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Everything posted by Cliff7600
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The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
RIP Mike Gibbson, We won't forget you. Will we have a leaderboard? Because the pilots you're currently training will be far more experienced than the new guys in a month. Does it counts? I was thinking too that being an "ace" after 5 victories is relevant in RL wars, but in this game, you're an ace after 2 successfull missions. Could we raise the level to something like 15 or 25? Just asking... It doesn't bother me you to become aces, it just seems weird to me. Don't kill them all before we start ;) BTW the A-6 ejector seat works perfectly... (CarQuals) -
A-7A radar altimeter
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In fact, there's many planes that really deserve a little radar altimeter calibration. This time it's the F-4B (Stock ThirdWire) For the F-4B cockpit : [RadarAltimeter] Type=RADAR_ALTIMETER NodeName=needle_radalt MovementType=ROTATION_Z ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=37.0 Set[02].Value=50.0 Set[03].Position=71.0 Set[03].Value=100.0 Set[04].Position=100.0 Set[04].Value=150.0 Set[05].Position=120.0 Set[05].Value=200.0 Set[06].Position=150.0 Set[06].Value=300.0 Set[07].Position=180.0 Set[07].Value=500.0 Set[08].Position=231.0 Set[08].Value=1000.0 Set[09].Position=255.0 Set[09].Value=1500.0 Set[10].Position=267.0 Set[10].Value=2000.0 Set[11].Position=297.0 Set[11].Value=3000.0 Set[12].Position=327.0 Set[12].Value=5000.0 It's useless if you like the game HUD, but I like it better this way -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm thinking of a WOV US navy campaign. I don't know if it's going to be a Rolling Thunder or a Linebacker. I have the A-7 in mind, but there's still F-8, A-4 and of course F-4... _ -
Hi! This post is about the WOV A-7A cockpit data. As I was practising carrier landing, I saw that the stock A-7A radar altimeter didn't give the right values. I don't know if the level 08 patch fixes the problem, I'm running a WOE/V 06 install. After a "really exciting" tuning session, it could be something like that : [RadarAltimeter] Type=RADAR_ALTIMETER NodeName=needle_radar_altimeter MovementType=ROTATION_Y ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=30.0 Set[02].Value=50.0 Set[03].Position=60.0 Set[03].Value=100.0 Set[04].Position=90.0 Set[04].Value=150.0 Set[05].Position=120.0 Set[05].Value=200.0 Set[06].Position=129.0 Set[06].Value=300.0 Set[07].Position=145.0 Set[07].Value=500.0 Set[08].Position=180.0 Set[08].Value=1000.0 Set[09].Position=219.0 Set[09].Value=2000.0 Set[10].Position=270.0 Set[10].Value=5000.0 It could be better with the 10,000 and 20,000 ft values, but I don't think it's very necessary... If you got more accurates data, feel free to correct. Thanks for reading :) Cliff
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The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok for me Let's practice! What is Alt+N? Is the point to describe the best pilot of the month or to report the evolution of the pilot/campaign from day to day? (or both?) Cliff -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I agree with emergency landing, but what if a land near Hanoi? Must I consider myself as a POW? If the rules is : end the mission on a (friendly) runway, what to do in case of emergency landing? Are we gonna be allowed to use time compression? It's forbidden for the OFF guys but they fly 30/45 minutes for one mission. With ThirdWire campaign, it can be much longer, and it will be difficult to fly several missions in order to complete a campaign within a month. We must deal with the campaign setting (length, difficulty, supplies) as well, I guess the length will be normal... -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, about avoiding discussion later, I set landing hard and I'm still able to land and take off anywhere on the map... With a jet fighter, that is cheating. But, if we forbid to land and take off from anywhere but runways, what about those who fly Harriers? They should be able to land and take off using a road during a mission if they have to... About the leaderboard, I think it's a cool idea, but I think it won't be fair because we won't fly the same number of missions in the same time and we won't choose the same type of mission. If I choose to fly a F-102, we won't compare my results with a A-10 driver. I still think it's cool and still want it because I don't intend to be on top of it :) All players flying the same campaign could be fun, but if you change the campaign every month, I won't play long, running out of campaign to play. Cliff -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes a leaderboard will be cool! -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"The