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Bullethead

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Everything posted by Bullethead

  1. From the album: Poverty Point Trip

    Supposedly these 3 mounds and Mound B on the other side all line up. I'm not so sure Mound E fits the line and at present you can't see Mound B from Mound A.
  2. From the album: Poverty Point Trip

    Large circular structure of post holes found recently by remote sensing.
  3. Bullethead

    Mound A from SE

    From the album: Poverty Point Trip

    Biggest mound at site. Was largest man-made structure in Western Hemisphere when built. Still 2nd largest Indian mound.
  4. You know I've been perfectly willing to preorder this since about 3 years ago.... Just another reason why :).
  5. I've never flown for a living so can't say. However, I do have some relevant experiences that I offer FWIW. Maybe you'll find them useful. I just turned 49 and have made a couple career changes during my 40s (and quite a few beforehand, too). From birth until about age 25, all I wanted to do for a living was fly. That never happened and I've never regretted it. That's because I've done a lot of other things, most of which I'd never considered doing until Fate pushed me into them. I've enjoyed most of them, at least for a while (which is about the best you can say for any job). First off, understand that while I've had at least 6 (probably more) career changes, I never wanted any of them. In fact, my advice to you is to avoid them like the plague. This is because the whole idea of a career means getting better (or at least more senior) at what you do, climbing the ladder, building up a nice retirement fund, etc. Any time you start doing a totally new job (as opposed to essentially the same job for a different company), you lose everything you've built up at your old job. Sure, you're a more well-rounded person for all that, but you have to start at the bottom again because you don't know any more about your new job than a new college graduate. And the older you get, the worse this gets, especially if you have a resume' with a lot of different previous employers in a lot of different industries. So unless you have no other choice, IMHO it's always better to stay where you are or at least in a related field. This is especially true for 40-somethings who have been in the same industry since they hit the market, so have accumulated the usual trappings of large house payment, kids needing college money, etc. Most folks our age at total wage slaves, chained to their current position by such obligations, financially precluded from changing careers voluntarily. Now, if you're lucky enough to be single, childless, and paying rent in your 40s, odds are you'll stay that way, so your only financial concern is having enough money to last your remaining life once you're too old to work. This increases your career options. But on the whole, career changes aren't pleasant for the pocketbook so should be avoided if at all possible. Now, if you HAVE to find another job in a new industry, I'd recommend doing something based on your primary needs. For most 40-somethings, that's supporting their family. You might not think you'll like what's available, but once you get into it, it probably won't be any more onerous than your previous job. And Hell, you might even find you like it. So my advice would be to find something where you can make from day 1 as close as possible to what you were making before. Only think about a really radical change if nothing else is available.
  6. Is she giving autographs? How many poparazzi are camped out in your yard already? What's the daily bag limit on poparazzi, anyway? Good hunting
  7. My main problem with the kill cam thing is that it's not smart enough to reposition the camera when there's a wall where the camera wants to go by default. In such cases, you get a weird, uncentered view, usually with some odd bit of you or your target in sight and at first think your view has gone haywire. I just started a new character who's basically a wizard in heavy armor, although he does use his sword fairly well when he runs out of magic juice. And believe it or not, I have found myself missing the kill cam, which at present doesn't exist for ranged attacks at all. Here's my new dude, Thorbald White-Eyes:
  8. So which was it? Before or after? I have another fire safety tip I was reminded of yesterday: Any good done by scented or "armoma therapy" candles is usually outweighed by the smell of wet ashes coming from where your home used to be. It's amazing how many people think these candles have to live in nests and pile up colored gauze and dried leaves and flowers all around them. Or put them on top of a toilet tank or bathroom counter just below a towel rack. We get several fires a year started by such braindead things, the most recent yesterday.
