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boulder

JUNIOR MEMBER
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About boulder

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  • Gender
    Male
  • Location
    Finland
  • Interests
    Guitar playing, jazz music, war history, aviation, movies, books, cooking and single malt whisky.
  1. Happy Birthday Wrench

    Happy B-Day, Wrench!
  2. Great stuff. It is wonderful that WW2 planes get attention of many major modders. It is no wonder I´ve become a prop-head myself. :)
  3. Greetings, modder gurus! What would be the easiest way to create SF2 WW2 mod, in other words SF2:Battle of Britain-style install for dummies(=me)? I find the WW2 era extremely fascinating and since there are so many beautiful planes,other objects and even an era-specific map for ETO operations, I I think I´m not the only one in this community who would be very thankful for instructions concerning this(or maybe I am the only one). Kind Regards, boulder
  4. Hi, Spectre8750! I did the same as you and everything is working just fine. My bad, my apoligies. boulder
  5. Thanks for a great job once again! I´ve discovered this: ClubMed´82 has a problem concerning A-6 skins. Every A-6 squadron that I´ve seen while playing the campaign has been without skin. It is possible and even likely that I have somehow messed it up, but please, tell me a way how to fix this. Kind Regards, boulder
  6. I totally agree. If we only had multiplayer! I made a series of DACTs and don´t have time to make a decent reports, but my short conclusion is this: AI is very poor dogfighter in bigger fighters indeed, and the best dogfighter in the game is F-14B/D. It accelerates as fast or faster than F-15, F-16 or F-22, and it can outturn them all. I tried a turning fight against the Turkey Beast with F-15C and F-22(without thrust vectoring) and the F-14B beats both planes, high and low, fast or slow. If F-14A can´t turn and burn with F-15, neither can Eagle or Super Bug do it with the F-14B. Flanker bleeds speed fast and makes strange wobbly moves. My only concern against F-16 was not to overshoot. I´m no expert concerning Tomcats but was the F-14B/D really that superior to almost anything up in the air? I mean, If I try as hard as I can against the Turkey Beast with what should be far better aircraft in plain turning fight in its optimal flight envelope, even the dumb AI almost outturns me. I know that we´re talking about game here, but shouldn´t the game reflect reality as much as possible, within the limits of the game engine, of course? Just my 2 cents.
  7. It´s basically a matter of confusing the AWG-9. I don´t know how these radars are modelled in the game but what I did was what should work in real life. I climbed briefly after dropping tanks and chaff just to lose enough airspeed to be able to manouvre efficiently and to give a totally wrong impression of what I was about to do. Like all pulse/Doppler radars, it loses the target that does not have relative movement to the radar, meaning that you have to have the same heading and airspeed as the radar has in order to become 'invisible' to it. After I dropped below 3000 ft I tried to match my speed and heading with the Turkey´s while descending finally to almost sea level. So, I don´t know for sure what works and doesn´t work considering the AWG-9 in the game, but nothing works against AIM-54 ECCM/Sealed Round. It´s as lethal as AIM-120D. The only thing that saves you from being shot down is that you transform to a lawn mover. My next DACT report will discuss how its easy to use terrain masking to negate the otherwise undefeatable AIM-54 ECCM. Of course, it doesn´t work on flat surface.
