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Stratos

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Everything posted by Stratos

  1. I'm compiling the list here, please use this other post http://combatace.com/topic/81236-sf-2-future/page-2 to express your ideas, I will update this one to keep things clear. Maybe we should get the list defnied in a certain amount of time then make a poll in order to select what we will request, and how to get the money. We have: - Slewable A-A radar. - Slewable A-G radar. - Slewable FLIR/EO display with manual lock - Laser designator/range for A-10 (and other planes as well too, Gr.3 for example, no?) - "Arm all" button at the loadout screen so that we can avoid painstakingly changeing the armament for every single ac in our flight - smarter wingmen that actually listen to orders and can use smart bombs - more gameplay features like: - you don't have to be a flight leader all the time - saving tracks for later replay - taking actual photos during recon missions and using such photos for target ID during strike missions - working blue side SAMs that show on RWR and have more deployment arrangement types than standard SA-2 one - working GCI with EW Barlock radars actually doing something and directing interceptors at you instead of being ARM fodder.. - tweaked radar ranges and radar strengths to realistic levels so for example F-4 doesn't detect a fighter sized target from a 100NM out - event logging to an external file so that better 3rd party campaign generators can be created ( vide OFF or RoF) - proper (i.e. not stand-in) speech packs for RAF, Luftwaffe, AdA etc. - awacs not only on naval maps and for the red side in a campaign too... - Defense suppression against on-map sam sites - Laser designation of all possible target in the target zone - Weapon availability by nation / date (ie : no more AIM-9N for French Mirage IIIC ....) - Correct the bug preventing AI to use external flares / chaffs pods - Hability to set the kind and skin of the parked aircraft in the airfields INI. - Hability to have a third side in campaigns, maybe fighting both red and blue. - ASW code. Sonar (like) detection support. - Negative "altitude". Submarines and ships set to run "at depth". - Torpedo weapon type (set to run in "negative altitude" - under water) - Draught. Ship object type attribute. Eg. Draught=-10.0 (in meters) default depth for ship object in "negative alt". It could be decreased for damage effect, or in case its a submarine it set minimum depth. - Extra mission types - OR edittable ones. (FAC, ASW, Naval_search, Interdiction, whatever else) - Rescue mission type (this one includes pick-up target at waypoint, and must return base for success) - Fixed ballistics for artillery and naval guns. - Improved ground combat features and AI - New object type to separate naval and land vehicles (that would fix multi weapon platforms) - Ground object lights. (such as carrier landing lights...) - Directional (spot) type light source support (searchlights, headlights, landing lights) - Ground object animation support (gear shock, rotating radar, moving legs or stances for inf) - Floatplane support. Landing gear, IsFloat=TRUE - New Formation types - OR editable ones. - Mixed Formation types - (eg Tank company and attacked SPAA) - Helicopter Flight Model with AI support - VTOL AI support (may be as part of the Heli FM) - Target linking via usable network (radar sonar radio) - built in or external pod. Eg, fire control helicopter can fire ASM from ship or observation plane can fire artillery, infantry can mark target for CAS. - Player usable turret gun. Not too difficult, i mean selectability like other weapons. Like I select a turret gun from weapon list and fire it (if within arc) on the locked target. - Switchable turret gunner (auxiliary function to turn AI gunner on/off when player wants to handle. Heli chin guns etc) - Red side avionics support. - Re introduce multiplayer - Improved AI behavior and controls over team mates. Includes non leader positions. - Carrier parking space parameters (Plane type, skin, probability) for each separate places - Ground units placement on carrier deck (on surface of deck area deck.lod) similar fashion to planes - Weapon type CGR rack - MER up to 12 weapon places, - Passive radar guidance type - Weapon attribute: Terrain following (like sea skimming, but radar altitude, not barometric... lol) for cruise missiles) - Gun pods supporting multiple guns (multiple muzzle flash effect etc) - Guided missile pods. (AA, AT) Supporting discarding tube covers (like rocket pods) - Secondary control surface attribute to engines (vectored