  9. As I understand things, most single-engined 2-seaters could carry a camera, or a wireless, but not both at once. So, I was thinking that on a recon mission, they'd probably have a camera, and any arty they saw along the way would be jotted down in pencil on a map. Anyway, as to how to fly the missions, I think that if you're over the trenches, you fly along them in long, straight lines. If you're not that far behind the front, you fly along roads in the general area of your objective. If you're way behind the lines, you'd fly over several separate, specific points (like railyards) and maybe circle each one a time or 2, depending on whether you had a camera or just a notebook. On the use of wireless, I think that was pretty much entirely for realtime adjustment of artillery fire. The reason this could be done with Morse was that it was in a standard, pre-arranged message format, which greatly reduced the amount of info needing transmission. Basically, to the receiver, it was just filling in the blanks on a message form without having to send the whole sentences. But this sort of thing doesn't work so well with spotting reports, which might cover any subject. As I understand things, using wireless also required the plane to fly in long, straight lines. This is because the extremely low frequencies used in that day required very long antennas. In most planes, this was a long piece of wire carried on a spool, which had to be reeled in and out. But then the airplane had to fly in a straight line to keep the wire straight behind it (or possible flew in a circle with its nose just behind the end of the wire). This is because radio waves come off perpendicular to the wire's axis, and if you've got a bend in the wire, it tends to screw things up on the inboard side. So a plane flying in a straight line would probably be parallel to the front, to talk back to the guns in the rear. OTOH, a plane chasing its tail could talk in any direction. I know this is sometimes used today but I've never heard of it from WW1. So, assuming WW1 planes flew straight while transmitting, I'd expect an artillery observer to fly racetrack patterns. Each straight leg would consist of observing the fall of shot and transmitting the adjustment, then making a U-turn in time to do so again for the next salvo, the object being to stay more or less in the same general area relative to the target, thus keeping the observer's line of sight more or less constant.
  10. That was a good book. IIRC, the Long Recon was highly dreaded because so few came back, and they just kept on doing it. And the author was eventually forced down by flak on such a mission, wasn't he? The IAF did very similar things. It carried out its own recon between major raids to help with target selection. In their case, the job fell to the DH4 squadrons because its planes had much better performance and much more reliable engines than the DH9 squadrons. The IAF was usually limited to 1 raid every 3 to 5 days due to damage and engine maintenance after a major effort. During this downtime, they'd have a couple of DH4s available and the squadron and/or flight leaders would take them out on these long recon trips. They did these at about 20,000 feet and I don't think they ever lost a plane this way.
  11. From what I understand (and I'm certainly no expert), I think a lot depended on what the airplane was looking for and what it was supposed to do if it saw anything. I'm assuming this is a pure recon mission with no intention to attack, which gives several possibilities. As I understand things, different recon missions with different objectives covered the tactical, operational, and strategic zones. Often, these recon missions would take photos, but generally only in the tactical zone was it necessary to fly in a straight line to get overlapping pictures. Also, there was a sort of overlap between pure recon and arty spotting (in the counterbattery form--finding enemy guns, not directing friendly guns). In the tactical zone, one of the main tasks was mapping the enemy trench system because it could change on a daily basis. This would usually involve creation of a photo-mosaic with long, straight legs along the front. In the process, if any enemy batteries were noticed, they'd be marked down, too. In the operational zone, I think the main objective would have been to spot emeny troop and supply movements. Most of this would have been on foot or in wagons, effectively standing still compared to the airplane. Thus, if the plane got to a point and didn't see anything, there was no purpose in waiting around there. So I think most times planes would sweep through an area, perhaps following key roads and checking junctions. In the process, they'd look for heavy artillery batteries, supply dumps, etc., and no doubt check activity at any enemy airfields along the way. In the strategic zone, planes were looking for major troop movements, perhaps hinting at a pre-assault build-up. Most of this was done by train. All these trains ended up in mashalling yards and there were usually several such feeding any sector of the front. What the planes were looking for was more boxcars on the sidings than usual and a quick glance was all that was needed for that. So one plane would often fly over several such railyards in a single sortie and, if the idea was to bomb them later, probably also look at suspected enemy airfields in the vicinity. If the bombing mission was to be at night, the daylight recon flight might also try to determine a route with landmarks to help the bombers find the target.
  12. Back out '04, when fuel prices 1st jumped up, I was doing some over-the-road truckdriving. On a typical trip across the US, I'd see 1 or 2 burning trucks every day, sometimes more. Sometimes you could be passing 1 and see the smoke from the next in the distance. The cause of all these fires was friction. If you put your payment book, fuel receipts, and insurance policy in the same compartment, they'll rub together and start a fire .. Fire investigation isn't a modern thing, at least in the US. In fact, we're under a legal obligation to investigate every fire. I suppose the state's interest is in catching arsonists, but our main interest is helping our employers (as in taxpayers). Insurance companies presume all fires are arson until an investigation shows otherwise, so won't pay the owner until they receive our report. As to the weather, this year we really haven't had a winter. We've only had 2 or 3 freezing nights, and even then it was just before dawn. Hell, it's already been over 80^F several times this month, which is about 1 month early for that. All the flowers are blooming early, the bees are already swarming, etc. Very strange, considering it's snowed 3 of the last 5 years, often multiple times (which is quite rare here). Anyway, this storm was riding a cold front so it was about 55^F during the big rain. Was that before or after you smacked her for not calling the fire department first?
