As I heard repeatedly, the sim "Cliffs of Dover" (CoD) was not or hardly just playable for many simmers.
A main reason seemed to be too much detail, and all that presented with the latest graphic effects.
The evolution of PCs seemed to have been slower than the makers of CoD had once assumed, when
they started building all this detail and eyecandy.
That made me wonder and think about the following; those are my thoughts, and I'll be glad, if anyone
can add some knowledge. Also please feel invited to correct me, where I'm wrong.
It seems to me, that the two best WW1 sims follow different ways, to achieve different goals altogether.
'The other sim' puts all on the modern, realistic look; and a rather easy way for online multiplayers.
It's latest graphic effects quality seems to use up so much CPU and GPU performance though, that it
is not able (or not reasonable) to provide the player with the amounts of aircraft underway, that would
have been there in real life. This means, there are no aircraft around anywhere, except the ones spawned
for the player's mission. Nothing bad with that; seems it's just a limitation that had to be made, to be
able to provide the player with the most modern graphic effects.
OBD had said some time ago, that they will stay with the CFS3 engine, because it offered them all they
wanted to accomplish; and that possibly 100 planes could be in the air (if I remember that right). Not
all in one encounter, but in the whole area - nevertheless really there; you can fly away from your way-
points, and you could meet them.
This huge amount of aircraft could, I guess, not be produced, if they had all the latest graphic effects,
like glosses and reflections etc. - the most players' rigs would simply fail to generate all that.
Now OFF was meant to be as close as it can get to the real historical events, as they were back in
1915 - 1918 - no less.
That is a very different, a historical approach to the subject of simulating the whole of WW1 aviation.
At the momentary point, both these ways merged together would not be possible to generate, I guess,
and it may not be possible for a longer time - if ever.
That is why I don't see these two sims as real competitors. They do not compete, because they each
produce and represent a different field - both absolutely with their own rights and advantages.
And I as I see it, none of them could ever fully reach the others hallmarks.
As an enthusiast of WW1 aviation, I own both of them, for the above reasons. I have largely stopped
buying every game I see here and there; I pick them very carefully nowadays.
But for everyone who is really interested in the history of the Great War aviation and all the detail with
it, OVER FLANDERS FIELDS is definitely an absolute "must have". Sincerely.