thrust) - Parachuting pilot (+seat) - view stays with ejected pilot, not with empty plane - Neutral side (purple or light blue) for civilian activity. Passenger planes, ships, etc. - Interactive radio - new menu item - Target. Radio message/order to the selected target (friendly-neutral-enemy alike). Request ID, Force land, Cease fire etc. It can be used together with target link feature (see above) New planes: -AI MiG-25s, or Su-17/20/22. Also, since we have Su-9. getting a Su-11 would be nice. Not that they do much, but hey, if Su-9 is worth making, other interceptors could perform better. Lim Frescos, just like we have the chinese versions of the Farmer. Would add a lot of variety for Red Air, sometimes engaging the same aircraft again and again spoils the fun a bit. -NATO F-16s. Not too much to comment on that. -AV-8 for USMC and Spanish Navy -French Mirage IIIE and Mirage5F -Some skinpacks for already existing European aircraft, such as an all green RDAF Hun, French Camo for F-100Ds or a Camo Belgian F-104. -Ported F-5s. Maybe AI only. If we can do with AI only Starfighters, F-5s could be good too. Great for Europe and also good for Vietnam as Skoshis. -It could be great to have a lot of AI only Mirages flyable. I got good stand-ins using other Mirage cockpits. That would apply to the French Mirage5F but also for the Arab Mirages
  2. Leaving the A-A refueling out, and centering in avionics features can be a good idea in order to reach a deal. If we ask for a DLC is something that you don't need to buy or install If you are not interested, so TK can keep his games simply, and we can have those features so looong desired. Please make a list, we currently have: - Slewable A-A radar. - Slewable A-G radar. - Slewable FLIR/EO display with manual lock - Laser designator/range for A-10 (and other planes as well too, Gr.3 for example, no?) Please add your ideas!! About getting the money, should we do a kickstarter or should we do it here at CombatAce?
  3. I support this idea!! But which plane we need? I'm more into realism features, refueling, FLIR, slewable radar cursors, NVG... But will support even If is a plane I don't like.
  4. IIRC that post was locked because some fights against DCS, not the Hex editor thing, someone can correct me If I'm wrong. I still feel we should go that way, in order to improve the game,
  5. I tired it and works great. But is there any way to have something like this? I mean follow a Air and/or ground target until impact time.
  6. Seems that adding the 3d model into game is not that hard. Problem is the FM and avionics.
  7. A Corsair with After Burner capable engine and A/A radar?
  8. Great video! Do you have the story of the assault? You know name of ships, hijack story...
  9. Good one :D Now as a punishment you have to create a real Super Tucano from scratch ;)
  10. Thanks guys! Will try it ASAP
  11. Seems the russians are getting confident on their old tricks again. What surprises me is no dedicated naval search plane for the UK? http://www.portsmouth.co.uk/news/defence/portsmouth-based-warship-sent-to-shadow-russian-ship-off-scotland-1-5787359
  12. Golan Heights: North Israel: Mount Hermon: And The Bekaa valley:
  13. From the album: Stratos

  14. SF level for cockpits graphics and FM are not enough? I will be more than happy with that if we can usenew avionics.
  15. Do you think that SFM ( Flaming Cliffs level) is that hard? Or anyone want to fly in AFM?? Te same goes for the avionics, I don't care for clickable cockpits. But I will love to fly more planes in DCS.
  16. Simply look at this post and watch all the new models that are flying in DCS world. What I have no idea is why this models are not public? http://forums.eagle.ru/showthread.php?t=118794
  17. I will love the Ka-25/27 searching for dubs treatening the Kiev battlegroup!
  18. MMMh a pure transport version with no hardpoints?
  19. The Bison update is expensive? I think it gives a very nice lift to the Fishbed!
  20. I made that exact suggestion some months ago. Even without the source code there are things that can be changed/enhanced using a hex editor. But do we have someone that work on it? Can we paysome money here in order to hire a guy that can do it?
  21. And how I can do that?
  22. I'm playing a bit with modern birds, and will like to ask about the SF2 FLIR, as I understand it now, is simply a camera that points a certain direction and shows the results into players cockpit. Is that it? We can't move it where it points or zoom the image, and we can't slave it to ground targets. It works that way or I'm doing something wrong? Thanks.
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