  13. This morning about 0230, I got called out for a car on fire. At that time here, it was raining about as hard as physically possible. We got 4.25" of rain last night and I figure at least 3" fell during this incident. I literally couldn't see 15 feet without vehicle headlights and only about 30 feet with them. The car wasn't badly on fire (no surprise, given the rain). Where it was burning was all under the hood on teh driver's side. That whole headlight area was gone and the front driver's tire was burning. The other headlight was on. Anyway, we got the fire out pretty quick, pried open the hood (because the latch cable had burned away), and took the battery out. Given one headlight was totally incinerated and the other was on even though the switch was off and the key out of the car, I immediately suspected a headlight problem. We have a lot of car fires started by those HID headlights, especially where folks have retrofitted them to old cars like this one. But we soon discovered this car had regular halogens and burnt headlight couldn't have lit the tire on fire, so the fire had to have started lower. And the other headlight was on simply because a short occurred in the one that burned up. It turned out the fire started down low near the driver's front wheel steering area. Apparently oil had been leaking there for some time and eventually it got hot enough to ignite. The car had just arrived home a few minutes before we got called, and exhaust pipes actually get hotter for a while after you stop the engine. So the moral to the story is, if your car is leaking oil, get it fixed. Even a little leak can eventually result it in catching fire. And then I'll have to come out at 0230 in a monumental downpour and deal with it. I haven't quite dried out from that yet. Oh, and don't retrofit your old car with HID headlights, either :).
  14. Yup, skinning can be very tedious. However, that's only in creating your basic template. Once you've got that, you can slap a new coat of paint on it in no time. That's why you usually see a bunch of paintjobs for the same plane from the same person. I typically end up with about 50-70 layers per skin. 5 or 6 of these are just aids to me during the construction process and aren't seen in the final product. 10 or 12 are structural features (control surface joints, control surface edge shading, rib shading, control line openings, fake 3D louvers, etc.) that will be common to all paintjobs for this particular plane. The rest are the actual paintjob I'm making, complete with national and personal markings, etc.
  15. In general, all layers should be raster. There are only a couple of occasions where you need to use vector layers (such as making text follow a curved line, usually for some personal markings). I never use any other the other types at all.
  16. Ofi Losa knows that proper dogs are seen as infrequently as possible and heard even less. She communicates almost entirely by body language, only barking when somebody strange arrives at the homestead. She mever whines or whimpers. On the whole, this is a good thing, but she refuses to call when she's treed some game, which limits her effectiveness on the hunt. She's great at running critters up trees, but until I'm close enough to hear her jumping and scratching at the tree, I might as well be alone once she disappears into the underbrush in a chase. But OTOH, finding her improves my own tracking skills. I suppose she interprets my commands by my own body language, plus my gestures and tone of voice. I think tone is the biggy because she reacts properly even when she can't see me. This is because I've gotten the same, correct response from her regardless of the spoken language I use. I've tried at least 11 Indo-European, 2 Semetic, 1 Muskogean language on her. So definitely, she was bred to live with people and understand their wishes. I figure she'd do just fine if she were dropped off anywhere in the world and adopted by whatever tribe lived there. But for all that linguistic skill, she can't shake her doggy ways of rolling in the remains of dead skunks or steaming piles of bear excrement, and thinking she can dig a hole big enough for her faster than some game animal can run through a pre-existing burrow. Even though she knows such habits greatly annoy me, as shown by her repentant posture in the pic above.
  17. I think Widowmaker can appreciate this pic. Here we see that Ofi Losa (black dog) has become Ofi Lusakbi (brown dog). She chased a deer way beyond visual and audible range out into the woods. Then apparently on the way back, she decided it was a nice day to dig to China. This is the height of the local monsoon season so the ground is completely soggy. She was gone about an hour. For some reason, this pic doesn't do justice to the amount of mud on this dog. To truly understand the mess, look at those lumps near her front foot. Those are her dogtags, each of which had about 1/2" of mud caked on both sides. She was pretty much that way all over. And she know's she's about to get the garden hose treatment and that I'm not at all happy with her. Good thing I put my fire boots on or my legs would have been as bad off as the dog. So, Widowmaker, do your collies behave like this?
