slick cowboy
JAGDSTAFFEL 11-
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Everything posted by slick cowboy
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I started to repaint the skin of the F-11F mod. I increased the files to 1024 px and redid the panel likes. (never mind weather etc. still to do...) While testing i came across this fine darkish line between the nose and fuselage. I thought I was missing some skin, but that line appears in the old skins as well. Is this purely related to the model?
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I only get to see parked aircraft during single missions in Iceland, never during campaigns... I increased the parkingchance of all airfields, but nothing, no parking on the dancefloor... For other terrains it works fine (although you mostly only get to see parked aircraft near where you are on the map) Anyone had the same problem in Iceland? cheers
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every airbase has a max of squadrons though, so check the number of squadrons you can place in the terrain's target.ini file (for Germany for instance GERMANYCE_TARGETS.ini). You will find this entry: NumSquadrons=3 (or 6 for bigger bases). In the Campaign's data.ini file you just assign the squadron's to the base in question.
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Well there's already it for the F-16 blk25 (and others), but they probably predate the TW stock F-16A pit if I'm not mistaken? Is there newer pit of the F-16C maybe based on the stock pit? If not, it might be a challenge for anyone with the skills to do it (unlike me...) Putting the F-16A pit in the F-16C works of course, but it's kinda weird right?
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I made a 1986 campaign, based on the stock 1979 Europe campaign, but somehow I'm the only unit to get strike missions. The other units get air-to-air, sead or cas. Nothing else. Has this something to do with the data.ini file. There are plenty of aircraft with 80 as strike mission chance (for instance 4 F-111 units), but they stay on the ground... Any ideas?
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Mirage F-1C-200
slick cowboy replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the added bonus here would be a new cocpit for the super etendard... looking forward to this... looks very promising! -
I've been checking the target.ini file of the NF5 germany terrain to figure how to get those road airfields in the game. For instance I have this in the targets.ini [TargetArea234] Name=Adelsheim Highway Strip Position=417000.00,333000.00 Radius=8485 ActiveYear=01/01/1970 Location=1 AirfieldDataFile=ROAD_AIRFIELD1.ini NumSquadrons=1 Alignment=FRIENDLY Target[001].Type=Road_Runway Target[001].Offset=0.00,0.00 Target[001].Heading=90.0 Target[002].Type=CamonetParking Target[002].Offset=60.00,635.00 Target[002].Heading=0.0 Target[003].Type=CamonetParking Target[003].Offset=60.00,740.00 Target[003].Heading=0.0 Target[004].Type=CamonetParking Target[004].Offset=60.00,820.00 Target[004].Heading=0.0 etc. Copied the road_airfield1.ini and the objects associated with the airfield. I also inserted the base in the types.ini as so [TargetType236] Name=Road_Runway FullName=Runway ModelName= TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=70.0 ArmorValue=0.0 ArmorType=0 RepairRate=100.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 But the game doesn't find the base... am i forgetting something??? I'm curious how this works and what I'm doing wrong.
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i've just downloaded the new falklands pack and found some nice RAF and RN pilots to put in the rest of the British aircraft... I'm just wondering if there aren't any 60's pilots out there to put in the early phantoms, buccaneers, canberras, harriers etc. maybe i missed something? ah shoot... pls move to SF2... i always end posting in the wrong forum :-( sorry
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SF2 NAA FJ-3M Fury (Ver.2)
slick cowboy replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes!