Swivel Heads", ok for me :) -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry guys, I apologize, that's stupid from me... It was a key problem. -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, that was the problem, thank you hgbn I have changed the keys. Ok with hard visual and normal hud. -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Then, I have a problem... still no joy! It doesn't really matters seeing the red square or not, it's just about locking the weapons (cgr, eogb, eogr) and more important, tasking n°2. I rather like to disable the game hud and fly with the cockpit gauges and the cockpit hud. My install is 06 patched, is that the problem? (08 patch doesn't work on my pc) -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I run a gen1 WOE/V install. It requires Visual targeting and HUD set on normal to have the red square, ASM locked on target and "joy" for n°2. With Visual targeting and HUD on hard, no ASM, no GBU, no joy for n°2, but n°3 and 4 fired GBU and scored... ' Don't know what to think about that...? Poll for the minimum rules will give the answer :) -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi :) Like everybody, I'm practising a little, training in A2G missions. With visual targeting on hard it's impossible to fire weapons like ASM or smart bombs. The weapon doesn't lock on the target at all... Is that normal? If it's normal, can we change and use the same rule as the OFF DiD? If there's an aircraft, the targeting must be disabled untill the combat is over with no possibility of re-engaging. It should let the possibility to detect ground targets. ...or, ASM and smart bombs won't be used and all A2G must be done with dumb bombs, rockets and guns, with realistic visual targeting, you must find the target yourself. It's doable, even by night. Cliff -
Hi :) It seems to me that TA-4J Skyhawk don't have guns. Wrench explain a very simple way of removing parts of the 3D model and I'd like to try it to remove the guns from the current TA-4J model. There's no OUT file in my TA-4J folder. Does somebody know what's the ModelNoseName to use to remove the guns? Thank you Cliff
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Tactics for Reco mission
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Lt.! Man, are you training to become an astronaut? When somebody will release the Space Shuttle, you'll be ready... Very impressive! When I was practising to low down my flight level, you were raising up your. I really want to try it, I think I'll be back soon in the MiG cockpit :) PACMAN, if you have new screenies and more action reports, don't hesitate. It's a real pleasure to read your posts guys, thanks! Cliff -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"Maybe if we all pick a sim and campaign that we all agree on but everyone has to pick a different country or squadron to fly for?" I think it could be immersive that each player chooses his air force, and then defines his squadron assignation by rollin' the dice. Cliff -
Tactics for Reco mission
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
:) Hey PACMAN, you're not supposed to take out opponent fighters! ...unless it's a matter of survival Thank you for your post, it's good to see the Jaguar into action. Except for the MiG-25 kill, your mission is quiet a good basis for a recce routine and you've completed it. Well done! Screenies from the inside should be fun too. -
Etendard IVM
Cliff7600 replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, It'd be great to release the Etendard IVP. Thanks Bobrock, we'll wait for your birds with high interest! Cliff -
The Double D's
Cliff7600 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi guys, I like the OFF DID group idea. If you create a DID group for Thirdwire, I'd like to join you if I'm able to. As you said, it's great to hear about other peoples experiences. The fact is there's many different sims with gen 1 and 2. Does it matters? Cliff -
Tactics for Reco mission
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey Lt. you did it! Can you give more details? I'd really like to know... How high did you fly? Did you take roundabout routes? Military power or afterburner? When? What about fuel consumption? Did you take a screenshot? :) PACMAN, I'll wait :) I think that screenshots are quiet relevant in a recce thread... -
PBY Catalina
Cliff7600 replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I've changed something about the weapons stations in the data.ini The "pontoons trick" does interfere with the loadout. [Pontoons] SystemType=WEAPON_STATION StationID=1 -->StationID=5 StationGroupID=1 -->StationGroupID=3 StationType=INTERNAL BombBayAnimationID=8 BombBayOpenTime=2.0 BombBayCloseTime=2.0 And I've changed the "NGun1" entry to "NGun". Very pleasant to fly, I like it!