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slick cowboy

JAGDSTAFFEL 11
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Everything posted by slick cowboy

  1. I started to repaint the skin of the F-11F mod. I increased the files to 1024 px and redid the panel likes. (never mind weather etc. still to do...) While testing i came across this fine darkish line between the nose and fuselage. I thought I was missing some skin, but that line appears in the old skins as well. Is this purely related to the model?
  2. bringing this up again i started a stock campaign with no mods, same result no parking during campaign, only single missions i increased the parking chance and yet, nothing... only single missions am i the only one who's getting this?
  3. i still haven't updated to the latest patch should i do it? or does it cause a lot of probs?
  4. so parking chance is 90 and ground objects is set to unlimited, and yet no parked aircraft during a campaign (except for carriers) only single missions do i get parked aircraft in iceland...
  5. i had already increased everything to 90, even 100 but ok i'll try with the object to unlimited thanks, another mystery solved
  6. I only get to see parked aircraft during single missions in Iceland, never during campaigns... I increased the parkingchance of all airfields, but nothing, no parking on the dancefloor... For other terrains it works fine (although you mostly only get to see parked aircraft near where you are on the map) Anyone had the same problem in Iceland? cheers
  7. every airbase has a max of squadrons though, so check the number of squadrons you can place in the terrain's target.ini file (for Germany for instance GERMANYCE_TARGETS.ini). You will find this entry: NumSquadrons=3 (or 6 for bigger bases). In the Campaign's data.ini file you just assign the squadron's to the base in question.
  8. ok i already had the latest put, so not so frozen after al and i sorted it... cockpit texture was not set on unlimited... that explains why the pit came out a bit off ok this is cool :))
  9. ok i'm the iceman :-) i only have the block 25... lemme check the others see if i'm missing something lol
  10. Well there's already it for the F-16 blk25 (and others), but they probably predate the TW stock F-16A pit if I'm not mistaken? Is there newer pit of the F-16C maybe based on the stock pit? If not, it might be a challenge for anyone with the skills to do it (unlike me...) Putting the F-16A pit in the F-16C works of course, but it's kinda weird right?
  11. ok i'm pretty sure it has something to do with the supplyrate... this was a pretty useful thread... http://bbs.thirdwire.com/phpBB3w/viewtopic.php?t=5089
  12. what are target service dates? Might this have something to do with it StartGroundOffensive=8 StartInterdiction=0 Morale=80 Supply=40 NormalSupplyRate=28 OffensiveSupplyRate=-10 DefensiveSupplyRate=-3 SupplyForOffensive=90 For reds the SupplyForOffensive is set at 50...
  13. I made a 1986 campaign, based on the stock 1979 Europe campaign, but somehow I'm the only unit to get strike missions. The other units get air-to-air, sead or cas. Nothing else. Has this something to do with the data.ini file. There are plenty of aircraft with 80 as strike mission chance (for instance 4 F-111 units), but they stay on the ground... Any ideas?
  14. For support it's best to mail to the support mail address (as long as it's not modding related i presume) So far I've always received a reply...
  15. the added bonus here would be a new cocpit for the super etendard... looking forward to this... looks very promising!
  16. I guess the subject is self-explanatory :-) I couldn't find any info in the knowledgebase about the formation.ini file. I know how to increase the size of a flight, but are there more modding possibilities? Can we break it down to mission types? cheers
  17. I've been checking the target.ini file of the NF5 germany terrain to figure how to get those road airfields in the game. For instance I have this in the targets.ini [TargetArea234] Name=Adelsheim Highway Strip Position=417000.00,333000.00 Radius=8485 ActiveYear=01/01/1970 Location=1 AirfieldDataFile=ROAD_AIRFIELD1.ini NumSquadrons=1 Alignment=FRIENDLY Target[001].Type=Road_Runway Target[001].Offset=0.00,0.00 Target[001].Heading=90.0 Target[002].Type=CamonetParking Target[002].Offset=60.00,635.00 Target[002].Heading=0.0 Target[003].Type=CamonetParking Target[003].Offset=60.00,740.00 Target[003].Heading=0.0 Target[004].Type=CamonetParking Target[004].Offset=60.00,820.00 Target[004].Heading=0.0 etc. Copied the road_airfield1.ini and the objects associated with the airfield. I also inserted the base in the types.ini as so [TargetType236] Name=Road_Runway FullName=Runway ModelName= TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=70.0 ArmorValue=0.0 ArmorType=0 RepairRate=100.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 But the game doesn't find the base... am i forgetting something??? I'm curious how this works and what I'm doing wrong.
  18. i've just downloaded the new falklands pack and found some nice RAF and RN pilots to put in the rest of the British aircraft... I'm just wondering if there aren't any 60's pilots out there to put in the early phantoms, buccaneers, canberras, harriers etc. maybe i missed something? ah shoot... pls move to SF2... i always end posting in the wrong forum :-( sorry
  19. i re-downloaded everything (i.e. both zips) and noticed that the decals are missing from the spanish, canadian and kuwaiti horners... luckily i still had the older cf-18 decals, which i think are the same...
  20. got a reply from TW support, Iceland terrain is not supposed to have armed_recon so it shouldn't be in the allowed mission in the terrain's ini file
  21. okido strange... i'll re-download everything to be sure
  22. ok, i'll have a look in my weapons folder then maybe i forgot to paste something, thx
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