  8. I´ve enjoyed these DACT reports through the years very much and finally decided to fly some of my own and in a way, discover and enjoy the game again from a different perspective. I fly all settings set to hard except visual targeting and HUD which are both normal. So, here´s the first one, from long range to a very short merge between my all-time favourites. Player:F-15A, 4 AIM-7F, 4 AIM-9J Enemy:F-14A(74), 4 AIM-54A, 2 AIM-7F, 2 AIM-9J Of course, this one begins from very far BVR fight, thanks to F-14A´s AWG-9/Phoenix combination which is lethal for especially bombers and straight-flying missiles. In a multi-target environment, where there would be many bandits to track and AIM-54´s assigned to them, luring the AWG-9 would be relatively easy. Just disappearing from the radar´s very limited "spotlight volume" by making a mere 30-degree turn and getting low would usually break the lock. The range to the Turkey is about 70 nm when he launches all four Phoenixes. I´m trying to do something similar to evade them, even though I´m the only target for 4 AIM-54´s. I drop tanks, release chaff and go vertical just a brief moment to confuse pulse-doppler-radar and make those missiles work for their lock before diving hard for the deck. After couple of minutes I´m starting to be quite sure that I have been able to deny the easy long-range kill from the Turkey. So, we´re head-on about 1000 knots closure.35 nm and I´m still unable to get a lock. At 22 nm I finally manage to get a lock for my Sparrows. Fox One x 2 The Turkey evades them both and shoots one at me 12 nm away and the second and his last Sparrow 4.4 nm away. I can´t shoot back because I´ve got to do some pilot s**t(Sorry, couldn´t resist!) to evade them. They miss and I prepare for a merge. At this point I´m planning to get into the Turkey´s six as fast as I can and fire two ´Winders. The Turkey pilot is very agressive, he takes a gun snapshot head-on and I´m on fire! Somehow I manage to turn and fire two AIM-9´s at the Turkey despite the flames, they both hit and it´s a draw. So I bail out right after my opponent. Lesson learned: It´s possible to evade the dreaded AIM-54´s, well at least the A-models. Two Sparrows aren´t always enough to ensure a kill. And don´t get hosed head-on at the beginning of a merge. I was over-confident knowing that F-15A is a more agile dogfighter than F-14A. That´s why I got hosed. The next thing I wanted to do was the merge, so: Player: F-15A, Guns only, 75 % Fuel Enemy:F-14A, Guns only, 75 % Fuel I start the merge with speed trading it partially for altitude. I try not to let my airspeed bleed under 400 knots. The Turkey tries to counter my move, but the Eagle is very agile at 17500 ft and I have almost 100 knots more speed than the Tomcat so this is the last time he sees me in front of him. My Immelmann is now complete and I can unload the stick and gain some speed whereas the Turkey is still inverted and not able to take a shot at all. I pull hard right turn in order to get behind him real quick and the Turkey starts some kind of loose defensive spiral, but God´s G works for me, too. There´s no sign of significant slowing down so I´m not in danger to overshoot the enemy. It all ends just below 5000 ft when I have a clean shot. Round 2 was over only about 2 minutes after the merge. In this one I turned harder and bled more speed, but so did the Turkey and I was very quickly able to finish him. Takeaways: Stay over 400 knots and do not get too low and slow with the Turkey. It´s quite hard not to win a F-15 guns only dogfight against F-14A, because it´s so underpowered and sluggish. As long as you have over 400 knots speed or so, you can outturn the Turkey at any altitude. The Turkey Beast is a whole another ballgame. My next DACT report will be 2 F-15C vs. 4 F-14B(96) starting BVR
  9. You are right, Sir! mandatory screenie:
  10. Lightings doing their job well Laverdure wreaking havoc Dogfighting Draken More Scandinavians over Europe Full Moon over Taiwan MiG vs. MiG Escort service BUFFs giving Hell Another kill for The Triple Nickel Squadron
  11. Happy New Year to everyone....

    Happy New Year!!!
  12. MiG-21F13

    Thank you very much for these gorgeous planes!
  13. Big Thanks for this updated Nato Fighters! I have one problem with NF 5, however, and because of my minimal modding or editing skills, I´m at loss here. For some reason unknown to me the Logitech G940 controls get porked, even if I´m trying to configure the commands, they seem to go to "wrong place". For instance, I can´t get "Fire selected weapon" -command assigned to a proper fire-button in my joystick. I´m running SF2 Full 5-merged, plus Exp 1 & 2, up to latest patch. I experienced the same problem with my April2012-patched mod. Kind Regards, boulder
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