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Cliff7600

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Everything posted by Cliff7600

  1. Hi :) Well, I have a little problem and I'd like to know your opinion about it. It's about Recon mission. I don't manage to achieve it without getting shot down. I have read a few about real tactics used mostly by USAF or USMC for Reco, knowing that the most dangerous part was the flight over the target, as the plane have to be steady and is exposed to AAA and SAM. In WOE, it's not a big deal and it was OK with such planes as the TF-104 or the RF-4C, both unarmed. Take off, proceding to Waypoint 3, then go down under 100 ft (turn on ECM), taking few altitude above waypoint 5 for taking the shots, then break and full throttle (100 ft) 'till waypoint 7. Mission is over, waypoint 8, approach, landing, great... But, with that Finback-B (you can see it in the screenshot thread) it's impossible to reach waypoint 7. It has power, flares, decoy, ECM, wingman to escort, weapons for defence, but it doesn't work. I really think that the difference is the effectivness of the interceptors (AIM-120, what-if F-106, regular F-4E), but I get shot by a pakistani F-7 fitted with AIM-9P. I tried to run (big failures), I tried to fight (failed, I may practise more...), but the more successfull trial was when I was strolling back, in order to save fuel, with F-23, CF-188, F-4E, F-106G/H awaiting above. So, what do you think about reco mission with a powerfull, enemy aligned plane, during the 2000's years? I could modify the plane a bit further but it's not what I want. I'd like to experiment tactics... There must be a lot of weird things in my english, I do apologize for that :) Thanks for reading, feel free to comment... Cliff Thank you Erwin_Hans for your Finback-B! _
  2. Ready for night reco operations over Dhimar _
  3. You're welcome, enjoy your flight
  4. Hi! About the pilot, if your J-7II is Geg's version 2.5, the pilot is already in the plane but the location is wrong. Change the location to : Position=0.0,2.75,0.84 that's a funny issue, the guy is "inside" the seat. Hope it'll help you! Cliff
  5. @ Ultramax and Spinners : a little skirmish maybe? _
  6. Chinese race car :
  7. View File A-12 Avenger II Lights (How to add to the data.ini) You will find the few lines you have to add to the A-12_DATA.ini for navigation and landing lights. You will have to add the lines yourself ; it's not practical but the data.ini may have been modified already. Just copy the lines and don't forget to change the XXX to the accurate number. Modify this file as you wish, but don't use it for any payware! Cliff11 Submitter Cliff7600 Submitted 09/10/2009 Category Ini Edits
  8. 92 downloads