  18. Helicopters are necessary evils, because sometimes you just need the things they can do. But I try hard to avoid ever needing those things. Helicopter accidents killed more of my friends in the service than enemy fire.
  19. Although HitR was billed as a mere optional expansion pack, the American stuff was actually the least of it. HitR should really be considered P3.5 because it made many important changes in numerous key areas of the game. IOW, HitR is the current product, not BHaH, and really isn't optional because subsequent OFF patches have been based on it. So if you don't have HitR, you're way behind the times. Now I understand why you keep mentioning issues that were solved long ago :). Anyway, nobody nows when OFF2/P4 will come out but HitR is available now. And until you get HitR, you won't be getting the most out of P3.
  20. Well, how goes it so far? There are 2 main paths to follow when making a skin: 1. If your graphics editor can work on DDS files directly, then copy any existing skin to a new name, make whatever changes you want, save it, copy it to the appropriate folder, and then select the skin in the game. 2. If your graphics editor doesn't do DDS files, then you need to convert the DDS file to something like a BMP. Because BMPs don't really support multiple layers, you then need to open the BMP file in your graphics editor and save it as its native file type, so you can use all the editor's features. Once you've done that, save it as a BMP, convert it back to DDS, put it in the appropriate folder, and select it in the game. Note that the skin you copy from the game is basically good only to show you where the various parts of the airplane are on the overall graphic. You have to make your own template using the original skin as a guide. By template, I mean getting all the ribs, panel lines, openings for control cables, etc., set up. Once you've got that, it's a simple matter to apply a new paintjob to the template you've just made. This is why you often see multiple paintjobs for the same airplane type by the same skinner. 90% of the work in making a skin is creating your own template. Once you've got that, it's all easy. However, if you're only making a minor change to an existing skin (adding a personal symbol, applying winter cammo, etc.), then you don't have to go to all this trouble. Just draw your stuff on top of the existing skin.
  21. I don't have this problem. I don't use mods and in the workshop, my gun power is set at normal. If you're using a DM mod and/or have your gun power set higher, then your results will differ.
  22. I agree with Lou. I myself had had OFF since it came out and have never used any of the mods because I think the existing game is perfectly good as-is. No disrepect to the modders, it's just a matter of personal taste. The workshop options cover everything I've ever thought needed tweaking--modders see a need for additional tweaks. As Lou says, survival in OFF is all about flying smart. Do all in your power to fight only on terms favorable to you, always maneuver so that you achieve and maintain an energy superiority over the enemy, and always be ready to disengage the moment before it looks like the tactical situation or the energy balance will turn against you. Do these things requires that you hone your situational awareness skills, not just to where the enemy planes are, but everybody's relative energy state, and all other aspects of the situation. If you develop good SA, become skilled at energy management, and learn when to fight and when to run away, you'll well on your way to success, regardless of whether you use mods or not. If you don't have these things, then you're going to die a lot, mods or no mods, unless you go godmode in the workshop settings.
  23. Yuppers. This is one of the points I was trying to make above but obviously didn't express very well. It was beaten into me early and often, both in training and through experience, that whenever you're in a time-sensitive situation, if what you're doing ain't working, you need to go to Plan B, C, D, or whatever you're up to by that point. This is a universal rule applicable to everything where you've only got a limited number of attempts at getting it right before you're hosed. This includes not only stressful things like combat and emergencies of all kinds, but also such things as convincing people to your POV (seduction, getting a promotion, persuading a jury, winning an argument), and artistic things like knapping flint, sculpture, etc. Reinforce success, never failure. Bonin at least never learned this lesson in all his life prior to flying and then in his 5000+ hours. He was stuck in this loop: Airplane is going down Remedy for airplane going down is pulling back on stick and full power Airplane is still going down anyway Because airplane is still going down despite me efforts, I must not have any control over it, but I'll keep pulling back on stick anyway in hopes things change, and if somebody does anything different from me pulling the stick back, I'll cut them off and keep pulling the stick back So regardless of whether the Airbus flight control system will "spill the wine" or not, to me this is still a much deeper training issue than merely learning another techique to avoid and/or recover from a stall. I have no idea. The full transcript and commentary were published in late 2011 by Jean-Pierre Otelli in Erruers de Pilotage: Tome 5. It apparently caused a great outcry in France. But given the heavy government involvement, I'm not optimistic that there will be anything more than cosmetic "feel good" changes. Anytime a government is major player in something bad, that's all you ever get.
