircraft. 2.0 Initial release ------------ Thank you for downloading HPWDM2.1, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2.1 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now generally positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model. Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also better correlate with engine size or displacement. Most importantly, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball! Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks were made to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance. Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod! -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
I must apologize for not being around much and seemingly only posting in my own thread, but my internet time has been severely curtailed for the last several weeks because I lost my full-time job and had to drop my home internet connection. I will be picking up a part-time job teaching next week and will hopefully be able to get back on-line sooner rather than later. On the plus side, I have had more time to work on my damage mod, so I have been able to make a couple more fixes and tweaks. I'm at the point where I am 98% satisfied with the DM, so I have decided to release an update. The update is 2.2, and will contain the following changes (includes the changes noted below in 2.1a): Other than correcting any errors, all that I really have left is some testing to see how the aircraft behave if I reduce the values of the elevator, rudder, and aileron cables from their current value of 18 to 8 or 9. Those changes will be in version 2.3, if my testing confirms that lowering these values do not have any overly adverse effects. In the meantime, I am uploading version 2.2 to the 3rd party mods forum right after I post this message. Happy flying! -
Paul Blum's Story: A BHaH Pilot's Saga
Herr Prop-Wasche replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
One minor quibble--I don't think Queen Charlotte would have allowed herself to join the "mile-high club" with Herr Blum alone in his kite, even if he is a war hero and owner of an Iron Cross, first class! The scandal!