    You will find the few lines you have to add to the A-12_DATA.ini for navigation and landing lights. You will have to add the lines yourself ; it's not practical but the data.ini may have been modified already. Just copy the lines and don't forget to change the XXX to the accurate number. Modify this file as you wish, but don't use it for any payware! Cliff11
  9. Hello I tried to add some landing lights to the F-104 Starfighter. The result ain't looking that great because there's no "turned off light" on the 3D model, so the light stands there alone. There's also some interferences with the regular navigation flashing lights. So the point is really no more than having the landing lights up when the gears are down... For a start there's the SystemNames I've added to the data.ini : (there is no location yet) [LandingLight01] SystemType=LIGHT Position= Color=0.66,0.66,0.6 Brightness=0.15 LightSrcOffset=5.3046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LandingLight02] SystemType=LIGHT Position= Color=0.66,0.66,0.6 Brightness=0.15 LightSrcOffset=5.3046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LandingLight03] SystemType=LIGHT Position= Color=0.66,0.66,0.6 Brightness=0.15 LightSrcOffset=5.3046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE Three times the same, the differences will occur with the location of each light. I added LandingLight02 & 03 to the Fuselage SystemNames and LandingLight01 to the Nose SystemNames. 01 --> Nose Landing Light 02 --> Portside Landing Light 03 --> Starboard Landing Light Now, it depends on which type of F-104 you fly. Check what kind of "F-104.LOD" is used _ For the F-104A / F-104J / F-104S (Ajunaidr) using F104A_01.LOD / F104J.LOD / F-104S.LOD the locations could be : [LandingLight01] Position=-0.075,4.375,-0.775 [LandingLight02] Position=-0.9205,0.29,-0.4750 [LandingLight03] Position= 0.9205,0.29,-0.4750 _ For the F-104B / F-104D / F-104DJ using F104B.LOD / F104D.LOD / F104DJ.LOD the locations could be : [LandingLight01] Position=-0.075,4.50,-0.775 [LandingLight02] Position=-0.9205,0.29,-0.4750 [LandingLight03] Position= 0.9205,0.29,-0.4750 _ For the F-104G / CF-104 / F-104S-ASA-M (Wrench) using F-104G.LOD the locations could be : [LandingLight01] Position=-0.075,4.875,-0.975 [LandingLight02] Position=-0.9205,0.35,-0.6250 [LandingLight03] Position= 0.9205,0.35,-0.6250 _ For the TF-104G using TF-104G.LOD the locations could be : [LandingLight01] Position=-0.075,4.575,-0.775 [LandingLight02] Position=-0.9205,0.26,-0.4750 [LandingLight03] Position= 0.9205,0.26,-0.4750 _ For the F-104C-10 (Wpnssgt & Team) using F-104C.LOD the locations could be : [LandingLight01] Position=-0.075,5.05,-0.975 [LandingLight02] Position=-0.9250,0.65,-0.7350 [LandingLight03] Position= 0.9250,0.65,-0.7350 So, that's it! Hope you've found what you was looking for. Thanks to : Ajunaidr, Wrench, Dave, Wpnssgt & Team, and all the other I forgot or just don't know... Thanks to TK and ThirdWire of course!!! Did I do something wrong? Did I forgot something? Don't hesitate : tell me! Thank you for reading (it was quiet a boring post!)
  10. Well... This SalomonsV3 terrain is awesome!!! And I looove the "Torokina airfiled approach", especially with a Starfighter. I think you have never landed, if you didn't land by night at the seaplane base (...with a MiG-19 ) Lot of fun anyway! Cliff
  11. Hello Here's my landing approach at Torokina airfield (Salomons V3), with a F-104J. First attempt : missed approach Second attempt : too much flaps, too much speed, not enough brakes! ...need some practice.
  12. So, to me it could be something like that : [LandingLight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.10 Position=-0.34,3.65,-0.475 LightSrcOffset=2.6046,80.0560,10.50 LightSrcRange=200 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [TaxyingLight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.075 Position=0.0,4.50,-0.65 LightSrcOffset=2.6046,20.6046,2.6046 LightSrcRange=150.0 LightRange=15.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE Good? Hey! Here's the Off Topic part : I put landing lights to the T-33 [LLandingLight] SystemType=LIGHT Color=0.66,0.66,0.6 Brightness=0.10 Position=-0.0975,4.05,-0.60 LightSrcOffset=5.3046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [RLandingLight] SystemType=LIGHT Color=0.66,0.66,0.6 Brightness=0.10 Position= 0.0975,4.05,-0.60 LightSrcOffset=5.3046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE As you can see, I'm still searching... Enjoy night flight!
  13. Okay! I'll do that, thank you Wrench! ( it's not the first time...)
  14. Eddie the 'ead in a spitfire : very cool!

    Up the irons!!!

  15. Hello I've added a landing light and a taxying light to the MiG-19 The problem is those two lights are turned on at the same time and I don't think it's correct, but I'm no MiG-pilot... I think the landing light should be on when the plane is flying and the taxying light is on when the plane is ...taxying! (yes I do taxying sometimes, part of the fun, ...parking as well!) Is that correct? Am I wrong? THEN, how can I do that? I think I have two options : _ Landing & taxying light together _ Just landing light, forget about the taxying light (doesn't appear on some walkaround, just above the nose wheel) ...but I like that little taxying light... TELL ME, what's your opinion about that? Thank you Cliff11
  16. Hello! Today, it's ECM training with the US Navy EA-4F Skyhawk. Yaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!
  17. Should I comment that?
  18. Reco somewhere near Haiphong, flying 35 ft. I hit the ground on the way back but managed to get home with one engine. That Vigilante is a great bird
  19. Hello! I agree, that bird is great! It doesn't really matters, but... What about adding a seat? :yes: Maybe by adding those lines in the data.ini : [Pilot] SeatModelName=seat_f-100 SeatPosition=0.00,3.70,-0.05 if the pilot position is : Position=0.0,3.80,0.38 I know it's off topic 'cause it's about a (great looking) skin, but it's also about aesthetic...
  20. Thank you Mppd! So far, it's wrong camo but right tail code ...
  21. Great! ...but, there is my limit. I cannot do the correct camo pattern because for the wings it will need serious modding. The one I've made got its two wings the same. It will need to use a "left_wing" and a "right_wing". By now it's "wing". I don't know how to change that...
  22. The WA tail code is for the 57th wing from Nellis AB. It could be MC?
  23. It's ok with the little dragon patch but, as the 318 FIS does not appear in the squadrons of the game (WOV/WOE), there isn't the tailcode. You'll need somebody to make you a decal... Anyone can handle that? I really don't know about the 318FIS tailcode. The dragon patch decal was made by Dave.
  24. Well, the F-106 could be something like that : What squadron should have been sent to those operations?
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