  24. The 1st thing to know about wingmen is that they don't follow sudden course changes, whether these are on or off the waypoint route. If you change direction by more than about 20^ at once, they won't follow at first but will keep going straight until they're a mile or 2 away, then will scramble to rejoin you. So say you're flying along and see some enemies off to the side that you want to attack. If you just peel off suddenly, most times your wingmen will keep going for a long time before following you, even if you've given the attack order. Thus, you find yourself alone. To avoid this, make only slow, gentle turns when maneuvering your whole flight around, and it also helps to spasmodically hit the rejoin command while you're turning. When I'm lucky enough to be in position to initiate the fight instead of being swooped from above, I do a 2-step proceedure. First, I carefully maneuver the whole flight until the enemy is somewhere within about 45^ of either side of my nose. Then, I signal the attack and watch to make sure my troops are actually going for the desired targets before I commit myself. In fact, I usually keep myself in reserve, circling above and watching the progress of the fight and checking for enemy reinforcements. I usually engage mostly to help one of my troops who's in trouble or to prevent an unengaged enemy from getting a free shot at one. Now, as to which commands to use and how to use them. That depends a lot on the situation. I find that the attack command is mostly useful for 1917 and before, where most fights are just your flight vs. 1 enemy flight. It basically tells your wingmen to fight until they die or all the enemy are dead. It thus tends to break up the fight into a bunch of individual duels which soon scatter out over a wide area. But this both realistic for the period and not much of a problem because it's unlikely that other enemies will show up any time soon. Thus, you can usually rally your surviving troops fairly easily after the fight, regain some energy, and continue your patrol. But note that in such a fight, the "help me" comnand usually won't work because often nobody is close enough to help you, and too busy with their own duels anyway. Using the attack command is not a good idea at all in the massive furballs of 1918, however. Your wingmen will disappear into the depths of the melee, never to be seen again. Best thing there is to use the "help me" command instead, so they stay with you while still doing some damage. If you're the rare type who likes to fly the Fee, then you need to know how to simulate a Lufbery Circle (hopefully OFF2 will have an actual command for this). What you do here is go into a fairly gentle turn while hitting "rejoin" continuously. You don't have to worry about lining up a shot because your gunner takes care of that. Finally, the split command. I actually have good results with this and use it frequently. But I only use it in situations where I'm initiating the fight from a position of advantage. What I do is split my flight, select an enemy target, and hit attack. This will cause whatever of my wingmen are in the 1st split to peel off. Then I pick another target and hit attack again. This causes the rest of my wingmen to attack that target. Then I follow along myself at a 3rd target. This is quite useful for taking out a formation of 2-seaters. Put 1/2 your wingmen against the left side, 1/2 against the right side, and you take the middle without having to worry that one of your troops will shoot you in the back.
  25. Turning makes an airplane lose energy. You essentially have the choice of either maintaining altitude and losing speed, or losing altitude to maintain speed. At low altitude, the second option is pretty much closed off, so you're forced to get slower. If you keep on turning, eventually you'll get below flying speed for the attitude you're in, stall, and go splat. The process is the same for all planes, they just differ in the speed/turn combination that stalls them and in how they react once stalled. Some go into spins, some pitch nose down, others just fall while maintaining their bank and pitch angles. If you're in one of the latter planes, it will look like you're floating backwards. So, you need to avoid this situation. Most fights start at medium-high altitude. The longer fights go on, the lower everybody gets as all participants lose energy during their maneuvers. Fights are treetop level are thus almost always the result of the participants all running out of energy before running out of enemies. So, the ideal way to avoid fighting in the treetops is to kill all the badguys quickly, while you're still well above the ground. Problem is, they don't cooperate with this, so you usually have to be tricky. What you need to do is fight in such a way that you don't lose energy as fast as the enemy. Your #1 goal should be to achieve and then keep a higher level of energy than your opponent. THEN worry about killing him. Having more energy is critical because it means 2 things: 1, your plane will maneuver better than the enemy's, so you're more likely to get a good shot at him than he is at you. And 2, if you've got more energy, you can disengage if you need to, such as if you see more enemies about to join the fight.
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