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Herr Prop-Wasche

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Everything posted by Herr Prop-Wasche

  1. It's more likely an incorrect video memory setting somehow. For some reason, the card is not performing up to its memory potential. Have you done all the graphics config settings in Workshop?
  2. Aye, who is that shiftless and suspicious looking character in the upper right? He has the cold, steely eyes of a natural-born killer!
  3. Dear OFFers, At Fortiesboy's request, I have just submitted his DM for download from the combat ace download forum. Fortiesboy's campaign DM 1.0 is a DM based upon OFF's hardcore damage model, with individual "threshold value" adjustments to each aircraft type in order to produce enhanced damage effects. This DM is intended to be used by players who fly with "full realism," i.e. normal bullets, full realism FM, and limited flight aids. FB's DM is meant as an alternative to both of the official OFF DM's, as well as Herr Prop-Wasche's IDM. Players are encouraged to experiment with each of the DMs (easily accomplished by following the installation instructions for each DM) to find the one they most prefer. Installation of this mod will not alter any of the settings in any of the other DMs. FB will be glad to answer any questions or comments you have about installation or use of his DM. Once again, FB would also like to thank Pol, Winder, and the others at OBD Software first for their wonderful sim, and secondly, for their kind advice and assistance in the development of this mod. Good luck and happy flying!
  4. 94 downloads

    Installation Instructions: Unzip the .rar file to your Over Flander's Field aircraft folder.
  5. Fortiesboy Campaign DM 1.0 View File Installation Instructions: Unzip the .rar file to your Over Flander's Field aircraft folder. Submitter Herr Prop-Wasche Submitted 07/14/2009 Category Aircraft Models
  6. I agree. In QC testing, I always set up myself with one wingmate set to veteran vs. three or four AI set to veteran. In the campaign I just mentioned, the AI may very well have been aces. I was in Jasta 2 (Boelke) in April 1917 and we came up against Se5's. Not sure of the squadron, but they may have been elite, given that they already had Se5's so early.
  7. D'oh, of course, you are right! Shows I haven't been to the museum for awhile and that I don't know much about art! Sorry!
  8. Duh! Just went into Workshops and looked at the main guns setting. I have mine set to normal. Apparently, this setting effects BOTH AI and player. I am going to experiment with setting this to "less accurate" and see if I notice any difference in behavior. I only wish this setting was divided into one setting for the AI and one for the human player, as I am a terrible shot! Still, this is good news because it means the bullet accuracy settings of accurate, normal, and less accurate can be adjusted, if needed.
  9. FB, I agree with you about the AI vs AI/human vs AI distinction in combat. In further testing, I have not noticed that I have been able to blow wings off very easily; instead, it is the AI that blows both other AI, but also my wings off too easily! So, further adjustment of the xdp files may be an exercise in futility. Instead, this may be an instance where the AI bullet stream is too accurate, allowing them to "saw off" the weak point of a wing without difficulty. The AI are also extremely proficient in severing my control cables! OBD was able to tweak the "noise factor" in the rear gunners fire; I wonder if they might consider the same small adjustment for the pilot? What is the consensus of other players?
  10. Achtung! Vat eez dis mit der haircut? Eeet is not militarie regulazion!
  11. Nice pictures, everyone. I'd post pictures of my town, but the only interesting sites are the Air Force Museum and a replica of the Wright Bicycle shop. Well, here's a pic of downtown... and the Art Institute, which has the original "Water Lillies" by Van Gogh, among others
  12. Glad you like the damage effect, Hellshade. You are absolutely right about the lower wing seeming to fly off much more often than the upper wing. I will have to remind myself to look out for that. There ARE separate damage values for the upper and lower wings, so they can be tweaked independently. Aren't some of the Albs sesquiplanes, like the Bebe? Maybe that's why the lower wing flies off so easily. OTOH, in my 1918 campaign, I have noticed my AI wingmen shooting off the wings of Spad XIII's with frightening regularity, so there is something amiss.
  13. Wings come off a bit too easily for my liking in the campaign aircraft for some reason, so I will be tweaking that a bit to see if I can make it more realistic. QC aircraft should work okay, however.
  14. The IDM is intended to be used with normal bullet strength. I can't guarantee good results with bullets set to strong. OTOH, I also noticed in my campaign that wings were getting shot off more than I would like--including my own--so I will have to investigate this further. I may have to increase the strength of the wings in the campaign. It's weird, because the SE5a is one of the aircraft I extensively tested in QC, so there does seem to be some difference between QC and campaign. Thanks for the feedback.
  15. Also, make sure that IDM 2.1 is installed correctly. Do you see a readme file for 2.1 located in the OFF folder? If not, you may not have got it installed correctly.
  16. Winston, No, it should not happen every time. I was aiming for the wings to stay on most of the time, so you may have found a glitch. However, you are probably a better shot than I am, so you might be seeing effects that I may have missed. As I said, most of my testing has been in QC. It does seem that the aircraft behave slightly differently in campaign. Either the aircraft are more fragile or the AI are better shots! Incidentally, getting the wings to act like I wanted them to behave was the hardest part about creating this mod. After going back and forth several times on this issue, the last thing I did before uploading the file was to weaken the wings slightly. As an aid to identifying the problem, can you be more specific about the type of damage? Are the wings getting shot off from the root, or from the wing tip? Which planes are you seeing this from? Etc.
  17. Fascinating stuff, chaps. My roots, as best can be determined, are Swiss, English and Welsh. Father's side originally from Switzerland, then immigrated to Wales. Married a Welsh lass and eventually immigrated to America in the 1850's. Sadly, either my great-great-great grandfather or his son was killed by Yankees in the Civil War. Mother's side is English. Her family came over sometime before the Revolution. Reputed to be related by marriage to Daniel Boone. My grandfather was the Chief building engineer for NCR corporation and helped oversee the building of a big cash register factory in E. Berlin just before WWII. Mom had a picture of her and a young boy she met while with her father was in Germany. The boy is dressed in his Hitler Youth uniform!
  18. Not that impressive, I'm afraid. Mainly a lot of slogging around with the files. Still, let me know how you like it!
  19. SD, Sadly, the visible damage is tied in with the mod. There are no additional graphics in my mod, as I can't even draw a straight line on the computer! However, I think there is a way to insert new graphics into the damage model. How to do that, however, is beyond my level of incompetence. Actually, I think it would involve creating and naming the new graphic effect, inserting it into the OFF database of visual effects, and then referencing it in the xdp file. Easy, huh? Makes you appreciate the work the OBD guys have put into BHaH.
  20. Version 2.1 of the IDM for both QC and campaign, is now available for download from the 3rd party mods and download forum! This mod includes a revised damage model, with enhanced damage effects, for ALL of the aircraft currently included in OFF 1.31L. Simply download the IDM_2_1_For Campaign.zip file and unzip to your \OBDSoftware\CFSWW1 Over Flanders Fields folder. I would like to thank Pol and OBD software for their help and assistance in the development of this mod. Note: although this mod is intended for use in the full campaign, it has been tested mainly in QC mode. Therefore, please report any problems or strange AI behavior in this thread. Finally, do not fear that my modding of the DM is at an end! I am also contemplating an additional update to the mod which will include a number of slightly different DM's for each aircraft type currently available in OFF. These DM variations would be intended to simulate slight differences in aircraft behavior due to variations in manufacturing, age, maintenance, wear, etc. I don't yet have an ETA for this mod but will keep everyone informed as events warrant. Thank you for using my mod. I hope it adds to your enjoyment of OFF--if indeed, such a thing is possible!
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