I've been checking the target.ini file of the NF5 germany terrain to figure how to get those road airfields in the game.
For instance I have this in the targets.ini
[TargetArea234]
Name=Adelsheim Highway Strip
Position=417000.00,333000.00
Radius=8485
ActiveYear=01/01/1970
Location=1
AirfieldDataFile=ROAD_AIRFIELD1.ini
NumSquadrons=1
Alignment=FRIENDLY
Target[001].Type=Road_Runway
Target[001].Offset=0.00,0.00
Target[001].Heading=90.0
Target[002].Type=CamonetParking
Target[002].Offset=60.00,635.00
Target[002].Heading=0.0
Target[003].Type=CamonetParking
Target[003].Offset=60.00,740.00
Target[003].Heading=0.0
Target[004].Type=CamonetParking
Target[004].Offset=60.00,820.00
Target[004].Heading=0.0
etc.
Copied the road_airfield1.ini and the objects associated with the airfield. I also inserted the base in the types.ini as so
[TargetType236]
Name=Road_Runway
FullName=Runway
ModelName=
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=1000
UseGroundObject=FALSE
DamagePoint=70.0
ArmorValue=0.0
ArmorType=0
RepairRate=100.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
But the game doesn't find the base... am i forgetting something???
I'm curious how this works and what I'm doing wrong.