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paulopanz

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Everything posted by paulopanz

  1. Ark Royal Vs. Kiev - iceland 1979- The brand new russian carrier vs the old british lady near to scrap. F-4K & Buccs Vs Yak-38s PS: YouI'ld need i have the complete Royal Navy line UP with working decals (!) in my yards ,,,,,
  2. + 1 .... an for something what if historical (quite unbalanced?) Nimitz VS Kiev, Minsk in Iceland waters. You could add some long range bombers (who said Badgers?) on red side too, coming from off map bases .....
  3. Per poter decollare dalle CV il terrain deve avere il file water, cioè deve funzionare come SF-2NA. A me le salomone e le filippe funzianano perfettamente. Se la Essex è nera è perchè non trova le texture. Prova a cancellarla ed a installarla di nuovo.
  4. Well as no-one helped me with Avon Sabres I'ld like to re-skin for Timor campaigns, I decided to work on last oustanding Kevin's canadair sabres enhancing them and completing their line up ....
  5. Awesome!!!! I have a plenty of Il-28/T/R just waiting for a pit!!! Semi-mandatory shoots .... ..... I have some new bats, too.
  6. Here something new ... CAC Nene Vampire FB.31 ..... and a question about Avon CAC Sabres Before restart skininng: has anyone source files to edit lods and fix shadows!?
  7. Thanks. Skinning the Mustang even if using a simple scheme, is always a pleasure. As I lack good OOBs for scenarios set in '60 and '70 it seems that AURI planes included in previous A-Team / Centurion beta campaign are by far overstimated ... For example: - there was only a P-51 squadron (I haven't the number ... ) during all the period - the 14th squadron was equipped with MiG-21F13 till 1972 than with CAC Sabre 32 and by 1980 with F-5E As MiG-21, Sabre and F-5E were all only about 20 planes, AURI could fild not more than this squadron. In fact in 1974 there were only 2 squadron: one with mustangs and the other with Sabres .... BTW if someone has some good references and OBB please share ...
  8. Sure I do. I use one from a waterbmp pack and works well, except in campaing because ships don't show numbers .... [NavalUnit002] CarrierType=Melbourne UnitName=HMAS Melbourne ForceID=1 Nation=AustralianNavy StartDate=06/01/1970 RandomChance=100 MaxObjects=4 Experience=100 Morale=100 Supply=100 Intelligence=100 ResupplyAmount=200 StartPosition=734375.001854,478515.62 ObjectivePosition=734375.001854,478515.626208 //HomePortPosition=0.0,200000.0 Ship[01].Name=HMAS Melbourne Ship[01].Type=Melbourne Ship[01].ShipNumber=1 Ship[02].Name=HMAS Vampire Ship[02].Type=DaringHAMS Ship[02].ShipNumber=11 Ship[02].Texture=HAMSGrey Ship[03].Name=HMAS Voyager Ship[03].Type=DaringHAMS Ship[03].ShipNumber=4 Ship[03].Texture=HAMSGrey Ship[04].Name=HMAS Derwent Ship[04].Type=Type_12L Ship[04].ShipNumber=49 Ship[04].Texture=HAMSGrey Maybe You and Centturion would have some clues ...
  9. Centurion: remember touse iraqi Tu-16 and H-6 (now updated) from Spillonw and my packs ....
  10. My hope is for a Greek/Turkish clash pack ...... You are the best Volker!
  11. A 3D part update to match later T-16 pack enhancements ...
  12. Very nice add-on. Awesome skins ...... little useful .... but someone could build up some Top-Guns style missions ..... I'm happy to see something new, ............ waiting for some new Mirages ....
  13. I made an SF2 version of A-TEAM Indonesian Gambit campaign, too. It works but I'm not a campaign builder .......
  14. Hi gents, I was wondering about an enhanced, naval, historical scenario .... We have the Darwin moden terrain. We have some oustanding planes (the real stars): - Mirage IIIO DLC - A-4G DLC or our mod - F-4 RAAF by Ravenclaw We have some good evil by me: - Tu-16KS - MiG-19 - MiG-21F - MiG-15UTI - MiG-17PF some more in WIP Packs (but the AURI skins are all done) : - MiG-17F - IL-28 - An-12 - An-2 We have the Melbourne and her Daring class escorts .... And if the Royal Navy will sail south The Ark Royal with high res deck, her escorts, the Buccs and the F-4K will be ready .... Anyone of our great campaigns guru could do the job? Please .... I will be proud to help. @ paul
  15. ... something here http://combatace.com/topic/72591-strike-fighters-2-screenshots/page__st__1880
  16. Hey Gents, a new DLC is out. Not a mainstay plane (and we have one yet), but I hope the first of a new serie. TW PC serie is not dead!!! I took it and I have to say good.
  17. This is for You Alfie .... .... as part of a bigger pack.
  18. I'm happy I remembered you in the credits list ....... About Su-9/11 camo, I'm sorry but old models have too much troubles (shadows), new aren't yet here ... .... and I don't skin "what if" planes ..... Spinners does it much better!
  19. EAF decals fix in support topic.
  20. I'm sorry but I missed EAF decals, here the fix Decal Fix.rar Thank You all.
  21. View File Tupolev Tu-16 Badger Collection Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles. The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi). These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter, fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi). They were intended for use primarily against US Navy aircraft carriers and other large surface ships. Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times. A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance, electronic intelligence gathering (ELINT), and electronic warfare (ECM). A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962. They were exported to Egypt, Iraq and Indonesia. Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R Indonesia: 25 Tu-16KS IRAQ: 8 Tu-16; 8 Tu-16K-11 What's in: A) New flyable planes (you need SF-2NA): TU-16 TU-16A * TU-16E * TU-16K-10 * TU-16K-10-26 # TU-16K-10-26 (76) * TU-16K-11-16 * TU-16K-11-16 (72) * TU-16K-26 TU-16K-26 (73) TU-16K-26P * TU-16KS * TU-16-KRS2 * TU-16P TU-16P (72) TU-16P (76) * TU-16R * TU-16R (76) * TU-16RM-1 TU-16RR * TU-16T * (*) New variants (#) Different model B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use. C) All the weapon You need. D) Original data.ini fixed, tweaked and lights enhanced. E) Stock planes have dedicated restore files to use after patches to make flyables again. TU-16K-10-26 will need to change lods, too as stated in its restore file. Credits: - Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research - Erikgen cockpit (adapted from Tu-1269 - Paulopanz Skins, decals, screens, data editing, liveries reserch - Y.Gordon & Lindr2 references Install: - all in main mod folder hurray! @ paulopanz Submitter paulopanz Submitted 03/27/2013 Category Other
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